pachristian 285 Posted January 21 Report Share Posted January 21 On 12/18/2020 at 5:04 AM, Akhôrahil said: Don't make an adventure hinge on a skill that they do possess either. 🙂 You can always fail the roll. Combat is also going to be extremely dangerous, and it will often make sense to have them bring some warm bodies along to help with fighting. Oi! The second rule of being a GM: Never ask your players to attempt a roll that you’re not willing to have them fail! 1 Quote Link to post Share on other sites
jajagappa 4,540 Posted January 21 Report Share Posted January 21 1 hour ago, pachristian said: Oi! The second rule of being a GM: Never ask your players to attempt a roll that you’re not willing to have them fail! I don't necessarily see that as a problem just as long as you can create an interesting way to continue the story. 2 Quote Link to post Share on other sites
PhilHibbs 1,727 Posted January 21 Report Share Posted January 21 1 hour ago, jajagappa said: I don't necessarily see that as a problem just as long as you can create an interesting way to continue the story. Which IS "willing to have them fail". You have a fallback plan that lets the game continue, which is the whole point. 2 Quote Link to post Share on other sites
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