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It looks as if I've not announced it before in it's very own thread, but if anyone finds them useful, there are some squads of NPCs I’ve generated, which I've just updated to version 1.3 to add loads of baddies (Aldryami, spiders, Cave Trolls and Elasmosaurus). 

https://basicroleplaying.org/files/file/851-npc-squads

There are now:

  • Humans:
    • Orlanthi Warriors – the general muster, so more an armed rabble.
    • Orlanthi Thanes – the leaders or hand-picked guards.
    • Lunar Irregulars – Bunch of armed Lunars, I use as bandits and such.
    • Lunar Light Infantry
    • Lunar Heavy Infantry (only the strong need apply: the standard armour weights a ton)
    • Lunar Chaos Infantry, as heavy infantry, but gone completely over to Chaos, with the odd Chaos feature thrown in, because which GM can resist a chaos feature!
    • Mounts – for any of the above.
  • Aldryami
    • Dryads
    • Brown Elves
    • Green Elves
    • Runners
  • Uz:
    • Dark Trolls
    • Great Trolls
    • Cave Trolls
    • Trollkin (warriors, so better than the average)
  • Chaos:
    • Broo
    • Scorpion men
  • Beast Men:
    • Ducks (Ducks and, More Ducks)
    • Baboons
    • Centaurs (Gosh the ENC of their gear, who knew?  Limiting even with their strength!)
    • Minotaurs
    • Wind Children
  • Spiders
    • Web spinners, Small medium and large
  • Monsters
    • Griffins
    • Hippogriffs
    • Sky Bulls
    • Unicorns
    • Wyrms
    • Wyverns
  • Dinosaurs:
    • Allosaurs
    • Ankylosaurs
    • Brontosaurs
    • Deinonychus
    • Elasmosaurus
    • Magus-Magnus
    • Magus-Mediocris
    • Magus-Profundus
    • Pteranodon
    • Spinosaurus
    • Trachodon
    • Triceratops
    • Tyrannosaurus

I will add to the above, as required for my campaign.  But it’s slow moving.  However, if you have any requests message me.  In general, it doesn’t take long to create the data file that controls NPC generation for a new species.  It’s about an hour’s work, and then you can have as many as you want.

They are, of course, generated by a program, driven by a data file.  Mostly lists of weighted probabilities for stuff.  It weights cults/weapons etc. to the NPC’s runes, and it tries to be intelligent with the probabilities for weapons and armour, so the equipment doesn’t look completely random (whilst matching STR DEX and Enc limits).

Anyway, what you see are all computer generated, without moderation (or deletion/selection), and the first run sets.

If anyone is interested, I’m happy to share the code (it’s windows .Net, C#, and driven by XML data files).  However, it’s designed for my own use, I’ve made no attempt for it to be user friendly, and input is solely by editing a XML data file, fine for those who’re happy with XML and have a decent editor.  If there is any desire, I could add a GUI, if anyone twists my arm.

Edited by Stephen L
Update "There are now" list to 1.5 contents
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Quite interesting (or probably not), doing the elves that I noticed the average STR of a Brown Elf is 9.  The minimum STR requirement for an Elf Bow is 9.

Almost half (I make it 42%) the population of Brown elves will struggle using the Elf Bow, using it at half chance.

As will a significant fraction (1 in 6) of Green Elves.

I’m ignoring the min STR limit on the Elf bow.  The bow’s living and lending its strength to the pull (for its grower elf)

Edited by Stephen L
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2 hours ago, Stephen L said:

Quite interesting (or probably not), doing the elves that I noticed the average STR of a Brown Elf is 9.  The minimum STR requirement for an Elf Bow is 9.

 

Nice catch!

 

1 hour ago, French Desperate WindChild said:

so we can conclude that at least 42% of the brown elves aren't warriors

I think you are on to something here. Good call.

Edited by Bill the barbarian
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8 hours ago, French Desperate WindChild said:

so we can conclude that at least 42% of the brown elves aren't warriors

Indeed, the Gloranathan Bestiary has, p:25

Quote

one-third of elves are part of the Marching Aldryami,
or active military.

However, it's not just warriors who have an elf bow, it's all initiates:

Gloranathan Bestiary has, p:25

Quote

An elf initiate receives a bow seed, planted on its initiation day.

 

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10 hours ago, French Desperate WindChild said:
11 hours ago, Stephen L said:

Almost half (I make it 42%) the population of Brown elves will struggle using the Elf Bow, using it at half chance.

so we can conclude that at least 42% of the brown elves aren't warriors

Yes, that is the case.

1 hour ago, Stephen L said:

Indeed, the Gloranathan Bestiary has, p:25

Quote

one-third of elves are part of the Marching Aldryami,
or active military.

However, it's not just warriors who have an elf bow, it's all initiates:

Gloranathan Bestiary has, p:25

Quote

An elf initiate receives a bow seed, planted on its initiation day.

 

It could be a ritual thing, to receive your bow. You might not actually use it and you just keep it and tend it. Or you use it with a penalty.

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Just now, soltakss said:

Yes, that is the case.

It could be a ritual thing, to receive your bow. You might not actually use it and you just keep it and tend it. Or you use it with a penalty.

i was answering the same, my english STR is not enough efficient, so I use my forum bow with a penalty :(

Hopefully aldryami who absolutly want to use their bow can train their STR

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3 hours ago, French Desperate WindChild said:

i was answering the same, my english STR is not enough efficient

We welcome our bilingual friends (we’re not all a country of Brexit maniacs).

Indeed, the extra back and forth might sucker people into looking in, thinking that I raised a somewhat more interesting post then the minimum strength required for an Elf bow!

It’s earned us a “hot topic” flag, which caused me to chuckle.

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New version uploaded.  Mainly to correctly include the fan policy. 

The PDF is all one document now.

However, if you needed spiders in your campaign, they're now included.

However, sadly lost the review comments, especially as I'd just earned a 5 star!

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13 hours ago, Bill the barbarian said:

and who doesn’t?

The Thane of Apple Lane.  In my campaign, she has a fear spiders passion after the last encounter. 

It was quite a memorable moment.  As darkness fell, and the players pulled across the capstone of the ancient tomb, one of them looked puzzled.

"If that's the only entrance," they said, "and we uncovered it, what do the spiders down there eat?"

Just as the Thane was jumped by a particularly nasty spider, and ran off screaming into the night...

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I've just updated for flying critters of all sorts – Griffins, Hippogriffs, Sky Bulls, Wind Children, Wyverns, Wyrms (guess whose campaign is off to Pegasus Plateau).  And Unicorns (not sure why I wanted Unicorns).

The "there are now" list in the original post is updated for the full list of what's available.

I think Tusk Riders will be needed soon.

The original link should work, or repeated below:

https://basicroleplaying.org/files/file/851-npc-squads

Enjoy.

 

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