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claycle

Declining Passion

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Do passions fade? Can a passion become weaker? These are rhetorical questions (because, obviously they can), but how would you simulate this in game? How would you handle it mechanically? Do you feel it is entirely in the purview of role-playing, or could a player use downtime checks to decline a passion? How would you overcome "negative" passions? Would you handle declining Love (Family) the same as declining Fear (Trolls)?

 

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There are many situations where a Passion diminishes, Love (Family) for instance, being cut off financially, a sibling feud or scandal involving a family member would reduce your opinion. Working on phobias too would work. Spending time with Trolls could reduce your Fear - possibly requiring an augment from another passion or Rune to increase you chances of Failing and there by reducing the value. So both of these could happen within game time or as part of the downtime activity.

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3 hours ago, claycle said:

could a player use downtime checks to decline a passion?

Yes, why not.

3 hours ago, claycle said:

Would you handle declining Love (Family) the same as declining Fear (Trolls)?

Yes, exactly the same way.

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3 hours ago, Kloster said:

Yes, why not.

Yes, exactly the same way.

 

Thank you, but may I pester you to refer to my salient question: how would you simulate this in game?

Edited by claycle

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7 hours ago, claycle said:

1/ Do passions fade ? Can a passion become weaker ?

2/ how would you simulate this in game? How would you handle it mechanically?

3/ Do you feel it is entirely in the purview of role-playing ?

4/ , or could a player use downtime checks to decline a passion?

5/ How would you overcome "negative" passions?

6/ Would you handle declining Love (Family) the same as declining Fear (Trolls)?

A Lot of good questions ... a bit roleplay is worth a hundreds rolls ! (should note this one ^^)

1/ Yes, Far from the eye the fear decline ... For most people, Emotions and passions decline for multiple reasons : Being away from the source of passions (fear or love) for example...

2/ In RQ3, unused skill for a long time get a % loss. In RQ-G : Nothing in the rules I remember apart form the -1D10% for a fumble. You could add an Event in Ageing or in Family rolls (Between Adventures). Usually one Evolution by season mean +1D6%; I'd say half loss at max so : -1D3 if event is trigger.

Another way is to use the evolution of one Passions to reduce another one like Fear(Trolls) getting grind by love (family) because you fight for your family against the trolls -fear uncheck but Love check- and at the evolution phase you use the 1D6% to reduce your fear instead of raising your love so one day, you fear will disappear because your family help you.

3/ Roleplay is the key element to evolution. A success roll mean a check skill but a good roleplay is as much important;

4/ For the passions, I will let the player choose if the event reinforce his passion or not (+1D6% or -1D6%). Ex : Loyalty (individual) is checked for protecting the honor of someone but the individual don't reward properly the hero or choose to ignore him; Will the hero consider this as an proof of true loyalty or will he consider the individual less worth his loyalty... ?

5/ Fear, Hate and Love : For Fear, I'm a bit too much under the influence of CoC. Being far from your fear, and it will lesser as you sanity is restored. Killing the source of your fear (Uz or Manju) or helping resisting it is worth a -1D6%.

Hate mainly depend of the reasons, as long one reason still exist, the hate will not decline AND love don't always oppose nor overcome hate BUT the hate of an individual or a race could be overcome with knowledge of the person. Hate (trolls) may be cultural, the day you really learn they are not so different, you may change.

And for you Love (Scum and overly sexy Lunar witch), a good week in the Hand of the priestess of Uleria will do the trick (I personally will give a -1% per PA, arithmetically cumulative : 1, 3, 6, 10, 15 PA for 1, 2, 3, 4, 5 % immediate reduction -Magic Service Oblige-).

6/ Not all the time because Family mean some members and Trolls it's the whole race. The more you know a monster, the less horrible they will be (Cthulhu player speaking) but for family n' individual the more you know them does'nt mean your love for them will decline because you are also a part of it.

Chalana Arroy / Uleria / Issaries could help for your fear but for Love, there is no cure... Love is the most horrible negative emotion, you cannot forgot it, never !!! Some sociopath arkati knight like me will say to you : better fear and hate than Love. No cure for this ! No Heroquest of chalana/uleria to heal you ! No god to help you (except Minlister...)

 

Edit : bad copy-past 😛

Edit 2 : Did not re-read... was unreadable 🙇‍♂️🙇‍♂️🙇‍♂️

Edited by MJ Sadique
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