Alex Posted December 8, 2021 Share Posted December 8, 2021 4 hours ago, Bren said: As long as they aren't in Prax, it's not so hard for the Praxian to keep the cursing to mutterings under their breath since the horse riding prohibition doesn't really apply to the rich, fat, grassy lands of strangers. "Just let him try and bring that finicky, water guzzling, grass eater to my country and see how well it does." Well, I did say in terms that it's be muttered under their respective breaths. Not (necessarily) bellowed at the top of their lungs during a lance charge. 🙂 Quote Link to comment Share on other sites More sharing options...
RHW Posted December 8, 2021 Share Posted December 8, 2021 17 hours ago, Runeblogger said: Another idea: Both the Grazelander and the Orlanthi are competing for the hand of the Ernaldan. There are mythical reasons for it, as both Yelm and Orlanth competed for her. Also, both the Grazelander and Orlanthi families would benefit from such a marriage, but she is to choose her groom after he has properly shown his value, and has forced both to swear they won't harm each other no matter how. The Ernaldan is thus the leader of the party, and they go on missions where the Yelmite and the Orlanthi are always trying to outdo the other. The Praxian is her bodyguard since the Siege of Nochet. I love this. Quote Link to comment Share on other sites More sharing options...
Jeff Posted December 8, 2021 Share Posted December 8, 2021 6 minutes ago, RHW said: I love this. Yep. Ernalda can hold a load of disparate cults together. Ernalda+Orlanth gets you a giant chain of associations. Another good unifier is Argrath, who is perfectly willing to band very diverse groups together. 1 Quote Link to comment Share on other sites More sharing options...
GoldShogun Posted December 8, 2021 Author Share Posted December 8, 2021 Thanks all for the advice, all of it has been very helpful in giving me reasons for why the group should stick together in the long term! Particularly like the Yelm vs Orlanthi competition for the Ernaldans hand but also like the idea of giving them a shared benefactor be it Argarth himself or a merchant. Might end up using both! All four of the players do have some shared history, with the main one of note all four of them being present in the battle of Pennel Ford so we worked together and decided that's where they all first met. Again thanks for all the tips and if anyone else has had groups from diverse homelands feel free to share! 1 Quote Link to comment Share on other sites More sharing options...
Ian_W Posted December 8, 2021 Share Posted December 8, 2021 Also, talk to your players, and see if they have suggestions why these people with such different backgrounds would want to stick together. Quote Link to comment Share on other sites More sharing options...
Leingod Posted December 8, 2021 Share Posted December 8, 2021 Even without the Ernalda thing, it's important to remember that Orlanth and Yelm made peace with each other at the end of the Lightbringers Quest, arguably the most important myth among the Heortlings and one they repeat every year. If "Orlanth" is willing to offer friendship and "Yelm" is willing to accept it, they're acting as their gods would just as well as if they were acting like ritual enemies or competitors. 2 Quote Link to comment Share on other sites More sharing options...
Alex Posted December 8, 2021 Share Posted December 8, 2021 11 minutes ago, Leingod said: Even without the Ernalda thing, it's important to remember that Orlanth and Yelm made peace with each other at the end of the Lightbringers Quest, arguably the most important myth among the Heortlings and one they repeat every year. If "Orlanth" is willing to offer friendship and "Yelm" is willing to accept it, they're acting as their gods would just as well as if they were acting like ritual enemies or competitors. Right. As Gloranthan history and myth rather lavishly illustrate, all options are open, between "World Council" and "stabby-stabby-stabby". 1 Quote Link to comment Share on other sites More sharing options...
Bren Posted December 9, 2021 Share Posted December 9, 2021 10 hours ago, Alex said: Well, I did say in terms that it's be muttered under their respective breaths. Not (necessarily) bellowed at the top of their lungs during a lance charge. 🙂 You did. I was just filling in some of the mutters. Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted December 9, 2021 Share Posted December 9, 2021 21 hours ago, Ian_W said: Also, talk to your players, and see if they have suggestions why these people with such different backgrounds would want to stick together. Yes, it's kind of their job, not the GM's. Some do need help though. Quote Link to comment Share on other sites More sharing options...
Alex Posted December 9, 2021 Share Posted December 9, 2021 1 hour ago, PhilHibbs said: Yes, it's kind of their job, not the GM's. Some do need help though. Some need to be saved from themselves... He types, in the middle of one of his own games... Quote Link to comment Share on other sites More sharing options...
soltakss Posted December 11, 2021 Share Posted December 11, 2021 On 12/6/2021 at 11:28 PM, GoldShogun said: Any advice on this situation would be greatly appreciated and any information/tips on how others have kept multi-homeland adventurers together would be great to know! Here are some reasons that might work: They are friends They have shared experiences They are joined together in some way They have made common enemies As a GM, I never overthink this, the Adventurers are together because they are together. As a Player, my concern is "What does my Adventurer want to so?" and I react accordingly. If my Adventurer wants to leave the Party, then it will do so and I'll roll up another Adventurer. If another Adventurer wants to leave the party then fine, their problem. 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
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