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LFP-Classic Fantasy (Mythras)[e/o Sunday Night]


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Calling on all Travelers, Tramps, Thieves and more… The Approach has been running for nearly two years now but we have lost one of our players. So I’m recruiting again. The game was started as a “Keep on the Borderlands” type West Marches campaign with a growing map and it has grown quite a bit. The setting is fairly typical fantasy with some minor changes to Races but nothing unfamiliar. The backstory continues to grow as do the lands itself.

Due to player loss/gain rinse, repeat… the current players are both playing two or three characters. That option is open for anyone interested in joining unless one character is enough for start.

THE APPROACH—Classic Fantasy [West March style]

Day: Every other Sunday (next official game day March 21)

Time: 6:30p (1830) CDT to 10:30p (2230) approx.

Where: Roll20/Discord

Game Information—Classic Fantasy with some added elements, subtle changes to Races.

Game Site: https://www.worldanvil.com/w/the-approach-kilgs

Contact: @Kilgs on Discord

On the edge of the Kingdom of Auredain, a group of Companions have pushed north into the lost and overrun lands of the Taking. Lands that were once home to the greatest of nations, the Over-Kingdom of Aendor, and its constituent sub-kingdoms. It was over a hundred years ago that the Taking—a great gathering of Foul Folk led by dread lords and entities—surged from every dark crevice on the continent of Aneloria. For decades these hordes pummeled the lands of Man into rubble and swept all before them until at last the Taking ended in a single day… and for no reason known to those who survived it. The Over-Kingdom of Aendor and its people were devastated for, in their desperation, they brought about a great magical working to turn the land itself into a weapon. The upheaval and ruination of all of the Over-Kingdom sank cities, buried temples and ended forever the age.

A century and more later, the refugee kingdom of Auredain stands at the border between Aendor’s ruins to the north and the lands to the south. Mankind, buttressed by their faith in the Divine Triune, has awoken to reclaim their birthright.

What Has Gone Before

After a half-year of sallying forth the northern Keep Dyramar, our Companions have had their fill of the danger-infested lands to the north. They have had brushes with Foul Folk, Elderwrath cultists, creatures horrible and even the restless dead from beyond. Most recently it was the Sallow Hills, a barren area of hill and rock, that tested them sorely and they have sought a change in atmosphere after winning a great victory against an Orc warband and their pet Ogre. In search of new vistas, they have moved west across the Auran River to look north and west.

Though deep within them, they know that a return to the dark lands of the Hills and further will be needed… for now, they have sought out the western lands of Auredain; drawn by the stories of the Bone Hills. There, while Edlin trains alongside another dweomercrafter, the Companions have taken up an offer from the Mercator’s Guild to seek out a missing trader in the Lornish Hills; where rumors of kobolds in the night have been growing.

The Companions (near or at Rank/II)

Brother Prospit (Cleric of the Triune)

Grimbould the Brewer (Duergar Berserker)

Edlin Thornsbane (Mage) and his long-suffering Cat, Maximus

Alleas Skimhorn (“Troubleshooter”)

Geller Erikson (Ranger)

And the two young men hired for their backs but brought along their chattering mouths, Padraeg and Moon (NPC Hirelings).


-We could use any type of character… we’ve lost our Bard. Fighters, thieves, clerics, bards, cavaliers and mages are all welcome!



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