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Niĝsasa Anšar (Burning Heaven) Setting


samwise7

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I'm just going to make the setting free. I've done it before, and I know how all that works. Plus it is a group project, so that causes headaches.

So, it will be free, and will support BRP. :)

I've updated all of the HARP information, and I started working on updating the BRP information for the races on the website. It's a little slow going, as I'm not that familiar with BRP.

Niĝsasa Anšar [bURNING HEAVEN] H.A.R.P. & BRP RPG Fantasy Setting Races

Niĝsasa Anšar [bURNING HEAVEN] H.A.R.P. & BRP RPG Fantasy Setting Races

Niĝsasa Anšar [bURNING HEAVEN] H.A.R.P. & BRP RPG Fantasy Setting Races

Niĝsasa Anšar [bURNING HEAVEN] H.A.R.P. & BRP RPG Fantasy Setting Races

"Everything important in RPGs happens the moment you stop holding onto the rulebook with both hands." -Jeff Rients

http://samwise7.yolasite.com (Art, Blog, RPG Settings, YouTube, Etc.)

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I believe all of the BRP versions of the races are up on each individual race page:

http://burningheaven.bravehost.com/races.html

I kind of rushed through some of them, so I probably need to go back and pick different special racial abilities for each of them. Some of the ones I made, might have better equivalents in the Mutations and Super Powers section.

Any thoughts, or suggestions to change the races are welcome. :)

"Everything important in RPGs happens the moment you stop holding onto the rulebook with both hands." -Jeff Rients

http://samwise7.yolasite.com (Art, Blog, RPG Settings, YouTube, Etc.)

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  • 2 months later...

Well, I was tinkering on my imaginary BRP campaign again. You know, the thing I hope to run someday, but currently don't have a venue or the players to run it. :)

Character Creation

1 Higher Starting Characteristics, Arrange as they wish

Cultural Modifiers (+100 skill points per culture)

Race Bonuses to Characteristics

2 Powers = Magic & Psychic Powers (spend skill points as normal, but 6 max spells, or 4 max Psychic Powers. Characters can have either magic or psychic but not both). Artifacts containing sorcery will be available in the campaign as the items are acquired.

3 Come up with your age as per the rules.

4 Enter characteristic rolls as normal.

5 For Hit Points add them together and then add race Hit Points bonus.

Power Points are added together and then add race PP bonus.

6 ignore this step.

7 Use Freeform Professions. 325 + (Int x 15) for skill points on any skills you like, with a 75% max per skill.

8 Use Distinctive Features (because it is fun).

9 Poor Wealth for everyone, and everyone starts with soft leather armor.

10 Make a decent background.

That's pretty much it for character creation. I did tinker with the skills a bit too, by combining some of them. When I make a character sheet, I will list all of the magic and psychic skills to make it convienient for the players.

Appraise, Art, Bargain & Fast Talk, Brawl & Martial Arts, Climb, Command & Persuade, Craft, Disguise, Dodge & Acrobatics, Drive (Wagon), Etiquette, First Aid & Medicine, Folklore, Gaming & Insight, Grapple, Hide & Stealth, Jump, Language Own, Language Other, Literacy, Lore Arcane, Lore Blasphemous, Lore Group, Lore History, Lore Geography, Lore Religion & Planar, Lore Nature, Lore Monster, Lore Poison, Melee Weapon, Missile Weapon, Navigate & Track, Parry, Perception, Perform, Pilot (Boat & Ship), Repair, Ride, Shield, Sneak Attack, Streetwise, Swim, Thievery, and Throw

I went with the higher base % chance when I combined 2 skills, and combined skills are rolled for both, so you can still check the BRP book for what skills do. I seperated each combined skill with an "&" to reduce the total number of skills.

I'm also planning on using 3x5 index cards for the entire campaign so as to keep things organized (which I'm normally pretty terrible at).

Edited by samwise7

"Everything important in RPGs happens the moment you stop holding onto the rulebook with both hands." -Jeff Rients

http://samwise7.yolasite.com (Art, Blog, RPG Settings, YouTube, Etc.)

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