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Desert Hospitality


Bill the barbarian

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We know the Heortlings (hard to get over the old name, Orlanthi, but I do seem to remember most of the time... not bad for an old set-in-his ways grog...) are fanatics in their devotion to the nth degree of the concept of hospitality. What of the Praxian neighbours, surely they have concepts of hospitality, and I postulate of a more serious (yep, I said more.. than the Heortlings? Inconceivable) nature and with more clearcut consequences. Now, on the Blue Marble, hospitality is very much a matter of life and death in the desert. Very ritualized as well. Hospitality given; life’s can be saved, withheld... one may not be long for this realm. 

Any thoughts or insights about desert (or oasis, or even savannah) hospitality in Prax, out there in the hive mind?

 

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... remember, with a TARDIS, one is never late for breakfast!

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Quoting Terry Pratchett, when in Jingo it's discussed why a character is called "71-hour Ahmed":

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“So,” he said, as he rocked gently from side to side, “you may as well tell me. Why 71-hour Ahmed?” 

“He killed a man,” said Jabbar. 

“And D’regs object to a little thing like that?” 

“In the man’s own tent! When he had been his guest for nearly tree dace! If he had but waited an hour—” 

“Oh, I see. Definitely bad manners. Had the man done anything to deserve it?” 

“Nothing! Although...” 

“Yes?” 

“The man had killed El-Ysa.” The D’reg’s tone suggested that this wasn’t much of a mitigating circumstance, but that it ought to be mentioned out of 
completeness. 

“Who was she?” 

“El-Ysa was a village. He poisoned a well. There had been a dispute over religion,” he added. “One thing led to another.. .but even so, to break the 
tradition of hospitality...” 

“Yes, I can see that’s a terrible thing. Almost...impolite.” 

“The hour was important. Some things should not be done.” 

“You’re right there, at least.” 
Edited by Akhôrahil
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The father of the young Bison in Heroquest Voices said -

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How do we deal with others?

You can trust everyone in your family and clan. We always help each other in times of need. If all your beasts die or are taken, if you are crippled, or if your wife or children are taken as slaves, your people will aid and provide for you. Other Bison clans are our friends, but they only have to help us against Chaos or when we’re in big trouble, and you must always pay them back. We’re better than they are, but we all have the same Founder.

Watch out for people from other tribes. Although they follow Waha’s Way, they are sneaky, and they all want to steal your animals and enslave or kill you. It is only safe to talk to them at the Paps, when you are strongest, or when all the Dedra have allied under a khan of khans to fight a great enemy, such as when Jaldon Toothmaker led us to destroy Pavis and raid the Sunset Lands called Dragon Pass.

People from outside the Greatlands are our prey. Their weakness is good only for robbing. Never trust them, lie to them if you want, kill them and take their goods if you wish. They don’t know Waha’s Way at all, and that means they aren’t proper humans, even lower than the despicable morocanth, who are people even though they look like beasts

It doesn't sound like hospitality extends beyond the Animal Nomad tribe.Demonstrating kinship would probably still apply, and the Sables and Ostriches practise matrilineal exogamy, while the rest are patrilineal. Kinship through the incoming spouse probably still counts for something, but not as much as that through the resident party. Everybody probably welcomes a Chalana Arroy nomad, but there aren't many of them wandering the plains and they may be regarded as holy innocents rather than adult tribespeople. I guess Stormbull gangs have their own customs, but I doubt whether 'hospitality' is the right term for them.

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Yeah, that is how I see it, but there is a trope in our world of incredible hospitality in a nomadic tent, and coffee seems to play a large roll. Beautiful women dancing in diaphanous silks, large gifts being given in a very Orlanthi way. Opposed by incredible cruelty if the dice go the other way. Now, I am not saying the lozenge has to correspond with our realities or prejudice, but I was thinking and wondering why the animal nomads were as stingy in hospitality as the starving oasis dwellers have to be.  

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... remember, with a TARDIS, one is never late for breakfast!

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Between violence and hatred to strangers, cities and horses, fairly routine (but pragmatic) wartime alliances with Broo, and general nastiness, I find little for Heortlings to "like" about Praxians.  Not sure how Heortlings should react to Argrath's Army when it arrives in 1627, especially should anything go awry.  Hoipefully they mainly stay north of The Creek.

"Argrath's Army is here to stay
Argrath's Army are on their way
And I would rather be anywhere else
Than here today"

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1 hour ago, jajagappa said:

Thousands of Storm Bulls, all in one place, together.  What could possibly go wrong?

You usual have some great insight. So are we doomed to boorish ways in Prax, or is the hospitality secreted away and only given to ones own away from prying eyes. If so, we are still at a loss cause I have seen no sign of it!

 

Edited by Bill the barbarian

... remember, with a TARDIS, one is never late for breakfast!

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1 hour ago, Bill the barbarian said:

Quite possible, indeed,

and I wonder if this is indeed the case.

Just a thought... Mechanically, that'd be a Customs (Homeland) roll... Obviously. 

Make the roll and you're safe. Fail and you die!

(ETA: which makes me think that the 25% base is far too low! By 20 years old or so, as our starting adventurers are), they should be as familiar with their local customs as with their local language, and so I'd suggest a base of 50%)

Edited by Shiningbrow
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See the modifiers... can’t recall if they are with the skill or by reputation or... but there are mods based on familiarity of area. Also there is one fly in the ointment here, Remember that a skill can be ruled automatic if it is obviously... automatic.

 

Edited by Bill the barbarian

... remember, with a TARDIS, one is never late for breakfast!

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1 hour ago, Shiningbrow said:

(ETA: which makes me think that the 25% base is far too low! By 20 years old or so, as our starting adventurers are), they should be as familiar with their local customs as with their local language, and so I'd suggest a base of 50%)

Note that you roll only if it is needed :

That means (in my play) a character who is not familiar with a culture would roll for any situation when a "local" (for at least one year)  would roll only for specific reason

any praxian would know the greetings ceremony in prax, they don't need any roll to enter a friendly / neutral camp. But if they want to change their relationship with another clan / tribe / local leader / chaman / etc... they may have to roll their custom (or use their custom to improve their orate for example)

in the same time, an esrolian may have to roll in any situation, the failure would depends on the company :

 - if there are any praxians in the group, the failure would just give riduculous joke and some malus for the next relationships

- if there are no praxian in the group, ...

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7 hours ago, Bill the barbarian said:

See the modifiers... can’t recall if they are with the skill or by reputation or... but there are mods based on familiarity of area. Also there is one fly in the ointment here, Remember that a skill can be ruled automatic if it is obviously... automatic.

 

I'm not seeing a logical difference between the language and the culture here.... That's my point. Your argument should apply to both skills

If, however, the Culture was by clan or tribe, rather than a Homeland, then it would make more sense.

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7 hours ago, Bill the barbarian said:

See the modifiers... can’t recall if they are with the skill or by reputation or... but there are mods based on familiarity of area. Also there is one fly in the ointment here, Remember that a skill can be ruled automatic if it is obviously... automatic.

You're thinking of Homeland Lore, which has a list of modifiers vs. Customs (Homeland) which does not.

You could potentially use Homeland Lore as a modifier to your Customs roll, but I'd probably rule in that case that you are drawing upon some specific event from the past as your argument for/against how to behave.  You could equally apply a Rune (e.g. Harmony) to your Customs roll or a Passion (e.g. Loyalty (White Bull)) or a Communications skill.

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4 minutes ago, jajagappa said:

You could potentially use Homeland Lore as a modifier to your Customs roll, but I'd probably rule in that case that you are drawing upon some specific event from the past as your argument for/against how to behave.  You could equally apply a Rune (e.g. Harmony) to your Customs roll or a Passion (e.g. Loyalty (White Bull)) or a Communications skill.

Yes  knew if it was not in Customs it would not be perfect fit, but it should still work fine as you point out. 

... remember, with a TARDIS, one is never late for breakfast!

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