Jump to content

❤️ Hit Points ❤️ vs. 💪 Hit Locations 💪


icebrand

Total Hit Points vs Hit Locations  

17 members have voted

  1. 1. Which do you prefer?

    • Hit Points
      7
    • Hit Locations
      10

This poll is closed to new votes

  • Please sign in or register to vote in this poll.
  • Poll closed on 12/06/2021 at 03:02 AM

Recommended Posts

Hi guys!!! Of course not only i want to know what you prefer, but also why!!

I always used hit locations as GM, but i remember playing stormbringer and it was very nice and fast (though the random armor felt... Off)

What are your experiences? Anyone changed any game (RQ, SB, CoC) to use the other option?

Edited by icebrand

"It seems I'm destined not to move ahead in time faster than my usual rate of one second per second"

Link to comment
Share on other sites

I prefer hit locations over general hit points. My reason are:

  1.  It gives you more variance with the armor
  2. It allows people to be incapacitated without necessarily being killed.
  3. I also prefer fixed armor to random armor. At least to the current random armor which tends to protect less than fixed armor.
  • Like 2

Chaos stalks my world, but she's a big girl and can take of herself.

Link to comment
Share on other sites

8 hours ago, albesias said:

I like both. Maybe for straight s&s settings I would choose major wounds and for grimdark hit locations. 

Which is funny because in game they play the opposite way. Most of the grimdark BRP games (CoC, Stormbringer)use general hit points, because it's more deadly than hit locations.

Chaos stalks my world, but she's a big girl and can take of herself.

Link to comment
Share on other sites

I used to prefer hit locations, when I were a lad and spent 30 hours a week gaming. In theory I still do, but practicalities of age = picking up loads of other things to do over the years, and the limitations of online gaming, have me firmly in the general hit points camp. It's just so much faster, and short sessions can't devote hours to each combat.

  • Like 1

Dreamscape Design: Crafters of the Finest Tabletop Roleplaying Games

Dreamscape Design: My Corner of BRP Central ... Mine, All Mine! 

Link to comment
Share on other sites

11 hours ago, albesias said:

Maybe for straight s&s settings I would choose major wounds and for grimdark hit locations. 

I would say the opposite. For me, sword and sorcery settings almost require hit locations and general hit points/major wounds/variable armor are heresy (probably because of my very bad experiences with SB), and contemporary settings, whether superpowered or not, with the damage of modern weapons, almost forbid hit locations, because a limb is almost obliterated with each hit.

  • Like 1
Link to comment
Share on other sites

For me, hit-locations, & HP/location!

I love the way the combat flows directly as a dramatic narrative... all I have to do is narrate the dice, such as "Ooo, that was a nasty blow to his leg, he's limping a bit... another hit and he won't be able to walk!" or "You think that blow broke your arm... your sword falls from suddenly-limp fingers."

I also House Rule "the Drama of 0 HP's" -- at exactly zero, a location MAY be (marginally) functional.  A DEX roll will keep you hobbling, but upright, on a 0-HP leg.  It will keep you holding on to a light object with a 0-HP arm.  A CON roll will keep you breathing with a 0-HP chest.  You can remain conscious, though not "active," via a POW roll with with a 0-HP head.

 

35 minutes ago, Kloster said:

... contemporary settings, whether superpowered or not, with the damage of modern weapons, almost forbid hit locations, because a limb is almost obliterated with each hit.

Absolutely!  I love hit-locations... but not once we get modern, for this very reason!

 

Link to comment
Share on other sites

In RQ combat I like to know where I am hitting or where I am hot.

Personally, I find games without Hit Locations unsatisfying.

  • Like 1

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

www.soltakss.com/index.html

Jonstown Compendium author. Find my contributions here. 

Link to comment
Share on other sites

Like others, I prefer hit locations when it comes to combat heavy, grittier style of games. Having said that, a system with hit locations does not necessarily track hp per location even if it tracks armor and damage effects per location. GURPS is a good example of that.

For more heroic, flashier, pulpier combat, hit locations are not necessary or even not advised. Definitely no hit location in superheroic games. The location becomes a narrative flourish to support the result.

  • Like 2
Link to comment
Share on other sites

  • 4 weeks later...

I'm a bit late to the party here, but I'll give my answer.

I prefer hit locations:

  • I like the piecemeal approach to armour, it just feels a bit more gritty.
  • Using hit locations gives you more options in combat, especially if you want to disable someone quickly without killing them outright.
  • It makes combat feel more dangerous than using the major wound system. You can loose the use of a limb due to several hits, rather than just massive ones.

That being said in games where I want less combat I don't use hit locations, which is mostly just Call of Cthulhu.

  • Like 1

The sacred sentence of science: "I might be wrong: let's find out." - David Brin

My Blog: http://grevsspace.wordpress.com/

Link to comment
Share on other sites

To rebalance the poll after Chaot's comment - no contrarianism intended I assure you 🙂 - I have to go with hit locations. This is on the grounds that even of the system we're playing doesn't use them, I like to roll for location as it makes narrating the hit and its effect easier. 

Edited by Cloud64
  • Like 1
Link to comment
Share on other sites

6 hours ago, Cloud64 said:

To rebalance the poll after Chaot's comment - no contrarianism intended I assure you 🙂 - I have to go with hit locations. This is on the grounds that even of the system were playing doesn't use them, I like to roll for location as it makes narrating the hit and its effect easier. 

And in this vein, I like to use Hit Locations, as well as HP. 

Location values are not ablative, they are not hit points. Rather, they are the Major Wound threshold values for that Location. Above that value in a single blow is a Major Wound.

Damage done is still deducted from the HP pool.

When I use this, I tend to use heroic hit point levels, which skews the locational values up as well, so as to not be too too lethal.

SDLeary

  • Like 2
Link to comment
Share on other sites

11 hours ago, SDLeary said:

Location values are not ablative, they are not hit points. Rather, they are the Major Wound threshold values for that Location. Above that value in a single blow is a Major Wound.

Damage done is still deducted from the HP pool.

 

I think that's my favored way of handling Hit points/injuries. Basically the location is good to see what body part gets hit, and what the effects are, but not for hit point per location. 

  • Like 1

Chaos stalks my world, but she's a big girl and can take of herself.

Link to comment
Share on other sites

On 1/1/2022 at 3:03 PM, SDLeary said:

And in this vein, I like to use Hit Locations, as well as HP. 

Location values are not ablative, they are not hit points. Rather, they are the Major Wound threshold values for that Location. Above that value in a single blow is a Major Wound.

Damage done is still deducted from the HP pool.

When I use this, I tend to use heroic hit point levels, which skews the locational values up as well, so as to not be too too lethal.

SDLeary

That is the GURPS and HERO way of managing hit locations. To be fair something similar can be achieved if the Major Wounds table would be segregated by hit locations. MW would still be triggered by half hit points but consequences would be calibrated by the MW table.

  • Like 3
Link to comment
Share on other sites

17 hours ago, DreadDomain said:

That is the GURPS and HERO way of managing hit locations. To be fair something similar can be achieved if the Major Wounds table would be segregated by hit locations. MW would still be triggered by half hit points but consequences would be calibrated by the MW table.

Perhaps, but this way you still show the varying sensitivity of differing areas to damage; you can also vary that if you so desire. For example, because the Head is a lot more sensitive than most other parts of the body, I'll often reduce the value from .25 to .20.

Also, this way you can still use current values in your favorite version of BRP for armor-by-location.

SDLeary

Edited by SDLeary
Link to comment
Share on other sites

24 minutes ago, SDLeary said:

Perhaps, but this way you still show the varying sensitivity of differing areas to damage; you can also vary that if you so desire. For example, because the Head is a lot more sensitive than most other parts of the body, I'll often reduce the value from .25 to .20.

Also, this way you can still use current values in your favorite version of BRP for armor-by-location.

SDLeary

Good point. In a system like this, a major wound does not have to be ½ HP. It could also be ¼, 1/3, 1/5 depending on the location. 

  • Like 1
Link to comment
Share on other sites

On 1/3/2022 at 3:35 AM, DreadDomain said:

Good point. In a system like this, a major wound does not have to be ½ HP. It could also be ¼, 1/3, 1/5 depending on the location. 

You mean we could use RQ values for HP/location, basically? Except it seems you disagree on which value should be used on specific locations.

Link to comment
Share on other sites

1 hour ago, Mugen said:

You mean we could use RQ values for HP/location, basically?

This is not what I meant but yes, absolutely!

1 hour ago, Mugen said:

Except it seems you disagree on which value should be used on specific locations.

Do I? I don't even recall stating what I think the right values should be. Mainly because I believe many options are valid.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...