Shiningbrow Posted March 22, 2021 Share Posted March 22, 2021 1 hour ago, metcalph said: Why would a horali or commoner have different spell-effects than the Zzaburi? Sorry, I read yours as across the RQ:G world for players... Not within the same area for the PCs/NPCs. Quote Link to comment Share on other sites More sharing options...
Shiningbrow Posted March 22, 2021 Share Posted March 22, 2021 1 hour ago, metcalph said: Why would the use of, say, mend flesh reduce Rightness? It's permitted to know and use. Again, I'm not seeing the reason why Rightness should be a brand-new form of magic when magic points work just fine in limiting overuse. Ummm... Because we can??? And because players want something different that will separate Malkioni from others... We're just tossing out ideas here... Quote Link to comment Share on other sites More sharing options...
Lordabdul Posted March 22, 2021 Share Posted March 22, 2021 (edited) 11 hours ago, Shiningbrow said: Ummm... Because we can??? And because players want something different that will separate Malkioni from others... You don't think we have enough magic systems and rules already? 😅 I'd vastly prefer if Rightness was something that improved magical abilities within the existing rules. The most obvious (pointed out by others already) is that Rightness might add to Free INT, or reduce manipulation costs (which also kinda reduces Free INT in a workaround way), or something like that. It's simple, can work with different Malkioni societies (you might associate your pool of Rightness points to a specific school of thought, like Rokarism or Hrestolism), and still gives Malkioni a leg up over other sorcerers (more or less, depending on the power curve of the exact mechanics). Edited March 22, 2021 by lordabdul 2 Quote Ludovic aka Lordabdul -- read and listen to The God Learners , the Gloranthan podcast, newsletter, & blog ! Link to comment Share on other sites More sharing options...
French Desperate WindChild Posted March 22, 2021 Share Posted March 22, 2021 some hypothesis about rightness rules  rightness is like shaman abilities. Depending on your cast, you can gain some bonus against some cast taboos rightness is like hero abilities. Depending on your cast, you can gain some bonus against pow sacrifice rightness is like rune pool/ hero pool. Depending on your cast you can gain some "spell" against pow sacrifice (you regen you rightness pool after successfull worship from you / your followers) rightness is like "illumination" abilities. Depending on your cast, you can gain some bonus against... nothing rightness is something new  Quote Link to comment Share on other sites More sharing options...
Shiningbrow Posted March 23, 2021 Share Posted March 23, 2021 4 hours ago, lordabdul said: You don't think we have enough magic systems and rules already? 😅 Nope! 😄 (still waiting for covert spirit possession that have effects - shape-shift ability, for example). But... I presume Rightness won't be used on its own, and is more likely to affect the other magics. Although, I could see it more like Rune Points. So, a similar system, with little reason to print a huge amount of additional rules. Regardless, it'll still need quite a few pages of write-up. Quote Link to comment Share on other sites More sharing options...
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