PichulRixth 2 Posted February 17 Report Share Posted February 17 Apologies if this is a naive question for this system. Are there rules for having non-human investigators? Like werewolves, vampires or witches? I’m just looking for some stats and abilities that beef up the investigators. Given it’s still CoC I’m not looking to make them invincible, against Cthulhu it’s unlikely it would make a difference. But against human enemies it might give them an edge. 1 Quote Link to post Share on other sites
rsanford 519 Posted February 17 Report Share Posted February 17 I don’t know the answer but you can find vampire and werewolf in some of the BRP beastiaries and those should plug right in. You could start with The Big Damn Book of Monsters by our own Chris Tooley -> 1 Quote Link to post Share on other sites
greger 13 Posted February 17 Report Share Posted February 17 Werewolf is also listed in the Keeper Rulebook, and Malleus Monstrorum 1 Quote Link to post Share on other sites
Jason D 927 Posted February 18 Report Share Posted February 18 19 hours ago, PichulRixth said: Apologies if this is a naive question for this system. Are there rules for having non-human investigators? Like werewolves, vampires or witches? I’m just looking for some stats and abilities that beef up the investigators. Given it’s still CoC I’m not looking to make them invincible, against Cthulhu it’s unlikely it would make a difference. But against human enemies it might give them an edge. I have a theory that you could run almost any Call of Cthulhu (and especially Pulp Cthulhu) adventure with Hellboy, Abe Sapien, and Liz Sherman as your investigators without changing much of anything. Just beef up the number of foes (maybe a last-minute summoning), add an enigmatic talking animal, describe a lot of broken statues, and be sure to have Hellboy fall through the floor at least once. 2 Quote Link to post Share on other sites
PichulRixth 2 Posted February 18 Author Report Share Posted February 18 Thanks everyone! What I’m looking for is stats and attacks for such investigators. Maybe abilities. I’ll check out the resources mentioned above for ideas. Quote Link to post Share on other sites
DreadDomain 353 Posted February 19 Report Share Posted February 19 12 hours ago, Jason D said: I have a theory that you could run almost any Call of Cthulhu (and especially Pulp Cthulhu) adventure with Hellboy, Abe Sapien, and Liz Sherman as your investigators without changing much of anything. Great! Anyone has done their character sheets for CoC 7e? Quote Link to post Share on other sites
SunlessNick 51 Posted February 19 Report Share Posted February 19 On 2/17/2021 at 5:09 PM, PichulRixth said: Apologies if this is a naive question for this system. Are there rules for having non-human investigators? Pulp Cthulhu itself has rules for psychic powers and pulp science invention. It's not the same as a witch or vampire, but you could make an Investigator in the theme of the Shadow or Doc Savage. Quote Link to post Share on other sites
rsanford 519 Posted February 19 Report Share Posted February 19 21 minutes ago, SunlessNick said: Pulp Cthulhu itself has rules for psychic powers and pulp science invention. It's not the same as a witch or vampire, but you could make an Investigator in the theme of the Shadow or Doc Savage. Man a character with The Shadow’s capabilities would rule over the occasional cultist! Quote Link to post Share on other sites
Jason D 927 Posted February 19 Report Share Posted February 19 On 2/18/2021 at 3:17 PM, PichulRixth said: Thanks everyone! What I’m looking for is stats and attacks for such investigators. Maybe abilities. I’ll check out the resources mentioned above for ideas. You could always pick up Basic Roleplaying with expanded rules for mutant abilities, psychic powers, and super powers. Quote Link to post Share on other sites
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