Jokum 9 Posted November 13, 2020 Report Share Posted November 13, 2020 (edited) How do the spirit world differ between Waha and Daka Fal shamans? It is said the outlook is similar to everyones culture. The Rulebook gives an example for Praxian culture which is seemingly Waha based: herds etc. Would a Daka Fal shaman see it in different way? Waha would be based on herds and surviving with clan/tribe in mundane world, Daka Fal would be considered in ancestors and continuation of family traditions and knowledge/wisdom and ofcourse the defferentiation of Life and death. If Daka Fal shaman would see it based on this, i'll come up with only some very abstract ideas... Waha seem to be a cult for a larger society while Daka Fal seem to be almost a private cult where a shaman teaches their apprentices. Is it possible for anyone else than a shaman to travel to Spirit world? Discorporation runespell seems to handle only the moving discorporated in mundane world. Also is the Land of the Dead situated in Spirit world? Are The Dead people to Be found there or somewhere in other plains? Would be very nice to find writings of Rune Quest world from the perspective of a shaman. I see the Summon specific ancestor or incarnate ancestor runespells very powerful, If any ancestral Heroes are known... ...and the bloodlines go back to Grandfather Mortal... Edited November 13, 2020 by Jokum 2 Quote Link to post Share on other sites
David Scott 3,655 Posted November 13, 2020 Report Share Posted November 13, 2020 (edited) On 11/13/2020 at 1:32 PM, Jokum said: How do the spirit world differ between Waha and Daka Fal shamans? It is said the outlook is similar to everyones culture. The Rulebook gives an example for Praxian culture which is seemingly Waha based: herds etc. A Praxian Daka Fal shaman would have a spirit world very similar to a waha shaman. Where a waha shaman might journey out to meet Waha himself in the Herd Guard, a Daka Fal shaman would work around the great fire at the centre of the herd and summon ancestor there among friends. Quote Would a Daka Fal shaman see it in different way? Waha would be based on herds and surviving with clan/tribe in mundane world, Daka Fal would be considered in ancestors and continuation of family traditions and knowledge/wisdom and ofcourse the defferentiation of Life and death. If Daka Fal shaman would see it based on this, i'll come up with only some very abstract ideas... Waha seem to be a cult for a larger society while Daka Fal seem to be almost a private cult where a shaman teaches their apprentices. Waha is the Culture Hero, Daka Fal is the ancestor guide, keep the clan connected with their past. For many Waha is their ancestor. Quote Is it possible for anyone else than a shaman to travel to Spirit world? Discorporation runespell seems to handle only the moving discorporated in mundane world. Yes, some shaman can take others with them. They have Shamanic abilities like Spirit Traveller, Discorporate other or even Spirit Snatch. Mostly in great ceremonies, the Axix Mundi is expanded to include all but lay members and everyone is in the spirit world around the fire. Participants never wander off they know they won't return. Quote Also is the Land of the Dead situated in Spirit world? Are The Dead people to Be found there or somewhere in other plains? The Land of the Dead, is a bit more complex as each great/spirit god has their own. They lie beyond Daka Fal's court of Judgement. Even Daka Fal cannot enter another god's afterlife, but he can call them out. Quote Would be very nice to find writings of Rune Quest world from the perspective of a shaman. You can find more here: https://basicroleplaying.org/topic/7955-im-still-confused-about-spirit-travel/?tab=comments#comment-114593 https://basicroleplaying.org/topic/9621-gaining-shamanic-abilities/?tab=comments#comment-141711 https://basicroleplaying.org/topic/7955-im-still-confused-about-spirit-travel/?tab=comments#comment-114771 https://basicroleplaying.org/topic/11950-spirits-in-spirit-world/?tab=comments#comment-182675 Quote I see the Summon specific ancestor or incarnate ancestor runespells very powerful, If any ancestral Heroes are known... ...and the bloodlines go back to Grandfather Mortal... Yes, look at a specific version of this from Waha - Call Founder on page 322. A Waha shaman who is also a Daka Fal priest would be able to incarnate a Founder. This is the realm of powerful magics. The summoner would need to be powerful enough to manage it. Edited November 22, 2020 by Scotty 2 3 Quote Link to post Share on other sites
Jokum 9 Posted December 20, 2020 Author Report Share Posted December 20, 2020 (edited) A scetch i made of our apprentice shaman player character - Talkil- and his npc-grandfather - Toras I don't know what would be characteristic for Pol Joni - Daka Fal shamans. There are amazing photos of real world shamans by googling which i used as inspiration. Edited December 20, 2020 by Jokum 6 Quote Link to post Share on other sites
soltakss 4,930 Posted December 20, 2020 Report Share Posted December 20, 2020 6 hours ago, Jokum said: A scetch i made of our apprentice shaman player character - Talkil- and his npc-grandfather - Toras I don't know what would be characteristic for Pol Joni - Daka Fal shamans. There are amazing photos of real world shamans by googling which i used as inspiration. That looks like an apprentice shaman to me. 1 Quote Link to post Share on other sites
Akhôrahil 2,288 Posted December 21, 2020 Report Share Posted December 21, 2020 On 11/13/2020 at 2:32 PM, Jokum said: I see the Summon specific ancestor or incarnate ancestor runespells very powerful, If any ancestral Heroes are known... ...and the bloodlines go back to Grandfather Mortal... I personally don’t think you have access to gods or heroes in your ancestral line, not with these spells at least. Every Heortling is going to have Heort and Vingkot in their ancestral line, but they have more important things to do. Hero-level ancestors should be cults or subcults, IMO. Quote Link to post Share on other sites
Jokum 9 Posted December 21, 2020 Author Report Share Posted December 21, 2020 4 hours ago, Akhôrahil said: I personally don’t think you have access to gods or heroes in your ancestral line, not with these spells at least. Every Heortling is going to have Heort and Vingkot in their ancestral line, but they have more important things to do. Hero-level ancestors should be cults or subcults, IMO. Yes, you're propably right. I have this "trouble" all the Time: how to follow the rules of the game so we don't "accidentally" do something that would brake the game world balance? Althought, some of the summoned random ancestors could be very powerful(5d6+6) compared to maximum human attributes. ...but that's not a deity level either. Possible hero summoning could need a special task before it could be done. ....maybe even a heroquest level stuff. 1 Quote Link to post Share on other sites
Jokum 9 Posted December 23, 2020 Author Report Share Posted December 23, 2020 (edited) On 12/21/2020 at 5:25 AM, Akhôrahil said: I personally don’t think you have access to gods or heroes in your ancestral line, not with these spells at least. Every Heortling is going to have Heort and Vingkot in their ancestral line, but they have more important things to do. Hero-level ancestors should be cults or subcults, IMO. I found a text that confirms your thoughts. Hero level individuals are no more reqular ancestors: "They operate as immortals instead of ancestors, and receive their own sacrifices instead of partaking of the sacrifices made to the ancestors." Hero wars- Thunder rebels, p.95 There's also a description for the ancestor's day celebration p.94-95 Edited December 23, 2020 by Jokum Quote Link to post Share on other sites
soltakss 4,930 Posted December 23, 2020 Report Share Posted December 23, 2020 On 12/21/2020 at 7:45 AM, Jokum said: I have this "trouble" all the Time: how to follow the rules of the game so we don't "accidentally" do something that would brake the game world balance? That is easy - Stop worrying about it. Very little done in a game will break game world balance. Anything your PCs do has probably already been done ten times bigger by NPCs. The units in the Dragon Pass boardgame have abilities that can destroy anything within a hex, or nearby hexes, for example. So, stop worrying about game balance and just enjoy the game. That's what I do. 1 Quote Link to post Share on other sites
Charles 247 Posted December 23, 2020 Report Share Posted December 23, 2020 (edited) 1 hour ago, Jokum said: I found a text that confirms your thoughts. Hero level individuals are no more reqular ancestors: "They operate as immortals instead of ancestors, and receive their own sacrifices instead of partaking of the sacrifices made to the ancestors." Hero wars- Thunder rebels, p.95 There's also a description for the ancestor's day celebration p.94-95 I wouldn’t read too much into that as a guide to personal access to ancestor Heroes, as it’s more about the Heortling respect / worship of ancestors as a group or even as embodied tradition. From some of Greg’s stories, anyone that can recite their (believable) ancestry to a Hero can learn to summon / incarnate / use their magic. However, given the disruptions of each Age, I doubt that few in the greater Dragon Pass region (and I mean almost none) can truly recite their ancestry back to the Dawn or before. But some appear to do so. I think that there’s a bit of a trick to it 😀 I suspect that the belief of both the person and the belief of their community play a part. If an invented ancestry is kept going for a generation or two, then it becomes real. Creating ancestry to Heort or Vingkot is difficult because there are so many that would want to try, and few of these supposed ancestral lines actually match up. So general community belief works against it. Similarly with important recent heroes such as Sartar. So if a player makes it part of their character creation then why not. And there’s another ‘trick’ that has been used (look up Lokamayadon). An allied or bound spirit can become part of a character and that spirit can have the required ancestry 🤣 Edited December 23, 2020 by Charles 1 Quote Link to post Share on other sites
Sir_Godspeed 1,869 Posted December 24, 2020 Report Share Posted December 24, 2020 On 12/23/2020 at 9:50 AM, Charles said: I suspect that the belief of both the person and the belief of their community play a part. If an invented ancestry is kept going for a generation or two, then it becomes real. Creating ancestry to Heort or Vingkot is difficult because there are so many that would want to try, and few of these supposed ancestral lines actually match up. So general community belief works against it. Similarly with important recent heroes such as Sartar. I definitely think that's the case. In fact, I believe that's MOSTLY the case. Few genuine genealogies have probably survived since before the Dawn, or the end of the First or Second Ages. And then there's the whole deal with the Dara Happan Emperors and their, imho, highly suspect genealogies/king listss, so I'd guess it's a Glorantha-wide thing. Which makes sense, Glorantha is all about the power of myth*, not the power of, I dunno, genetics or properly managed inheritance portfolios (unless the two fall under myth. ) (*not that a genealogical link being real precludes it from being a myth either, of course) 1 Quote Link to post Share on other sites
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