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What substances have you used for Detect/Find?


Scorus

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On 6/21/2021 at 7:08 AM, Shiningbrow said:

Wouldn't Detect Poison be simply detecting something that is specifically poisonous to the caster? In the same way that Detect Enemies would be?

Everything is poisonous to the caster (unless you are a troll). Water is poisonous, if you drink enough (google it). Every metal is poisonous in sufficient quantities. If you drink ink, it will poison you. Eat tree bark, it will poison you. Get most substances into your blood stream through a nasty cut (common in RQ), you are poisoned. Detecting poison will register almost everything as poisonous.

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On 6/20/2021 at 11:31 PM, Shiningbrow said:

So I presume you don't allow Detect Enemies, Detect Life, Detect Trap... Nor the Humakti skill of Sense Assassin.

Of course I allow those spells/skills! They specifically detect the intent to trap, harm, or assassinate (Life is spiritual and neither intent nor substance). I would not allow someone to have use enemy or trap as a Find (substance) target because they are not, in fact, substances. Find (Quicksand) would work fine. Find (Poison Ivy) or Find (Hemloch) would work fine, they are both substances. But, as I've said, if you do define Find (Poison) as anything that will poison the user, casting it will successfully detect water, all metals, most all plants, and most substances since they can all poison you if they enter your body in the correct way and the correct volume.

Edited by Scorus
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42 minutes ago, Scorus said:

But, as I've said, if you do define Find (Poison) as anything that will poison the user, casting it will successfully detect water, all metals, most all plants, and most substances since they can all poison you if they enter your body in the correct way and the correct volume.

It does work as a Find (Irritating GM) though.

That always works on me, by the way.

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

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So as with my suggestion about Detect Traps, it has to detect the psychic aura of an intent, and successful attempt, to formulate a substance that will be poisonous. So it's not about the substance being poisonous to the caster.

Either that, or you don't worry about the details and go with a common sense "is this a poison" definition without splitting hairs and being an arse.

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9 hours ago, PhilHibbs said:

So as with my suggestion about Detect Traps, it has to detect the psychic aura of an intent, and successful attempt, to formulate a substance that will be poisonous. So it's not about the substance being poisonous to the caster.

If you go with the psychic impressions from the intent, then it's not likely to find poisonous plants, for example

 

9 hours ago, PhilHibbs said:

without splitting hairs and being an arse.

I don't understand what you mean... 😄

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16 hours ago, Shiningbrow said:

If you go with the psychic impressions from the intent, then it's not likely to find poisonous plants, for example.

Are you saying that a poisonous plant is not intended to poison the eater? Why else be poisonous?

Edited by PhilHibbs
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I would think Detect Hazia would be a useful option for weeding (heh) out drug-abusers in the lunar army, as well as for the Templers of Sun County to sramp out the smuggling at souce (but incidentally ruining a lot of the Sandheart campaign). Can you detect individual types of plant, or is only the broad Detect Plant an allowable spell? You'd think the Aldyramai at least might have access to more secialised flora detects.

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On 6/28/2021 at 3:42 PM, Russ Massey said:

I would think Detect Hazia would be a useful option for weeding (heh) out drug-abusers in the lunar army, as well as for the Templers of Sun County to sramp out the smuggling at souce (but incidentally ruining a lot of the Sandheart campaign). Can you detect individual types of plant, or is only the broad Detect Plant an allowable spell? You'd think the Aldyramai at least might have access to more secialised flora detects.

If there's Detect Gold, Silver, Tin, Copper, Iron, etc, it makes sense to have specialised plant spells as well as the specialised minerals...

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