Arcadiagt5 Posted March 8, 2021 Share Posted March 8, 2021 I've been looking through the RQG, RBoM, and Well of Daliath but I can't seem to find the bit that covers hiring the casting of a rune spell. e.g. Cure All Disease and/or Restore Health* I seem to recall seeing... somewhere... that a donation of 50L per rune point, doubled for one use spells, is the appropriate fee. But I can't find it. Help, please? *Yes, actually, two of my players in different campaigns met a Wraith and/or contracted Creeping Chills. Why do you ask? 1 Quote Link to comment Share on other sites More sharing options...
resurrected duck Posted March 8, 2021 Share Posted March 8, 2021 RPG player's rulebook page 406: A temple will usually cast cult magic (such as Healing magic or special Rune spells) on its members, but typically expects to receive a sacrifice from the beneficiary equal to 20 L per Rune point expended. One-use spells cost ten times this amount. If the caster must spend magic points, the beneficiary must spend an additional 1 L per point spent. The Chalana Arroy cult heals all who come to their temple, based on available resources. They never ask for payment. However, it is a custom enforced by the gods themselves that if a character is saved from disease or poison or maiming or death by the actions of a healer, he immediately will give the healer’s temple an appropriately generous gift or percentage of the person’s income for the next year [...] I just paste the start of the "Casting Spells" section, you may want to read the whole section. So, it depends on the income of the player. Getting back characteristic points is hard, so I would make it also a function of the points restored. Maybe Points lost X income per season, so that restoring five points would cost the full year's income, 200L for a noble. Perhaps a discount if the player is from an associate cult. It also depends on their level, as stated a bit later in the section. Rune levels of friendly cults will have their debts paid by their cult, out of their own payments into that cult. 2 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted March 8, 2021 Share Posted March 8, 2021 14 hours ago, Arcadiagt5 said: I seem to recall seeing... somewhere... that a donation of 50L per rune point, doubled for one use spells, is the appropriate fee. But I can't find it. Help, please? *Yes, actually, two of my players in different campaigns met a Wraith and/or contracted Creeping Chills. If they suffered the loss in service of their community, then the community should step up. 3 Quote Link to comment Share on other sites More sharing options...
Arcadiagt5 Posted March 9, 2021 Author Share Posted March 9, 2021 On 3/8/2021 at 7:07 PM, resurrected duck said: RPG player's rulebook page 406: I just paste the start of the "Casting Spells" section, you may want to read the whole section. So, it depends on the income of the player. Getting back characteristic points is hard, so I would make it also a function of the points restored. Maybe Points lost X income per season, so that restoring five points would cost the full year's income, 200L for a noble. Perhaps a discount if the player is from an associate cult. It also depends on their level, as stated a bit later in the section. Rune levels of friendly cults will have their debts paid by their cult, out of their own payments into that cult. Thank you! Because of course it wasn't in the Magic or Cults section. Quote Link to comment Share on other sites More sharing options...
Arcadiagt5 Posted March 9, 2021 Author Share Posted March 9, 2021 13 hours ago, PhilHibbs said: If they suffered the loss in service of their community, then the community should step up. That may well happen in at least one case. Especially if the community is expecting the character to undertake a particular mission before the lost INT recovers naturally. Quote Link to comment Share on other sites More sharing options...
resurrected duck Posted March 9, 2021 Share Posted March 9, 2021 48 minutes ago, Arcadiagt5 said: Thank you! Because of course it wasn't in the Magic or Cults section. Yes, the information is a bit hidden. I remembered that there was something special about Chalana Arroy, so I headed to the cults section without success. I found the information by searching the pdf for all occurrences of the string chalana arroy. 1 Quote Link to comment Share on other sites More sharing options...
Arcadiagt5 Posted March 16, 2021 Author Share Posted March 16, 2021 Amusing update: one player in one game had Restore Health cast on him more or less at Queen Leika's orders (he was about to be sent on a mission and still being 6 points of INT down was rather noticeable). Player in the other game, well, I had her roll a couple of Loyalties to see if the Tribe/Clan would stump up for it. Fumbles. Multiple. Queen Leika put in some, but not really enough, but the character dove deep into her own reserves for donations to the Chalana Arroy priestesses. So, despite some nasty and unfounded rumours floating about, at least she is popular with the priestesses and likely to be at the front of the line the next time she needs help. 1 Quote Link to comment Share on other sites More sharing options...
Shiningbrow Posted March 20, 2021 Share Posted March 20, 2021 On 3/16/2021 at 3:53 PM, Arcadiagt5 said: Amusing update: one player in one game had Restore Health cast on him more or less at Queen Leika's orders (he was about to be sent on a mission and still being 6 points of INT down was rather noticeable). Player in the other game, well, I had her roll a couple of Loyalties to see if the Tribe/Clan would stump up for it. Fumbles. Multiple. Queen Leika put in some, but not really enough, but the character dove deep into her own reserves for donations to the Chalana Arroy priestesses. So, despite some nasty and unfounded rumours floating about, at least she is popular with the priestesses and likely to be at the front of the line the next time she needs help. What was starting INT? I love multiple (and well-timed) Fumbles. Quote Link to comment Share on other sites More sharing options...
Arcadiagt5 Posted March 20, 2021 Author Share Posted March 20, 2021 (edited) 20 hours ago, Shiningbrow said: What was starting INT? I love multiple (and well-timed) Fumbles. 18. The character in question had an encounter with a powerful Wraith and lost 12 in one hit. That left him befuddled, and since the Wraith had just been hit by a well timed Multimissile salvo (the original arrow isn’t magical, but the additional ones are), the wraith decided to express her displeasure at the archer. Only to be intercepted by a magical iron spear on the way over... And, yes, the fumbles in the other game were entertaining. Edited March 20, 2021 by Arcadiagt5 Quote Link to comment Share on other sites More sharing options...
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