1d8+DB Posted June 12, 2022 Report Share Posted June 12, 2022 So it's probably pretty likely that HPL got it wrong about pre-human ruins, like the City of the Elder Things, surviving over millions of years into the current era (the Anthropocene epoch). Pretty much no structure, made of normal matter, is going to withstand over a million years of exposure to the elements, and tectonic movement. The glaciers would have ground the Elder Thing City into dust before the mammoths died out. If human being disappeared today, in a million years the only traces we would leave behind would be the presence of radioactive isotopes and plastic micro-particles. So if you wanted to incorporate pre-human ruins in your game, and you want to do it 'realistically', what would you do? A couple of thoughts: 1.) They're self-repairing. You could have ageless 'repair' shoggoths waging an endless war against epochs of desuetude. Or perhaps a creeping tide of 'gray ooze' nanites, constantly reabsorbing and rebuilding; in this case the 'ruins' could actually be expanding, and will perhaps one day cover the planet! 2.) What million years? There could be some relativistic time-dilation occurring within the ruins; so that, within a certain area, only centuries, or even decades have passed since they were abandoned. This would be particularly effective for play in a modern setting; GPS and cell-phone coverage is not going to work in a area that is out of synch with the local time flow by twenty-million or more years! 3.) They're not made of normal matter. They would be impervious to any tools, to any analysis. A citadel of 'dark matter' perhaps (hmm, invisible in just about the whole spectrum)? Any other ideas? 2 Quote Link to comment Share on other sites More sharing options...
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