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Mining in Dragon Pass region


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On 2/7/2021 at 3:27 PM, Ladygolem said:

Also, an exorbitant price is fully appropriate, since the dwarves have more in stock than the entire region combined. Sure, you're paying way more for (to take a previous example) enough gold to cover the Sun Dome Temple roof than the market price for weight, but to get that amount of gold elsewhere would require buying the entire output of every single gold mine in Dragon Pass for decades!

Wouldn't that absolutely tank the gold value regionally though? Or is the fact that you're putting it directly to a construction project that otherwise wouldn't have been completed helping stabilize it?

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39 minutes ago, Sir_Godspeed said:

Wouldn't that absolutely tank the gold value regionally though? Or is the fact that you're putting it directly to a construction project that otherwise wouldn't have been completed helping stabilize it?

Could be that, could also be that avoiding widespread economic collapse is why such extraorbitant prices are charged in the first place. It's not like the dwarves need the money for anything.

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On 2/7/2021 at 7:19 AM, Eff said:

ENC is too much of an abstract value to draw much from it. 1 ENC of gold bullion is worth 600L on average... 1 ENC of gold wheels is worth 2000L. 70% of the value of those coins must be in seigniorage! Or, alternately, 1 ENC of gold bullion is much less gold than in 1 ENC of wheels, because gold bars are much less convenient to handle than coins which can be stuffed into a purse.

Yeah, the ENC system is one of the weaknesses of RQG. The mass of the object depends on its shape. If a 1 ENC metal bar is made into coins its mass is 1kg, if it's made into a sword its mass is 1.5kg, and if it's made into an armor its mass is about 2.5kg. And a sack filled with 10kg of coins is as hard to lift as a person whose mass is 60kg.

 

And as you said the seigniorage is absurd. In medieval England it and the minting costs were about 10%.

Edited by Brootse
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5 hours ago, Brootse said:

Yeah, the ENC system is one of the weaknesses of RQG. The mass of the object depends on its shape. If a 1 ENC metal bar is made into coins its mass is 1kg, if it's made into a sword its mass is 1.5kg, and if it's made into an armor its mass is about 2.5kg. And a sack filled with 10kg of coins is as hard to lift as a person whose mass is 60kg.

I wouldn't describe it as a weakness of the system - it's certainly more convenient mechanically than calculating weight in lbs, then factoring in the volume in cubic inches, shape etc etc etc. It's an abstraction which is fine for a role-playing game for the same reason as we don't play with Dwarf Fortress level wound simulation ("You bash the Broo Spearman in the lower right arm with your (bronze mace), bruising the fat and fracturing the bone!")

Rather, I would say that it is inconvienent for translating into exact IRL weights... which simply isn't something it's designed to do.

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11 minutes ago, Ladygolem said:

I wouldn't describe it as a weakness of the system - it's certainly more convenient mechanically than calculating weight in lbs, then factoring in the volume in cubic inches, shape etc etc etc. It's an abstraction which is fine for a role-playing game for the same reason as we don't play with Dwarf Fortress level wound simulation ("You bash the Broo Spearman in the lower right arm with your (bronze mace), bruising the fat and fracturing the bone!")

 

Yes for an analog I have always loved weight measured in “things”!

Edited by Bill the barbarian
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