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D100's Lack of Treasure tables


Pindar

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Unless you are still playing like we used to 30yrs ago, the players must be part of some kind of organisation. They could be rewarded in:

-training skills

-being taught spells

-being given better weapons

-...

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Unless you are still playing like we used to 30yrs ago, the players must be part of some kind of organisation. They could be rewarded in:

-training skills

-being taught spells

-being given better weapons

-...

That worked well for a military game I ran recently but my current game has an old style approach to rewards.

The group pretty much refuses to join organisations.

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I find I am having problems awarding players with decent amounts of treasure from encounters, and D100 has done away with costs.

I am currently using RQ2 Treasure Factors but I don't really like that loot system.

Can anyone recommend some other way of doing it.

For Classic Fantasy Vol. II, I have a chapter devoted to treasure that "ressurects" the old RQ2 Treasure Factor. There are 8 (or 10?) seperate tables for treasure based on that treasure factor. I know it doesn't help now, but it is something I have already written, just have to finish the rest of the book.

Rod

Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info

"D100 - Exactly 5 times better than D20"

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