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Has any of you converted Stormbringer scenarios to Glorantha?


Goldennose

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Rogue Mistress changes:

1) Maria de Tres Pistolas is Vele Unnikanan and lasercannon on her ship is Haragalan Ships Sunscope.

2) Pollidemia is Gunada Dangi

3) Plane of Klaadii is Nowhere Land near Magastas Pool

4) Queen Media is a server of Dech Oru and is in Antanez Island (Syfera).

5) Krathak is a frog-like humanoid from Nan-Matal island.

6) Albyon is Haragala and Vele (Maria) is from Fereva.

7) Quasit is Angazabo... Nearby island of Syfera.

8 ) Laukland is Avaranboth. Enemies of Queen Media.

9) Haragalan (Albyon) cities are: Matajab (Londshire) and Jambi (Whitedover)

10) Gollia may be distant Island of Volohror and Ruins in there are Irenstos

11) Whispering Sea is some sort of God-Plane place

12) Temple of Pyarya may be near Tamenjary

 

Edited by Caras
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1 hour ago, Caras said:

I am planning on running Roque Mistress in Glorantha

Sounds excellent. I ran it many years ago (not Glorantha). How are you planning to do the "heart" business? 

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Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/

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It's an interesting idea, but theEC multiverse and Glorantha are so different that a lot of SB stuff would be hard to adapt. For example, a sorcerer going around with bound demons is not going to be all that popular in the Dragon Pass region, and probably hunted down by the various anti-Chaos cults.. Rogue Mistress might adapt to Glorantha better than most Stormbringer adventures, as it isn't tied to the Young Kingdoms or Tragic Millennium Earth.

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Chaos stalks my world, but she's a big girl and can take of herself.

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11 minutes ago, Atgxtg said:

It's an interesting idea, but theEC multiverse and Glorantha are so different that a lot of SB stuff would be hard to adapt. For example, a sorcerer going around with bound demons is not going to be all that popular in the Dragon Pass region, and probably hunted down by the various anti-Chaos cults.. Rogue Mistress might adapt to Glorantha better than most Stormbringer adventures, as it isn't tied to the Young Kingdoms or Tragic Millennium Earth.

A sorcerer with bound demons just sounds like a powerful shaman or Gloranthan sorcerer to me. Just do some reflavoring and maybe a little restatting of the "demons" and you're good to go.

Edited by Richard S.
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7 hours ago, Richard S. said:

A sorcerer with bound demons just sounds like a powerful shaman or Gloranthan sorcerer to me.

I don't recall seeing many demons in any RQ supplement.

7 hours ago, Richard S. said:

Just do some reflavoring and maybe a little restatting of the "demons" and you're good to go.

Except that a SB sorcerer with bound demons could mop the floor with most Gloranthan characters. Demon armor would make the sorcerer all but immune to Gloranthan weapons, and a demon would would cut though protection spells as a minor annoyance. I think it would take some serious rewriting to get most SB adventures to work

Chaos stalks my world, but she's a big girl and can take of herself.

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Vele and other things I wrote above are mainly East Islands located in Glorantha.

Some East Islanders draw their magic from dreams, and it is called Dream Magic. They know that Dreamworld, where you go every night holds great power... Demons can easily be outcome of nightmares for example. I have no plan to have any of the adventures to happen in Dragon Pass, maybe not even in hole of Genertela continent. Dream Magic have no official game mechanics, so I can make it as I wish and need.

Great Sorcerors of the East Isles awaken their Dream Self... Maybe it is some sort of Fetch. In Dreammagic powerful magicians can bring dreams into real world, making them real. If you are too drawn to Dreamworld, you become Dreamwraith. Dreammagic is powerful just locally, it has not great power overseas.

Edited by Caras
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3 hours ago, Atgxtg said:

I don't recall seeing many demons in any RQ supplement.

Except that a SB sorcerer with bound demons could mop the floor with most Gloranthan characters. Demon armor would make the sorcerer all but immune to Gloranthan weapons, and a demon would would cut though protection spells as a minor annoyance. I think it would take some serious rewriting to get most SB adventures to work

There will be serious rewriting I am sure of that. Things have to be modified to suit the level of adventurers and to Glorantha.

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6 hours ago, Atgxtg said:

I don't recall seeing many demons in any RQ supplement.

Demon is generally used in the Gloranthan corpus as a darkness entity. Usually coming from an underworld (or Hell). It's also used to refer to any otherworld entity with hostile intentions. Some chaos entities are also referred to as demons - the Crimson bat is one. 

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6 hours ago, David Scott said:

Demon is generally used in the Gloranthan corpus as a darkness entity. Usually coming from an underworld (or Hell). It's also used to refer to any otherworld entity with hostile intentions. Some chaos entities are also referred to as demons - the Crimson bat is one. 

Which is intrinsically different that what demon represents in Moorcock's multiverse. The Crimson Bat would work nicely in a Moorcock setting, though.

8 hours ago, Caras said:

There will be serious rewriting I am sure of that. Things have to be modified to suit the level of adventurers and to Glorantha.

Exactly. While it can be done, I'm not sure if it would be worth the heavy lifting. In many cases the GM would have to write out the very elements that make an SB/EC adventure stand out, usually leaving behind a lesser adventure than what you started with. I think your adaptation of Rouge Mistress is inspired, as you found enough Gloranthan analogues to replace the multiverse feel with a Gloranthan one, and the result seems to fit with the setting.  I don't that that would be as easy with adventures such as Black Sword. The GM would need to find Gloranthan analogues to the major characters and places, species, and gods/cults in the adventure. Probably the biggest changes would be with the magic. SB magic, especially early edition SB magic is very powerful compared to RuneQuest magic. One bound demon from SB with a wardpact against swords could be a serious threat to a group of  Humakti, especially if it has a high POW.  

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Chaos stalks my world, but she's a big girl and can take of herself.

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  • 3 weeks later...

Wow! Sounds like a lot of work!  But if this is what sails your pirate ship, go for it! 

Personally, I would never do that. First, because I love Rogue Mistress as it is.  Second, because the entire cosmology behind RM is very Moorcockian and - in my opinion - very un-Gloranthan. Third, because I'm a lazy guy and it is a lot of work.

I wish you a lot of fun with your conversion!

 

 

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  • 2 weeks later...
On 9/1/2020 at 3:27 PM, Atgxtg said:

Exactly. While it can be done, I'm not sure if it would be worth the heavy lifting. In many cases the GM would have to write out the very elements that make an SB/EC adventure stand out, usually leaving behind a lesser adventure than what you started with. I think your adaptation of Rouge Mistress is inspired, as you found enough Gloranthan analogues to replace the multiverse feel with a Gloranthan one, and the result seems to fit with the setting.  I don't that that would be as easy with adventures such as Black Sword. The GM would need to find Gloranthan analogues to the major characters and places, species, and gods/cults in the adventure. Probably the biggest changes would be with the magic. SB magic, especially early edition SB magic is very powerful compared to RuneQuest magic. One bound demon from SB with a wardpact against swords could be a serious threat to a group of  Humakti, especially if it has a high POW.  

I found SB3 Demon Magic too powerful in the YK and capped all Demon Abilities to 'no more than twice the mundane value' as well as making Deom Weapon bonus damage calculated from said Demon's Siz and Str on the damage bonus chart. I think that those two tweaks would fairly painlessly deal with (many of) the game balance issues.


The RQ3 bestiary entry for Demons makes interesting reading, paraphrasing slightly: 'if I read it, it's erotica, if they read it, it's porn' correlates very strongly to 'if my Shaman or Priest uses it, it's a Spirit, if their (Godless abomination of a) Sorcerer, Shaman or Priest uses it, it's a Demon.'

Rule Zero: Don't be on fire

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1 minute ago, Al. said:

I found SB3 Demon Magic too powerful in the YK and capped all Demon Abilities to 'no more than twice the mundane value' as well as making Deom Weapon bonus damage calculated from said Demon's Siz and Str on the damage bonus chart. I think that those two tweaks would fairly painlessly deal with (many of) the game balance issues.

Yeah, I think Stormbringer's roots were showing. One of SB authors, Ken St. Andre, designed Tunntels & Trolls, and RPG somewhat notorious for it's lack of any sort of game balance. Generally speaking, in T&T most contests tend to be lop-sided, and SB's magic rules are similar. Those with magic, especially demon items, tend to run roughshod over those who don't have magic, which is most people. It wasn't tough for a competent sorceror to summon a demon weapon that did far more damage than Stormbringer.

IMO, the new scale used to rate (1 point per die shift) demon abilities in Elric! was a improvement, and I'm generally not that fond of the rule changes in  Elric!

 

1 minute ago, Al. said:

The RQ3 bestiary entry for Demons makes interesting reading, paraphrasing slightly: 'if I read it, it's erotica, if they read it, it's porn' correlates very strongly to 'if my Shaman or Priest uses it, it's a Spirit, if their (Godless abomination of a) Sorcerer, Shaman or Priest uses it, it's a Demon.'

I think they are trying to reinforce the world view. Modern people tend to expect people to "be fair" and look at other as equals, value all points of view and play by the same rules. But historically most cultures tended to be more tribal and believed that their own group and culture were superior o that of other peoples. Thus an Olanthi "knows" he is better than a Lunar and vice-versa. It not exactly hypocrisy as people don't actually view each other as equal or the situation as the same. The quote just extends that thinking to the spirit world. 

Chaos stalks my world, but she's a big girl and can take of herself.

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On 9/29/2020 at 5:45 PM, Atgxtg said:

I think they are trying to reinforce the world view. Modern people tend to expect people to "be fair" and look at other as equals, value all points of view and play by the same rules. But historically most cultures tended to be more tribal and believed that their own group and culture were superior o that of other peoples. Thus an Olanthi "knows" he is better than a Lunar and vice-versa. It not exactly hypocrisy as people don't actually view each other as equal or the situation as the same. The quote just extends that thinking to the spirit world. 

I absolutely agree with your analysis and applaud them for it.

What I was also suggesting, and perhaps not being plain enough about it, is that I think this definition neatly sidesteps the concerns that Stormbringer characters with bound demon servants are somehow non-Gloranthan. They're just wrong 'uns who have bound the wrong spirits to help them (coz they're dirty, godless, untrustworthy foreigners, not-of-this-cult).

Rule Zero: Don't be on fire

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1 hour ago, Al. said:

What I was also suggesting, and perhaps not being plain enough about it, is that I think this definition neatly sidesteps the concerns that Stormbringer characters with bound demon servants are somehow non-Gloranthan. They're just wrong 'uns who have bound the wrong spirits to help them (coz they're dirty, godless, untrustworthy foreigners, not-of-this-cult).

I don't think it would make any difference to the locals. Basically they'd be viewed as something like the Lunars, or worse. Most of the openly worshiped Chaos cuts in Glorantha are cults that try to work with Law, such as the Red Goddess. But most Young Kingdoms style Chaos Cults are anti-Law, and would come off looking like the secret evil cuts in Glorantha such as Malia or Thanatar. Melniboeans in particular would make a bad impression. And Yong Kingdoms characters wouldn't have the Lunar Empire to cover thier backs. 

 

Frankly, I'd expect them to get jumped by Storm Bulls and other anti-Chaos types. Now Stormbringer bound demons are game changers, and the sorcerers would probably wipe out a wave or two of attackers, but that would probably just make the locals hit the panic button and bring in their big guns. Where the Gloranthans have a huge edge in with massed magic. Everybody in Glorantha has access to magic in some form. Twenty guys throwing disrupt could really catch a sorcerer off guard. 

 

Overall I suspect sorcerers from the Young Kingdoms would find Glorantha a bad place to visit and they wouldn't want to live there.

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Chaos stalks my world, but she's a big girl and can take of herself.

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  • 3 months later...
On 10/2/2020 at 1:33 PM, Atgxtg said:

Overall I suspect sorcerers from the Young Kingdoms would find Glorantha a bad place to visit and they wouldn't want to live there.

Agreed, except within the Lunar Empire. Even among chaotics their existence is precautious after all what Thanitari or a Vivamorti would not love getting a hold of them  

Most groups we played were troll heavy which meant we had a lot of anti Chaos magic. Getting hold of a Virtuous weapon also helped a lot.

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19 hours ago, Godlearner said:

Since the 80s we have had RuneQuest characters running around in the Young Kingdoms on various "quests" or by accidental world jumping.  Bringing items back was always fun. 

The last time I did this in my game, we played through the Slaves of Fate supplement. Dug up a the write up for Eequor for that game.

Cult - Eequor.doc

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On 1/5/2021 at 11:51 AM, Godlearner said:

Agreed, except within the Lunar Empire. Even among chaotics their existence is precautious after all what Thanitari or a Vivamorti would not love getting a hold of them  

And that's just the "Chaos" bit. Factor in the fact that most YK sorcerors aren't nice people, and it doesn't look good. 

 

On 1/5/2021 at 11:51 AM, Godlearner said:

Most groups we played were troll heavy which meant we had a lot of anti Chaos magic. Getting hold of a Virtuous weapon also helped a lot.

One of the best things we found to help balance out Chaos magic was to port over the "Ki" skills from RQ3: Land Of The Ninja for Agents of Law. Roughly speaking a Ki skill turns the critical chance for a skill into it's own skill. This fits in with Law thematically, as it is the pursuit of repeatable perfection, plus the game benefit actually helps to offset demon abilities. 

Chaos stalks my world, but she's a big girl and can take of herself.

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Quote

One of the best things we found to help balance out Chaos magic was to port over the "Ki" skills from RQ3: Land Of The Ninja for Agents of Law. Roughly speaking a Ki skill turns the critical chance for a skill into it's own skill. This fits in with Law thematically, as it is the pursuit of repeatable perfection, plus the game benefit actually helps to offset demon abilities. 

We just did True Maul+Crush and sometimes Counter Chaos.

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