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Stupor Mundi... reviews?


HierophantX

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Has anyone downloaded it? What do we think? I may just download it anyway as the pdf price is right, but just wondering. And since I have the BRP big book, why would I need RQ? I basically already have it don't I?

Word is that it's good. You should be able to easily convert it to BRP, so if you don't want to run in with the MRQ system then there's no reason to buy the book I would guess, but the author is a member of the forum, he can probably give you a better answer. Hounds of Adranos is a free scenario for Stupor Mundi you can download for free.

SGL.

Ef plest master, this mighty fine grub!
b1.gif 116/420. High Priest.

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Stupor Mundi is good.

It is a medieval game set in 13th Century Europe, normally around southern Italy/Sicily. Character generation is good, magic is good and seems to work well for a magic-low setting. There are two very detailed scenarios, one of which could be used as the basis of a small mini-campaign spawning 5 or 6 scenarios.

It is written for RQ but is pretty compatible with BRP, especially if you are not overly concerned with Strike Ranks.

Merrie England is good as well, but that's mine so I would say that.

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

www.soltakss.com/index.html

Jonstown Compendium author. Find my contributions here

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Review here: Stupor Mundi - D100 Reviews

Free scenario here: BRP Central - Downloads - Hounds of Adranos

Of course you can play it with BRP. I suggest you download at least the BRP Central - Downloads - RuneQuest SRD Luxury edition in order to have the spell description for the magic included in the scenarios.

Merrie England has less adventure content, but more background, including a really improved magic system and lots of bits about medieval society, alchemy, demonology and all the stuff that all self-respecting medieval RPG must contain.

Proud member of the Evil CompetitionTM

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  • 5 months later...

Stupor Mundi is set at the same period of time as Crusaders of the Amber Coast is it not, but the essential difference is the location that each covers? So converting it from MRQ to BRP will be easier with a copy of CotAC? And they should both compliment each other with respect to the information on the setting background.

Why aren't Stupor Mundi and Merrie England in my FLGS? I go down there and ask about Stupor Mundi, and all I get are flippant replies like "Oooh that sounds like a deep RPG, we don't stock it!":(

Edited by Conrad
http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying. ;)
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Stupor Mundi and Merrie England are not co-published by Cubicle 7, so they are not available through the distribution channels (yet). You can order copies from us directly (we ship every saturday, barring volcanos), or from the Chaos Society. Also, Leisure Games in London should still have some copies.

If you have Crusaders, you should be able to convert the materials in both Merrie England and Stupor Mundi to BRP in a matter of minutes. The only exception is Demonology* and a couple of details on gaining magic from the Scriptures that are in Merrie England but I did not include in Crusaders, as they were not relevant to the Baltic setting. Also, Merrie England has alchemy rules that are not present in our BRP games.

* meaning that the Baltic bad guys have their own methods to summon Very Evil Nasties.

Proud member of the Evil CompetitionTM

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Stupor Mundi is set at the same period of time as Crusaders of the Amber Coast is it not, but the essential difference is the location that each covers? So converting it from MRQ to BRP will be easier with a copy of CotAC? And they should both compliment each other with respect to the information on the setting background.

Stupor Mundi is set from about 1220 onwards. Crusaders of the Amber Coast is set a bit earlier, but I don't have it yet so can't give dates. Merrie England covers from 1154 to 1216, so it covers the period before Stupor Mundi and overlaps slightly with CoTAC.

Converting is easy, as Paolo says. In fact, you could pick up a copy of any and pretty much run with the stats in a BRP/RQ3/RQM1/2 game. You might have to use a few different spells and things like magic point/power point costs will be slightly different. Hit Points, locations and weapon stats are also slightly different, but you could either rationalise these as being slightly different types of the weapon or having slightly different body types/builds. In any case, they are minor differences.

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

www.soltakss.com/index.html

Jonstown Compendium author. Find my contributions here

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Stupor Mundi is set from about 1220 onwards. Crusaders of the Amber Coast is set a bit earlier, but I don't have it yet so can't give dates. Merrie England covers from 1154 to 1216, so it covers the period before Stupor Mundi and overlaps slightly with CoTAC.

Converting is easy, as Paolo says. In fact, you could pick up a copy of any and pretty much run with the stats in a BRP/RQ3/RQM1/2 game. You might have to use a few different spells and things like magic point/power point costs will be slightly different. Hit Points, locations and weapon stats are also slightly different, but you could either rationalise these as being slightly different types of the weapon or having slightly different body types/builds. In any case, they are minor differences.

Thanks for the information.:) I'm looking for a different kind of fantasy setting that is refreshingly different from the D&D games my group plays. Stupor Mundi, CotAC and Merrie England fit that bill.;t) I'm considering just where to start my game, and having all the supplements set around that time period will give me much more information to make that decision.

Edited by Conrad
http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying. ;)
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Thanks for the information.:) I'm looking for a different kind of fantasy setting that is refreshingly different from the D&D games my group plays. Stupor Mundi, CotAC and Merrie England fit that bill.;t) I'm considering just where to start my game, and having all the supplements set around that time period will give me much more information to make that decision.

It might be worth looking at Deus Vult as well. Although it's very specialised, and for MRQ2, it has an interesting take on the period. It would suit either as the basis of a medieval campaign or as an excellent source of NPC foes.

Val de Loupe, for BRP, would also make a good campaign setting, but set in central Europe.

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

www.soltakss.com/index.html

Jonstown Compendium author. Find my contributions here

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