pansophy Posted April 7, 2010 Share Posted April 7, 2010 Nothing serious, but I just wanted it to be posted as the Quick Start rules include the only basic combat example and helps a lot of players to understand how it works. --- Explanation --- There is an error in the Combat Example. A shot with a Firearm in Close Combat is unmodified. The Attacker gets 'Easy' for being at Point-Blank Range and 'Difficult' for being in Close Combat, so both modifiers negate each other. This is explained on page 224 in the BRP rules book: "while firing a missile weapon while engaged in combat is considered Difficult. However, if the attacker and the target are both within close combat range, the attack is Easy due to the rules for “Point-Blank Range” (page 229), meaning that the skill chance is unaffected." --- EoE --- I sent this to Chaosium, maybe they change it one day ... Quote My Uploads - BRP and new: Revolution D100 Link to comment Share on other sites More sharing options...
Trifletraxor Posted April 14, 2010 Share Posted April 14, 2010 Good spot. Added it to the description of the Quick start rules in the download section. SGL. Quote Ef plest master, this mighty fine grub! 116/420. High Priest. Link to comment Share on other sites More sharing options...
pansophy Posted April 14, 2010 Author Share Posted April 14, 2010 One might discuss now it the rule applies for all Firearms, but that depends on the setting and the GM. For 'real world' I would allow this rule only for smal arms like pistols and may be SMGs. @Trifletraxor: thanks, it will helt new players a lot, I guess. Quote My Uploads - BRP and new: Revolution D100 Link to comment Share on other sites More sharing options...
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