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Out now in Print & PDF: Tales of the Sun County Militia: Sandheart Volume One, REMASTERED


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The remastered edition of Jonathan Webb's Sun County-inspired RuneQuest campaign setting Sandheart Volume One: Tales of the Sun County Militia is practically complete. The book is now illustrated throughout by Mark Baldwin & Ludovic Chabant, with beautiful new maps by Ludo and settlement views by Kris Herbert. Cover art by Jacob Webb, layout by yours truly.
 
It's grown from 39 to 103 pages; apart from the all-new artwork (and some nifty player handouts), new content includes: four pages of tedious tasks the militia has to resolve; four more pregen militia characters from Darren Page-Mitchell's game (bringing the roster to ten); and my 19-page article on Sun County Backgrounds, an idiosyncratic canter through seventy years of recent history to answer the key question: how on earth did you screw up so badly that you ended up in Sandheart District? (Plus insights into secrets of the Sun Dome Templars, the County's all-but-forgotten Summer of Love, and some extraordinarily subtle links to the apocryphal Secret History of Sun County)

If you enjoyed RQ3's Sun County, we think you'll love Sandheart. This new edition will be a free upgrade for previous customers. Coming soon to the Jonstown Compendium...

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Edited by Nick Brooke
Out now in PDF (24 Aug) & Print (12 Oct)
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I shared a small preview from my article over on the Zuckerberg Engine, and will replicate it here for the tin-foil hat brigade.* 

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and the saddest result:

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* I didn't manage to fit my joke about Yelmalions wearing tin helmets to preserve the purity of their thoughts into this book, so you can have that one on me.

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3 hours ago, Nick Brooke said:

The book is now illustrated throughout by Mark Baldwin & Ludovic Chabant, with beautiful new maps by Ludo and settlement views by Kris Herbert. Cover art by Jacob Webb, layout by yours truly.

Looking forward to the new illustrations - what's been shared so far have been very evocative of the setting.

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The remastered edition of Tales of the Sun County Militia is now live.

If you bought the original version of Sandheart Volume One, you will find two new files in your library -- the 103-page REMASTERED book, and a Map Pack of high-resolution printable maps and views. Please consider updating any previous reviews or ratings on DriveThruRPG to reflect the new content you've received at no extra cost.

Andrew Logan Montgomery has reviewed the new edition on his blog: 

Quote

Tales of the Sun County Militia: Sandheart Volume One is another example of an RQ supplement that "gets it." I am reviewing specifically here the "remix," a 103-page expanded version of the original 39-page (!!!) Jonstown Compendium offering.  Written by Jonathan Webb, with help from Nick Brooke, Darren Page-Mitchell, and Shaun Rimmer, what stood out to me reading it was how intuitively the authors understand why Glorantha is such a powerful setting and how to use that to their advantage.  Indeed, right from the very start on page 1 it is made clear to us that Sandheart is going to be a sort of dialogue between Bronze Age societies and our own...

What we have now is an embarrassment of riches, with better and better Gloranthan material coming at us every day.  Sandheart is a worthy successor to Sun County, and it looks to be just the beginning.  Thoughtful, exciting, challenging, it is essentially what you want your fantasy gaming to be.  And if you learn something about yourself in the process, even better. 

 

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On 8/21/2020 at 4:29 AM, Nick Brooke said:

The remastered edition of Jonathan Webb's Sun County-inspired RuneQuest campaign setting Sandheart Volume One: Tales of the Sun County Militia is practically complete. The book is now illustrated throughout by Mark Baldwin & Ludovic Chabant, with beautiful new maps by Ludo and settlement views by Kris Herbert. Cover art by Jacob Webb, layout by yours truly.

Kudos!  Really nice to see the remastered work - the artwork is great and very evocative (p.57, also shown upthread, I think is my favorite - that feeling of adventurers heading home after a challenging day).  Very nice approach on the character background - works very well for the local scale of Sun County and a nice mix of intrigue and humor.  I was pleased to see more skills blended in as background additions, particularly ones such as Intrigue and Insight(x) which have not yet had much opportunity to come to the fore.  

I like seeing the whole Sun County setting coming to life once more.

Edited by jajagappa
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8 hours ago, jajagappa said:

I was pleased to see more skills blended in as background additions, particularly ones such as Intrigue and Insight(x) which have not yet had much opportunity to come to the fore.

Thanks, Harald! I do like those skills, they’re new in RQG so they don’t get much love, and they dovetailed nicely with all the political undercurrents in Sun County.

I will confess, though: one of my favourite bits was the 1610 event, which sets out six ways the Lunars impacted the Sun Domers — militarily, magically, theologically, economically — and gives adventurers’ families reactions from “Outrageous!” to “Awesome!” for each one.

“Those bastards! They’ve commercialised the arduous Pilgrimage route to the Hill of Gold! And they’re selling tacky souvenirs of Yelmalio’s great ordeal!” - vs. - “It’s brilliant! There’s a magical road that leads almost the whole way to Bikhy, now, with these amazing taco trucks every few hours, and I was able to pick up this golden crystal from a local relic-authenticator!”

Edited by Nick Brooke
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Just downloaded it, it is splendid work! Congratulations! I like to read scenarios and setting but I nearly never play them, preferring to cannibalize things for my own settings, but this could be the exception! And the second volume is still by favorite gloranthan scenario!

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  • 1 month later...

Slightly longer answer: you can see exactly how much any Lightning Source print-on-demand book costs to produce using DriveThruRPG’s calculator, here. (This one is hardcover, premium colour, large format, 104 pages, IIRC)

NB: the author makes a smaller margin on every print copy sold (at 2x digital price) when the cost of the printed book is greater than the selling price of the digital version. (Which it is, in this case: $11.95 digital, vs. $15.60 to $15.80 in print - so Jon makes (50% of) $11.95 if you buy the PDF, but only (50% of) $8.15 or so if you buy the printed book for a notional $23.95. If he wanted the same margin, print would cost over $27.50, but he doesn’t and it won’t)

You can have all kinds of fun working out how much JC creators are earning, as the best-seller medals give you rough sales totals and most books are digital-only. The great thing is, a lot of us are ploughing our royalties into art and maps etc. for future books. Which makes artists and map-makers happy, and future books better: hurrah!

Edited by Nick Brooke
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  • Nick Brooke changed the title to Out now in Print & PDF: Tales of the Sun County Militia: Sandheart Volume One, REMASTERED
36 minutes ago, CaptinDan said:

Great news, been looking forward to the print version. Ordered first and third volumes. Are there any plans to update the second volume?

Yes, we're working on The Corn Dolls remastered edition now. Lots of Mark Baldwin's artwork is already in the bag, there's been a fair bit of scenario expansion / rewriting by Jon Webb, some lovely enhanced handouts (inc. Beer With Teeth perspective views of every stead), and we'll be adding a bonus at the back which will take a bit more work yet. But I can confirm it's happening.

(The print sequence feels strange because Jon brought me on board to do the layout for his pimped-out third volume, Tradition -- the first one to include Mark artwork, fancy commissioned maps, etc. -- after which we went back to remaster Volumes One and Two, in that order. In a few months time, we'll all laugh about this, but I appreciate it looks weird at the moment)

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9 hours ago, Brootse said:

Could writers and artists please add scales to maps.

Let me get this clear. You are complaining that only the area maps and handouts on pages 3, 49, 52, 71, 73, 74 & 75 have clear scales? That one map in the whole book, of a poky little hamlet, presented next to a beautifully-executed perspective view of that self-same hamlet that shows you how big every building is, doesn’t? And that’s the hill you’re making your stand on?

Get a grip, man.

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3 hours ago, Nick Brooke said:

Let me get this clear. You are complaining that only the area maps and handouts on pages 3, 49, 52, 71, 73, 74 & 75 have clear scales? That one map in the whole book, of a poky little hamlet, presented next to a beautifully-executed perspective view of that self-same hamlet that shows you how big every building is, doesn’t? And that’s the hill you’re making your stand on?

Get a grip, man.

Haven't read the book, just seen the pics posted in this thread, and the map lacked scale. This is an issue that didn't exist in older RQ works, but does exist in most RQG works. It's good to hear that this book has scales in some maps.

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