RandomNumber 35 Posted April 6 Report Share Posted April 6 Hi there, I'm exploring the rather wonderful GM pack and taking a (long...) run up to starting a Roll20 RQ campaign. Could anyone please tell me the scale to the printed Colymar Tribes map please? Apologies in advance if this is not the sort of question one is supposed to ask 😟 Many thanks, Quote Link to post Share on other sites
David Scott 3,768 Posted April 6 Report Share Posted April 6 (edited) It's 5km from the centre of Swan to the centre of Apple Lane as the crow flies: That's what I use as my reference on Roll20. Yes this isn't the same map, but it was a great way to get the correct scale. Edited April 6 by David Scott 1 Quote Link to post Share on other sites
RandomNumber 35 Posted April 6 Author Report Share Posted April 6 29 minutes ago, David Scott said: It's 5km from the centre of Swan to the centre of Apple Lane as the crow flies: That's what I use as my reference on Roll20. Yes this isn't the same map, but it was a great way to get the correct scale. Excellent, thank you David. Quote Link to post Share on other sites
Joerg 4,603 Posted April 6 Report Share Posted April 6 54 minutes ago, David Scott said: It's 5km from the centre of Swan to the centre of Apple Lane as the crow flies: That's what I use as my reference on Roll20. Yes this isn't the same map, but it was a great way to get the correct scale. Using those oversized symbols on the right map for point information gives you an error margin of upo to 40% at that short distance... Map symbols often are adjusted slightly for maximum visibility. The red dots are more reliable. So are longer distances between landmarks, minimizing the displacement errors. Like: what's the distance from Swanton village center to Swan River? Given the clan's history of origin, I would expect that the village is quite close to the water, on a rising making it safe from normal flooding. Compared to RQ3 (Genertela Box...) the quality of printed Gloranthan maps for RQG has improved a lot in truth to the scales and placing the symbols somewhat reliably next to the coordinates one can get from Greg's master maps (which really should be published in an "as is" shape, to show off Greg's efforts). That still leaves a lot of guesswork where exactly a map symbol is anchored, and how much 3D-ish presentation introduces another displacement error (especially for mountains, but also for locations shown as buildings). Quote Link to post Share on other sites
David Scott 3,768 Posted April 6 Report Share Posted April 6 Works fine for scaling on Roll20 and matches perfectly with the new map that Jeff showed previously and has an excellent scale (which I used as the basis and overlaid for accuracy). Quote Link to post Share on other sites
skulldixon 30 Posted April 10 Report Share Posted April 10 I've been told that, in good conditions, its a full days travel (on foot) from Apple Lane to Clearwine. Which would make travel to Rune Gate from Apple Lane being dsomewhere around 6-8 hours. Thats been the scale I've been working within roll20. For the Roll20 map of the Colymar region, I set the Hex grid up so that each Hex is a single days worth of travel (by Foot) to pass through.  Quote Link to post Share on other sites
RandomNumber 35 Posted Monday at 11:52 AM Author Report Share Posted Monday at 11:52 AM On 4/7/2021 at 2:05 AM, David Scott said: Works fine for scaling on Roll20 and matches perfectly with the new map that Jeff showed previously and has an excellent scale (which I used as the basis and overlaid for accuracy). By way of follow up (and validation of your estimate), the Dagori Inkarth map from Trollpak (2nd ed 1988) shows Swan (Swanton) and Apple Lane at the bottom left hand corner. They are precisely 5km apart according to that map's scale. 2 Quote Link to post Share on other sites
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