Jump to content

Stormbringer


Bleddyn

Recommended Posts

Yes, I might follow up your recommendations and nab some of the Mongoose Elric/Hawkmoon line, I loved reading the Chaosium version of that setting and I wouldn't mind seeing how it has been interpreted with Mongoose.

And, as far as BRP fantasy-setting gaming goes, hit locations and strike ranks certainly float the boat for me, that's a plus not a negative!

A 'Guide To The Million Spheres'? Now that is certainly something to dream about...

" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

Link to comment
Share on other sites

The most fun I've had playing a pre-made adventure was in Stormbringer. We played the Hall of Risk adventure and I went through three characters in one day.

I bought Elric and it was my 'go to' system for fantasy games, until I imported a copy of Runequest III.

The sacred sentence of science: "I might be wrong: let's find out." - David Brin

My Blog: http://grevsspace.wordpress.com/

Link to comment
Share on other sites

The most fun I've had playing a pre-made adventure was in Stormbringer.

I agree. I don't use pre-made adventure much, but I've cribbed from Hall of Risk. I absolutely love springing See Hwarmgaarl and Die!. Fang and the Fountain with some changes and expansion makes for a great Dr. Moreau stand in. While I haven't used it myself, I've seen The Strong Arm become a foundation for two separate campaigns.

70/420

Link to comment
Share on other sites

We are of the same mind, sir!

I still play Elric! in the world of Nehwon (by Fritz Leiber) and various intersecting planes (most recently a stint in HP Lovecraft's Dreamlands). Elric!'s elegant combat system and mechanics, slim rulebook and dark-tinged play cannot be beaten. The magic system left a little to be desired, and needed tweaking for my campaign (a topic Chaot and I have discussed at length in different forums over the years). Even if you don't use the Young Kingdoms setting (as I did not) the Digest of generic NPCs was also very useful -- I wish more BRP supplements did the same.

I have Darcsyde's Corum book (I think that was a Chaot recommendation too -- thanks) and it's very interesting. I use it for some of the elder races.

Link to comment
Share on other sites

Elric!'s elegant combat system and mechanics, slim rulebook and dark-tinged play cannot be beaten. The magic system left a little to be desired, and needed tweaking for my campaign (a topic Chaot and I have discussed at length in different forums over the years).

And the way you meshed Elric! with the magic system from Maelstrom was really sublime. Totally agree on the Digests by the way. I get so much use out of them it's ridiculous. One thing I've lifted from those write ups are the 'throw away' skills that sometimes get included. Things like Always Take a Bet or Piercing Stare. I like to allow PCs to take personality skills that operate in some vague way.

70/420

Link to comment
Share on other sites

And the way you meshed Elric! with the magic system from Maelstrom was really sublime. Totally agree on the Digests by the way. I get so much use out of them it's ridiculous. One thing I've lifted from those write ups are the 'throw away' skills that sometimes get included. Things like Always Take a Bet or Piercing Stare. I like to allow PCs to take personality skills that operate in some vague way.

And thus BRP introduced free-form skills (or FATE-like aspects) before anyone else had ever pushed such things. Yay, BRP! :)

75/420

---

Geek blogging at http://strangestones.com

Link to comment
Share on other sites

Hello :)

Always loved the Stormbringer setting and rules - played and ran there for decades. I like high level games os the system suited well and prefered the cut down version of the RQ rules (no fatigue or hit locs etc).

Have ran the Fang and the Fountain a number of times with pre gen characters - great fun and must admit the throw away skills were always great for one offs/ pre gens - things like - Pose with Sword, Recite Saga and Command Slaves was amusing. Used the teenage Melnibonean daughter from Ghost of Cities as a adventurer pre gen with her bodgyguard a few times which was worked well.

Must admit I have spent alot of time fiddiling with the rules and adding stuff from the varying editions over the years - if anyone is bored my present rules (incorpating MGPs Elric) is here:

http://www.mediafire.com/download.php?t7cthdspf3gsskd

Link to comment
Share on other sites

I've just added some Stormbringer stuff to the downloads section. The first is a player handout gazatteer for those new to the Young Kingdoms. It's largely text from the books edited and formated in order to be a convenient player hand out. It totals four pages, each page details a different continent, the north, west and south as well as one page for the island.

The second is two versions of a character sheet for a Gods of Law game.

I hope someone finds them useful.

Hey Chaot!

Would you mind if I upload those to Stormbringerrpg.com? I'm always on the lookout for good SB support material!

Beyond that, it's great to see some more discussion on my favourite fantasy RPG!

Marcus

Edited by binder

Stormbringer! - Supporting Stormbringer 5th edition over at http://www.stormbringerrpg.com

Unbound Publishing - Bringing back the fear - http://www.unboundbook.org

DCtRPG.info - Supporting Dark Conspiracy across the decades - http://www.darkconspiracytherpg.com

Link to comment
Share on other sites

I'll just chime in with my love for 1st ed Stormbringer. I wonder what Ken St Andre's contributions were, anyone know? I'm always appreciative of slimmed-down rules, and I love the YK. My copy is falling apart, but I'd still be up for a game. Not at all familiar with the subsequent editions.

Link to comment
Share on other sites

I wonder what Ken St Andre's contributions were, anyone know?

Something I've always wondered about, too. He's also mentioned in the dedications at the front of RQ2, right after Dave Arneson and Gary Gygax.

Dreamscape Design: Crafters of the Finest Tabletop Roleplaying Games

Dreamscape Design: My Corner of BRP Central ... Mine, All Mine! 

Link to comment
Share on other sites

Anyway, regarding Stormbringer, my thoughts would be that Steve Perrin at least gets credit for the BRP-type rules, because of his work on Runequest. What's new or different in Stormbringer? Haven't looked at in years, but my guess is, the magic system. So maybe that's St Andre's?

Link to comment
Share on other sites

just re-read it tonight. I have the GW printing, lists Perrin and St Andre as the authors, but Perrin may not have been that actively involved.... I don't know. It's streamlined compared to RQ, anyway.

Edited by Baron
Link to comment
Share on other sites

And thus BRP introduced free-form skills (or FATE-like aspects)

Hah! In practice it was much more write your own not very useful skill a la Unknown Armies but I am convinced that aspects can be woven into the BRP tapestry. :)

Must admit I have spent alot of time fiddiling with the rules and adding stuff from the varying editions over the years

I quickly breezed through it. Very comprehensive. I see you use Allegiance and Elan together. I like this concept very much and am going to think about including something like this in my game.

Would you mind if I upload those to Stormbringerrpg.com? I'm always on the lookout for good SB support material!

Please do Marcus! I'd love that.

Edit: But if you put the gazetteer thing up, please stress that the prose was taken and condensed from Elric! and Mongoose Elric. In fact, I should edit the pdf to contain a page that acknowledges that. I'll do that tonight and ask Triff if he will swap it out with the one I have uploaded.

Anyway, regarding Stormbringer, my thoughts would be that Steve Perrin at least gets credit for the BRP-type rules, because of his work on Runequest. What's new or different in Stormbringer? Haven't looked at in years, but my guess is, the magic system. So maybe that's St Andre's?

You know, that's a very good question. I've always felt that the early Stormbringer stuff oozed St. Andre's off the wall energy and assumed that the 'looseness' of the Stormbringer system compared to RuneQuest was directly influenced by St. Andre. I'm betting that things like Goldar and Champion Amulets came from his wonderful brain. I may be remembering wrong, but I think some of the Demon Summoning stuff came from zomben. I think he was the one talking about adapting the Superpowers from Superworld to Demon Abilities. I wonder if he's still hanging around on these boards?

Edited by Chaot

70/420

Link to comment
Share on other sites

You know, that's a very good question. I've always felt that the early Stormbringer stuff oozed St. Andre's off the wall energy and assumed that the 'looseness' of the Stormbringer system compared to RuneQuest was directly influenced by St. Andre. I'm betting that things like Goldar and Champion Amulets came from his wonderful brain. I may be remembering wrong, but I think some of the Demon Summoning stuff came from zomben. I think he was the one talking about adapting the Superpowers from Superworld to Demon Abilities. I wonder if he's still hanging around on these boards?

I believe Ken took Steve's RQ core and "turned it up to 11". Goldar and Lawful Virtues were his "creation", though he pulled virtues from things like Myshella's bird and golem. Also, the original Demon Summoning rules were Ken's (SB 1 - 3), but Ben revamped them in SB4 (where he did indeed use the Superworld powers as a basis). Ken also came up with Elan (or if early RQ used Elan, Ken mashed it to fit the three cosmic powers, elementals, and beastlords) as well as creating the Champion/Apotheosis for the powers. And the racial modifiers and professions associated with the specific Young Kingdoms peoples. Overall I think Ken did a very fine job fitting the original stories into BRP. Some things were a stretch, but he did capture the flavor of the setting quite well.

Ian

Link to comment
Share on other sites

I may be remembering wrong, but I think some of the Demon Summoning stuff came from zomben. I think he was the one talking about adapting the Superpowers from Superworld to Demon Abilities. I wonder if he's still hanging around on these boards?

Occasionally.

Please don't contact me with Chaosium questions. I'm no longer associated with the company, and have no idea what the new management is doing.

Link to comment
Share on other sites

I have Elric and SB5 rule books, is the old Bronze Grimoire and Demon Magic supplements necessary? Did the sorcery of the later rule books go on to include some of that material?

Demon Magic was the second Stormbringer companion - not a lot from it made it (directly) in to Elric!/SB5, but it was very much a supplement for the early game. There's an excellent scenario, a solid SAN variant and some OK "Rune" magic ideas... There's some other stuff but my copies at home...

The Bronze Grimoire is a substantial expansion of the Elric!/SB5 sorcery system and has currently NOT been re-issued or reworked for BRP and is well worth picking up. It adds a significant number of spells, a whole system of rune magic, an entirely new necromancy sub system and a load of other material.

Demon Magic is really for completists only - the Bronze Grimoire is something I wish Chaosium would de-Moorcock and republish NOW.

Nick

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...