imakeeper Posted July 7, 2022 Report Share Posted July 7, 2022 We've been running the Twoheaded Serpent pulp campaign and have come across creatures called Voormis (page 150 of this pulp campaign book). The Voormis have a 75% scent skill. We haven't seen this skill before and was wondering how it works exactly. I started looking through the keeper rulebook and found that the dogs on page 337 of the keeper rulebook have a similar skill. Dogs have 90% Scent something interesting. Wolfs on page 340 don't have the scent skill, but instead use 90% track (by smell). While I can probably fill in the gaps for these skills, I was wondering if there is an official ruling/description of the scent skill, much like how the various skills of investigators are described in the core books. I'm guessing that the Voormis, having canine features, can smell the investigators/heroes from distance. And might be alerted of their presence, even if the Voormis haven't spotted the heroes. Though does that also mean that stealth is not something that can be used to oppose a scent roll? Do I give a bonus die to the Voormis making the scent roll, if a hero is wounded / bleeding? Or perhaps if the player playing the hero is particularly musky at the gaming table that night. So many questions! Quote Link to comment Share on other sites More sharing options...
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