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The Green


Puck

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Having waited for this one for quite some time, I have now downloaded it

immediately - and it is even better than expected, a beautifully illustrated

monograph with lots of fascinating ideas and all the informations I need to

use it as my own setting's fantastic Dreamlands region. :)

Very well done, Puck. :thumb:

"Mind like parachute, function only when open."

(Charlie Chan)

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I think I know already how to make the best use of The Green in my next

campaign. :)

The "Big Bad One" of my pseudo-Arabian Merasan setting is The Iblis, a crea-

ture that lives in Merasan's Dreamlands, from where it sends dream messages

and occasonally some of its servants (djinn and ghoules) into the real world

to cause chaos there.

Near the beginning of the campaign, some archaeologists from the Miskatonic

University will begin to excavate the ancient ruins of Thibba, a place where

the Iblis was worshipped before the Merasani tribes came to the region. Du-

ring this excavation the scientists will uncover a gate to the Dreamlands and

accidentally destroy the wards that kept this gate closed.

Soon afterwards a series of strange events will begin in Merasan, with people

becoming more and more aggressive and desperate because of nightmares in-

citing them to evil deeds, there will be rumours of djinn and ghoules roaming

the countryside at night, and so on.

The Emir will ask his scholars, and they will learn from the book Kitab Sfyd

that the influence of the Iblis is growing, and that someone has to close the

gate at Thibba to stop this - but the gate can only be closed from the other

side.

So the Emir will send some of his best men (the player characters) through

the gate to deal with the problem.

They will have some advantages, for example modern (= 1920s) firearms and

the protective magic of the Sufi scholar(s) accompanying them, but on the

other hand the environment of the Green - totally alien to desert dwellers -

and its fantastic inhabitants and creatures will easily balance out these ad-

vantages.

And after a couple of adventures the characters will find out that the Iblis

only uses the Green for "transfer", he and his servants come from yet another

part of the Dreamlands beyond the Green's ancient gates, and to stop the

Iblis from devastating Merasan the adventurers have to find and close one of

those ancient gates, too ...

You see, Puck, the Green really feeds my imagination - thank you. :)

"Mind like parachute, function only when open."

(Charlie Chan)

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