rust Posted August 28, 2009 Share Posted August 28, 2009 While playing the ruler of Malta in the Europa Universalis - Magna Mundi com- puter game I had the idea that this background could perhaps be made into an interesting roleplaying setting. The characters would be members of an order of knights, which would provi- de them with both equipment and missions. The order's base would be a remote island, small enough to develop it in so- me detail (maps, important NPCs), but the order would also have priories all over an alternate Europe, giving the characters opportunities for travel and various kinds of related missions (for example diplomacy, church politics, he- resies and strange events in remote priories ...). The order would of course also have an army and a navy, and its "frontier is- land" would rather often be under siege by heathen invaders or under attack by equally heathen pirates, to offer the characters more than enough com- bat opportunities. All this would happen in an alternate world in the period between about 1550 and 1650, the "Age of Musketeers", with early firearms, rapiers, and perhaps some rather weak "evil" magic for the "bad guys" and probably some "scho- larly" magic for friendly NPCs. I think I would also use the personality traits option to encourage the play- ers to play their characters "in a knightly fashion", not that much different from Pendragon knights (misbehaving knights will reduce the order's income from donations and make the grandmaster really grumpy ...). A little problem are female characters, which do not fit into such an order very well, and I do not yet know whether I could make them possible in this setting. I am not yet sure whether I will really turn this idea into a BRP setting ("so many projects, so little time ..."), but just in case: Has anyone already done some "BRP work" on the period in question (professions, arms, equipment and thelike) that I could "borrow" - and that would prevent me from re-inventing the wheel ? Oh, and comments and ideas are of course most welcome. Thank you. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Baron Posted August 29, 2009 Share Posted August 29, 2009 Hey there, Sounds cool, but I don't see female PC's as a problem. It's fantasy, after all. The female musketeers fit in just fine in The Phoenix Guards. Speaking of which, I've been dying for a rpg set in Dragaera, either Khaavren or Vlad period. Anybody done anything with BRP? A Khaavren period set could mesh well with this Musketeer concept... Baron Eric Greystone Quote Link to comment Share on other sites More sharing options...
Guest Vile Traveller Posted August 29, 2009 Share Posted August 29, 2009 Ah, sorry, rust - many years ago I wanted to run a Thirty Years War campaign, and did a fair bit of research into technology, arms and equipment for the era (double-barreled wheellock pistols with dagger blades and a weighted mace grip, for example). Unfortunately, it was all books and notepaper, so none of it survived the intervening years ... But there should be plenty of those types of books about, often nicely illustrated, so there is at least some good primary research material to draw on. Quote Link to comment Share on other sites More sharing options...
Puck Posted August 29, 2009 Share Posted August 29, 2009 Great idea. I do not know of any BRP related materials, but Gurps Swashbucklers is a great source book on the period. Quote 294/420 Link to comment Share on other sites More sharing options...
Dredj Posted August 29, 2009 Share Posted August 29, 2009 I'm all up for the setting. For some reason, I can't seem to get enough of swashbuckling. Here's a magazine that I've recently found out about that might offer some help: The Official Site of Renaissance Magazine The site has several links that might help out the setting. And here's a site that has a lot of info. as well: The Tome though it seems to concern itself more with a medieval setting. Rapiers Quote Link to comment Share on other sites More sharing options...
Dredj Posted August 29, 2009 Share Posted August 29, 2009 A history of fencing: Fencing History Quote Link to comment Share on other sites More sharing options...
Dredj Posted August 29, 2009 Share Posted August 29, 2009 (edited) A game that has a great deal of historical background information with a system that's not too very dissimilar from BRP: http://www.rpgnow.com/index.php?cPath=99 Edited August 29, 2009 by Dredj Quote Link to comment Share on other sites More sharing options...
Dredj Posted August 29, 2009 Share Posted August 29, 2009 (edited) This anime series is set in the era, and supposedly has real-life rapier fighting techniques: Amazon.com: Le Chevalier d'Eon: Complete Box Set: Movies & TV It's even loosely based on the exploits of a real-life transvestite spy Charles d’Eon de Beaumont. I don't know if that's a selling point or not, for anyone. But I'm interested in the series for it's rapier fighting and zombie gargoyles! (I wanted to do a zombies vs. swashbucklers setting, but I'm constantly told that rapiers aren't efficient zombie fighting weapons:( ) Plus the period setting is supposed to be accurate--when you look past the fantastical stuff. Edited August 29, 2009 by Dredj Quote Link to comment Share on other sites More sharing options...
Dredj Posted August 29, 2009 Share Posted August 29, 2009 (edited) You can also test out your setting before committing it to BRP by using this: En Garde! And this free download might have something of interest in it: http://www.rpgnow.com/product_info.php?products_id=58424 Edited August 29, 2009 by Dredj Quote Link to comment Share on other sites More sharing options...
Dredj Posted August 29, 2009 Share Posted August 29, 2009 Privateers and Pirates - FJ Gaming | RPGNow.com Ship of the Line - FJ Gaming | RPGNow.com Quote Link to comment Share on other sites More sharing options...
Dredj Posted August 29, 2009 Share Posted August 29, 2009 I just re-read your post, Rust. I guess I jumped the gun. But if you do turn it into a setting (and I think it would be a very interesting one), then I hope the material I pointed you above to will be of some use. Quote Link to comment Share on other sites More sharing options...
rust Posted August 29, 2009 Author Share Posted August 29, 2009 Thank you all for the comments, ideas and tips - and especially Dredj for the many interesting links. As for the female characters, I still hesitate to create a mixed knightly order, but of course there could be an associated female order ... While I am still not really working on the setting, I have begun to collect some ideas. For example, this is a "first draft" of how such a campaign could begin: The order is in serious decline. It has lost its previous seat to the heathens, and with it the order lost both its purpose and most of its prestige. There are even rumours that the Pope intends to disband the order and to give its property to the Jesuits. Then the good news arrive: One of the great kings of Europe has died, and in his will he gave a new seat and a new purpose to the order, a small island on the naval frontier with the heathens. The various priories of the order immediately send small groups of knights (one such group are the characters) to the island to prepare it for the arrival of the order's hierarchy and main force. When the characters arrive on the island, they have to realize that this gift is a very mixed blessing. The island's population has been decimated by pirate raids, the only town of the island has been burned down by the pirates and has only been partially rebuilt afterwards, the island's fortifications are both outdated and ruined, the island produces hardly enough food to feed the locals and has no trade con- nection with the mainland - and the next pirate raid is likely to happen very soon. Moreover, the locals are not exactly welcoming, their religious practices bor- der on the heretical, and the various national groups of knights from the dif- ferent priories do not get along with each other very well - the French dislike the Spaniards, the Spaniards dislike the Portuguese, Germans and Poles dis- trust each other, and all of them maneuver for the control of the island until the order's Grand Master arrives. In short, there are more problems (and far more pirates in the area) than the- re are knights on the island, and the characters have to decide and act very quickly to prevent the situation from becoming a desaster. Well, this is how I would imagine the beginning of such a campaign ... >:-> Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Dredj Posted August 29, 2009 Share Posted August 29, 2009 Maybe the whole reason there are women in the order is that too many of the men have been killed or gone over to another order so they need to replenish their ranks with women. Also, since they are moving onto the island and there's too many heretics, the knights might want women to swell their ranks and help to "out breed" the locals. Of course the women they want would have to follow the beliefs the knights adhere to. Also, the order might want women from merchant families who will do trade with the island (and the women could be bored with their maiden or nun lives). The knights could also hire themselves out for protecting merchants as payment for the trade. These might be long term goals. But it seems the issue boils down to: how do we attract women to the island and make it safe for them and local trade? Quote Link to comment Share on other sites More sharing options...
rust Posted August 29, 2009 Author Share Posted August 29, 2009 Yep. The first task of the knights probably would be to "get their act toge- ther" and to prove to the suspicious locals that the order is able to beat the pirates and to defend the island - and not just to make the pirates more an- gry. This would require both local preparations for the defence of the island and missions to aquire equipment (arms, gunpowder, ammunition ...) and perhaps to hire some mercenaries for the time until more knights have arrived on the island. And then, of course, a first epic battle against the invading pirates ... >:-> Afterwards the knights would have to make plans for the development of the island, depending on the available money (not much, at least in the beginning) and manpower: Rebuild the town and its fortifications, establish a market and trade, build or buy some ships to protect the fishermen from the pirates, in- vite suitable settlers without alienating the locals, and so on and on. However, these would mostly be background events for the characters, for them I would need some more adventurous missions to keep the players hap- py. Examples could be a "counter offensive" to take the war to the pirates and their supporters (and to gain money by raiding the pirate bases ...), missions to find and free the islanders that have been enslaved by the pirates and to return them to the island (winning the gratitude of the locals ...), plus the diplomacy, church politics and other ideas mentioned in the first post. Since I prefer a "sandbox" style of roleplaying, much would depend on the in- tentions of the players. I would expect them to go for the combat oriented possibilities of the setting, but they could just as well decide to show more interest in church intrigue - or even in the administration of the island. Therefore I would develop the setting without too much depth and detail, and later add what is needed according to the route chosen by the players. So, the first things needed - apart from the general background (BRP profes- sions, equipment, etc.) - would be the organization of the order (easy to co- py from the real Maltese order) and a good description of the island and of its important NPCs (knights as well as locals). Next would be the "enemy", the pirates and - in the background - a kind of powerful "evil counterpart" of the knights, perhaps something like the medie- val Assassins, plus some "neutral" powers to make things a bit more compli- cated (other knightly orders, the Jesuits, various nations' "secret services" - greetings from Cardinal Richelieu - with conflicting aims and interests). The most difficult part of this currently seems to be the naval warfare - the ships and their guns, boarding actions and thelike in BRP terms. Since I am probably too lazy to design this, I could wait for the announced Pirates supplement for BRP to "borrow" some basic material from there, as it seems to be almost exactly the same time period. Well, it seems I am already working on this setting ... Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Agentorange Posted August 29, 2009 Share Posted August 29, 2009 Thank you all for the comments, ideas and tips - and especially Dredj for the many interesting links. As for the female characters, I still hesitate to create a mixed knightly order, but of course there could be an associated female order ... While I am still not really working on the setting, I have begun to collect some ideas. For example, this is a "first draft" of how such a campaign could begin: The order is in serious decline. It has lost its previous seat to the heathens, and with it the order lost both its purpose and most of its prestige. There are even rumours that the Pope intends to disband the order and to give its property to the Jesuits. Then the good news arrive: One of the great kings of Europe has died, and in his will he gave a new seat and a new purpose to the order, a small island on the naval frontier with the heathens. The various priories of the order immediately send small groups of knights (one such group are the characters) to the island to prepare it for the arrival of the order's hierarchy and main force. When the characters arrive on the island, they have to realize that this gift is a very mixed blessing. The island's population has been decimated by pirate raids, the only town of the island has been burned down by the pirates and has only been partially rebuilt afterwards, the island's fortifications are both outdated and ruined, the island produces hardly enough food to feed the locals and has no trade con- nection with the mainland - and the next pirate raid is likely to happen very soon. Moreover, the locals are not exactly welcoming, their religious practices bor- der on the heretical, and the various national groups of knights from the dif- ferent priories do not get along with each other very well - the French dislike the Spaniards, the Spaniards dislike the Portuguese, Germans and Poles dis- trust each other, and all of them maneuver for the control of the island until the order's Grand Master arrives. In short, there are more problems (and far more pirates in the area) than the- re are knights on the island, and the characters have to decide and act very quickly to prevent the situation from becoming a desaster. Well, this is how I would imagine the beginning of such a campaign ... >:-> There wouldn't be a great siege involved at some point would there ? Quote Link to comment Share on other sites More sharing options...
rust Posted August 29, 2009 Author Share Posted August 29, 2009 There wouldn't be a great siege involved at some point would there ? You can count on that. Once the order has managed to build some decent fortifications, I would use the first lull in the campaign to let the besieging heathen forces arrive on the island ... :cool: Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Dredj Posted August 29, 2009 Share Posted August 29, 2009 (edited) I would very strongly suggest checking out the Flashing Blades material from the link I posted above. And the system isn't that far removed from BRP. You could tell they used BRP for a basis for their own system. So the High Seas supplement might be of particular interest. All of the Flashing Blades supplements and core book are a plethora of historical knowledge--if I remember right. Somebody did their homework! Plus you can edit any of those adventures for use in your campaign, as they all tie into the same time period. Here's the link: http://www.rpgnow.com/index.php?cPath=99 And all the Flashing Blades stuff, altogether, only costs $17.20 USD, if I calculated right. http://www.rpg.net/news+reviews/reviews/rev_2095.html This is a review of the game and supplements. The reviewer must not have played any BRP games at the time of the review. Edited August 29, 2009 by Dredj Quote Link to comment Share on other sites More sharing options...
rust Posted August 30, 2009 Author Share Posted August 30, 2009 (edited) Thank you, this looks good indeed - I will download it soon. Edit: Yes, it really looks good - thank you again. Together with GURPS Swashbucklers and some other stuff I seem to have now almost all of the material necessary to start designing the setting and the ope- ning scenes of a campaign in this setting - I obviously have to do it, although I am not yet sure when I will have enough time for it ... Edited August 30, 2009 by rust Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Dredj Posted August 30, 2009 Share Posted August 30, 2009 (edited) There's no time like the present! Anyway, this sounds like a cool setting. Please keep us updated with any new developments. Edited August 30, 2009 by Dredj Quote Link to comment Share on other sites More sharing options...
Barliman Posted August 30, 2009 Share Posted August 30, 2009 Sounds like a great setting. Do keep us informed. Quote Link to comment Share on other sites More sharing options...
rust Posted August 30, 2009 Author Share Posted August 30, 2009 Well, if I would work on this setting, I would as always start with a first map. For an Alternate History setting, I would take the map of the real world loca- tion and change it slightly, with a usually simplified topography (more details could be added later, during the campaign) and with mostly fictional names - the map should remind the players of the "real thing", but still be different enough to avoid any confusion with the real world. In the case of the "Fictional Malta" setting, a first draft of that map could look like this one: Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Baron Posted August 30, 2009 Share Posted August 30, 2009 Wow, did you just whip that map up? What program did you use? Quote Link to comment Share on other sites More sharing options...
Dredj Posted August 30, 2009 Share Posted August 30, 2009 Wow, did you just whip that map up? What program did you use? Same question from me as well. Quote Link to comment Share on other sites More sharing options...
rust Posted August 30, 2009 Author Share Posted August 30, 2009 I started with a map and an outline of the real world Malta, both from the In- ternet, and then used Paint.NET to mark the various terrains into the outline, colour them and write the few words of text - all in all less than an hour, and much of that time was spent searching for an outline of Malta on the Inter- net. Paint.NET is a free expanded version of Paint, very easy to work with for any- one who knows Paint, and with just enough functions for something like that little map. I once tried GIMP, but I did not have the patience necessary to learn to handle it properly, and Paint.NET does all I need. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Baron Posted August 31, 2009 Share Posted August 31, 2009 Thanks, Rust. I downloaded Paint.Net and will give it a try. Quick and easy is definitely my preference. Quote Link to comment Share on other sites More sharing options...
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