r0bperry Posted January 7, 2021 Share Posted January 7, 2021 Brain-Fry moment This is a dumb question for someone who has been playing this system for nearly 30 years, but how do you determine a creatures Perception bonus? Quote Link to comment Share on other sites More sharing options...
Mugen Posted January 8, 2021 Share Posted January 8, 2021 (edited) I'm not sure you'll find many RoleMaster experts on this forum. While there are lots of D100 lovers here, they prefer rolling low to rolling high. As for your question, my RM books are far away from me, and I didn't read them in a long time... Isn't there a skill (whose rank you could extrapolate based on creature level) and a stat (or combination of stats, depending on edition) tied to perception ? My guess is the answer is not even the same for every edition of RoleMaster. I'm quite confident that's how it would work for HARP, though, if you consider it a RoleMaster edition... Edited January 8, 2021 by Mugen Quote Link to comment Share on other sites More sharing options...
Greville Posted January 9, 2021 Share Posted January 9, 2021 I just had a quick look in my Rolemaster FRP rules. The Creatures and Treasures book doesn't give perception skills to basic monsters. For humanoid/sentient creatures you create them like Human NPCs, apply the racial stat modifiers, and give them Observation and Alertness skills under the Awareness category. If the party is in the wilderness then they roll avoidance rolls to see if they encounter creatures rather than rolling to see if a creature spots them so no skill is used. It's not very clear. When I ran Rolemaster I'd take the BRP approach and give the creatures the appropriate skills based on what type of creature they were, which is not covered in the rules, but made it easier for me. Quote The sacred sentence of science: "I might be wrong: let's find out." - David Brin My Blog: http://grevsspace.wordpress.com/ Link to comment Share on other sites More sharing options...
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