Michael Stockin Posted June 11, 2021 Share Posted June 11, 2021 I had a quick search of the forum but found nothing obvious. Are there any rules anywhere that detail armour reduction values for gunpowder weapons? I am actually playing Warhammer using the Elric! rules but am cobbling gunpowder rules from here and there. Elric! armour is variable, such as leather stops d6 damage, mail stops d8+1, plates stops d10+2 etc, that sort of thing. I have introduced firearms as is the Warhammer way but need to reflect (within reason) the fact they will punch through most medieval armour. Are there any official rules for this anywhere? Quote Link to comment Share on other sites More sharing options...
Chekmx Posted June 11, 2021 Share Posted June 11, 2021 (edited) Armour points halved and rounded down https://www.drivethrurpg.com/product/103994/Renaissance-Deluxe?src=hottest_filtered Page 50 of the free SRD here. Edited June 11, 2021 by Chekmx 1 Quote Link to comment Share on other sites More sharing options...
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