Jump to content

RQ Red Book of Magic Compatibility


Recommended Posts

The magic system in Magic World is different, from what I recall.

There was a BRP supplement that had RQ3-style magic (The Magic Book) and the Red Book of Magic is compatible with that.

However, looking at Magic World sorcery, there is nothing to stop you taking the spells from the red Book of Magic and just using them as Magic World sorcery.

  • Thanks 2
Link to post
Share on other sites
  • tooley1chris changed the title to RQ Red Book of Magic Compatibility
31 minutes ago, Simlasa said:

500 spells is a lot of spells

Not really, the Book of Doom has over 600 spells!

33 minutes ago, Simlasa said:

are they actually all that unique from each other or are they slight variations... 'speak to plant', 'speak to rock', 'speak to squirrel', 'speak to dog', 'speak to cat'?

There is some of that in the Red Book of Magic, for example there are 6 versions of Speak With () and 25 Summon spells.

For the Book of Doom, I tried to make as many spells as possible generic versions, so that the 600 spells are really 600 spells without many duplications.

You should get both the Red Book of Magic and the Book of Doom, but I might be biased.

 

  • Like 2
Link to post
Share on other sites

So I preface this by saying that I know nearly nothing about RuneQuest.

Are the spells in the red book and the doom book demarcated by tribe or by God? It it envisioned that any sorcerer could have a large number of these spells or it it meant to limit the sorcerer / cleric to just the spells of a certain tribe, cult, religion?

Edited by rsanford
Link to post
Share on other sites
5 hours ago, soltakss said:

Not really, the Book of Doom has over 600 spells!

For the Book of Doom, I tried to make as many spells as possible generic versions, so that the 600 spells are really 600 spells without many duplications.

Are rune spells in BoD associated with Runes? Are they associated with gods/cults?

2 hours ago, rsanford said:

Are the spells in the red book and the doom book remarked by tribe or by God? It it envisioned that any sorcerer could have a large number of these spells or it it meant to limit the sorcerer / cleric to just the spells of a certain tribe, cult, religion?

There are a few different magic systems in RQ, Rune Magic, Spirit Magic and Sorcery. The RBoM only covers Rune Magic and Spirit Magic, not sorcery.

To keep it simple, access to rune spells are limited in two ways.

First, to access rune spells, you need to be part of a cult and each cults will have access to a number of spells. To learn a rune spell, they need to sacrifice to their god (1 POW per spell).

Second, all spells are associated to 1 or several runes. To cast a spell, you need to have a % in one of the runes. Generally, trying to emulate their god, characters will have % in the runes important to the god (generally 3 runes) so they will have abilities to cast runes from their cult (if they have learned it of course).

Now if you use them for Magic World sorcery, anything goes!

Link to post
Share on other sites
8 hours ago, rsanford said:

Are the spells in the red book and the doom book demarcated by tribe or by God?

Red Book of Magic simply lists spells in alphabetical order.

Book of Doom has spells in categories, either connected to a set of rules (Alchemy, Crafting, Buildings & Ships), by Elemental Rune (Darkness, Water, Earth etc.) or by Domain (Healing, Trickster, War etc.)

8 hours ago, rsanford said:

It it envisioned that any sorcerer could have a large number of these spells or it it meant to limit the sorcerer / cleric to just the spells of a certain tribe, cult, religion?

They are simply resources that list spells.

In my Glorantha, the spells are typically available through Sub Cults or Hero Cults, or are given as gifts on HeroQuests.

I don't see sorcerers as simply being able to go out and get any spell.

However, that is going to depend on the GM and how they see their world.

5 hours ago, DreadDomain said:

Are rune spells in BoD associated with Runes?

Yes, all Rune spells in the Book of Doom are associated with Runes, in the same way as in the RQG Rules.

5 hours ago, DreadDomain said:

Are they associated with gods/cults?

See above regarding how they are organised.

I will eventually produce a spreadsheet showing deities and which spells they are likely to get, but these would be available through SubCults or Hero Cults.

5 hours ago, DreadDomain said:

Now if you use them for Magic World sorcery, anything goes!

I would expect that you would simply use the description of the spell but use the way the spell is cast from the Magic World rules. There might be some tweaks, but most spells should work fairly easily.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...