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On 1/31/2021 at 8:26 PM, French Desperate WindChild said:

There is no reason than no-(living/dead) people must be sad people.

Other than the lack of a soul, and being eventually doomed to oblivion and cut off from the afterlife, and their endless physical and spiritual hunger. 

Though I hear Illumination can help with that. 

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  • 3 weeks later...

Keep your Death Rune up. Also, how difficult should it be for PCs to know the weaknesses of a vampire? Do we go full Walking Dead and make PCs have no idea what zombies are, or give them a homeland lore or something to see if they know to keep up their sword or use it to channel a disruption?

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44 minutes ago, HreshtIronBorne said:

Keep your Death Rune up.

Sure.

44 minutes ago, HreshtIronBorne said:

Also, how difficult should it be for PCs to know the weaknesses of a vampire? Do we go full Walking Dead and make PCs have no idea what zombies are, or give them a homeland lore or something to see if they know to keep up their sword or use it to channel a disruption?

At the very least, members of cults linked to death rune should have basic knowledge, and Humakti and Zorak Zorani should have advanced knowledge about the undying.

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1 hour ago, HreshtIronBorne said:

how difficult should it be for PCs to know the weaknesses of a vampire? Do we go full Walking Dead and make PCs have no idea what zombies are, or give them a homeland lore or something to see if they know to keep up their sword or use it to channel a disruption?

At least in  my Glorantha, vampires come in the weirdest flavors. In Esrolia, the undead masters are more like revenants than blood-sucking cursed-by-Yelm victims of Wakboth, and more like the evil Death that comes to claim Ernalda (or, in the Praxian myth, Eiritha).

Vivamort/Nontraya helps Eurmal steal the Unbreakable Sword, bringing true Death into the world, observes from the shadows, collects a host of the dead, leaves the Underworld at the Blackmaw at Nochet (or a similar location), goes after Ernalda (in Ezel?) and is thwarted, walks over to Prax where Tada has hidden Eiritha under her hills, and then strays further into Genert's Garden where he falls victim to Wakboth around the conflict of Earthfall.

While Vivamort is the role model, he would have recruited lieutenants from the Dead unwilling to accept Daka Fal's judgement, and those may have multiplied their lineage of their very own death-defying necromancy. Delecti is a hero of Undeath, using a stolen Zorak Zoran secret (possibly stolen to the same extent that Zorak Zoran stole Fire from Yelmalio), but he is not at all a typical Vivamort rune-master. Neither are his Dancers in Darkness.

Speaking of those ladies, those are the only predictable type of vampire I would use.

 

Combining vampirism with knowledge of a tap spell might be something you want to avoid as a GM, unless you actually liked the Griffin Island incarnation of Halcyon var Enkorth.

 

I wonder why Revenants aren't part of the genus Homo inanitas, like vivamorti, delectii or esurientem in the Bestiary.

 

Did we ever get to see Mark Rein.Hagen's essay on vampires in Glorantha from the Guide to Glorantha kickstarter?

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11 hours ago, HreshtIronBorne said:

Keep your Death Rune up. Also, how difficult should it be for PCs to know the weaknesses of a vampire? Do we go full Walking Dead and make PCs have no idea what zombies are, or give them a homeland lore or something to see if they know to keep up their sword or use it to channel a disruption?

You do need to be an initiate of a Death cult for that to work... 

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On 2/18/2021 at 5:40 PM, HreshtIronBorne said:

Keep your Death Rune up.

I never considered that before, but using rune checks for related knowledges and information gathering is great. Death to identify the weakness of a particular vampire, for instance.

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