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Out the Suitcase: Chaosium President Rick Meints's stories from a life-time as a collector of all things Chaosium


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  • 2 weeks later...
Lawrence Schick, the author of 'Heroic Worlds: A History and Guide to Roleplaying Games' (1991), described TSR's MONSTER MANUAL with the phrase "As nothing is easier to design than new monsters, it has spawned a host of imitations." He wouldn't be able to say that about Chaosium's ALL THE WORLDS' MONSTERS, because it came first.
 
Rick tells more about this early work of Steve Perrin's in his latest 'Out of the Suitcase' post:
 
 
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To this day, I marvel at that gaping hole of negative space in the middle of the cover of the first D&D Monster Manual.

By the way, though it featured Tunnels & Trolls stats and was technically a game unto itself, where did Flying Buffalo's Monsters! Monsters! fit into the timeline?

!i!

carbon copy logo smallest.jpg  ...developer of White Rabbit Green

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22 hours ago, Ian Absentia said:

To this day, I marvel at that gaping hole of negative space in the middle of the cover of the first D&D Monster Manual. By the way, though it featured Tunnels & Trolls stats and was technically a game unto itself, where did Flying Buffalo's Monsters! Monsters! fit into the timeline?

Monsters! Monsters! is a nice little game that came out in 1976. It's a set of rules for creating monsters and playing them as they try to stop adventurers from plundering their lairs and dungeons. It's not like All the Worlds Monsters or the Monster Manual. It doesn't have a bestiary, nor is it a compendium of monster stats. It's also only 40 pages in length.

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Hope that Helps,
Rick Meints - Chaosium, Inc.

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  • 1 month later...

The 1981 release Thieves' World is the topic of Rick's latest 'Out of the Suitcase' post, where he shares stories from a life-time as a collector of all things Chaosium. Although Call of Cthulhu debuted in late 1981, this boxed set - based on Robert Asprin's shared world fantasy series, and which featured game rules from seven(!) different RPG systems - was actually Chaosium's biggest seller that year.

https://www.chaosium.com/blogout-of-suitcase-22-thieves-world-a-classic-case-of-being-the-chaosium-not-the-orderium

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3 hours ago, MOB said:

In his latest 'Out of the Suitcase' post, Chaosium president president Rick Meints goes back to the founding of the company and earlier to try to discover why our iconic dragon logo, usually facing left, sometimes faces to the right...

https://www.chaosium.com/blogout-of-the-suitcase-23-facing-the-facts-of-a-chaotic-past

I like the additional chaos of Franis too...

-----

Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/

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16 hours ago, David Scott said:

I like the additional chaos of Franis too...

In the Red-Shift Timeline, Frank Stafford's RuneQuest emerged as the pre-eminent RPG of the '70s, prompting Ernie G. Gygax toward more nimble innovations in his Midwest-indie Dungeons & Dragons as an alternative to the West Coast dominance of the fledgling RPG market.

!i!

carbon copy logo smallest.jpg  ...developer of White Rabbit Green

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  • 3 weeks later...

In his latest 'Out of the Suitcase' post, Chaosium president Rick Meints shows off the back cover of his new edition of the Meints Index of Glorantha ("if it was produced between 1975 and 2015 you'll find it herein"). For this edition Rick decided to use a back cover style and format that might look a bit familiar to many long-time RuneQuest fans: 

https://www.chaosium.com/blogout-of-the-suitcase-24-wherein-the-back-cover-gets-finished

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Of the eclectic things published by Chaosium over the years 1978's Authentic Thaumaturgy is probably the most gonzo.

In his newest 'Out of the Suitcase' post, company president Rick Meints talks about the two Chaosium editions of the book, which was the written by P.E.I. Bonewits, "the world’s only academically accredited occultist".

https://www.chaosium.com/blogout-of-the-suitcase-25-as-authentic-as-thaumaturgy-can-get

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Bonewits.thumb.jpeg.6b31b18fe332d5eeac166b60d77f5b34.jpeg

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  • 4 weeks later...

Chaosium founder Greg Stafford loved King Arthur and wanted to do a game based on the legend. And he did. But this was before the Pendragon RPG was first published 1985; in 1981 Chaosium published Greg's King Arthur's Knights. In his latest 'Out of the Suitcase' post Chaosium president Rick Meints talks about this long out-of-print board game.

https://www.chaosium.com/blogout-of-the-suitcase-26-chaosiums-first-arthurian-game-king-arthurs-knights

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  • 1 month later...
In his latest "Out of the Suitcase" post, Chaosium president Rick Meints tracks down the article RuneQuest co-creator Steve Perrin wrote in 1978, entitled 'D&D is a thing of the past'. Here Steve described how RuneQuest, Chaosium’s first RPG, blazed a new trail away from the main RPG that dominated the market.
 
RQ offered a stark contrast to what many players perceived as the one true way to play a game: Experience points, Levels, Fighters can’t cast spells, Magic-users can’t wear armor, and Clerics can’t use edged weapons. RuneQuest turned that world upside down or simply chose to ignore it. Almost 44 years later, Rick shares how Steve explained it all those years ago...
 
 
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