Jump to content

Combined skill rolls


zrestrail

Recommended Posts

Hello everyone,  I’m reading through the rules and am a little confused on combined skill rolls.  In the book it reads “Harvey has only 10% skill in both mechanical repair and electrical repair.  The chance of success when making one dice roll and comparing it to both skills simultaneously is 10%.  If two separate rolls were made first against mechanical repair and then against electrical repair, the chance of succeeding in both would be 1%.”

I am confused as to where the 1% comes from.  Can anyone help me out?

Link to comment
Share on other sites

Nine times out of ten, he fails the first roll. One time in ten, he succeeds in the first roll… but then there’s a 90% chance he’ll fail the second. Failing either is a wipe-out. See?

Link to comment
Share on other sites

Probability is fun, well worth reading an introductory book.

Some of it is very non-intuitive. For example, if you have a 10% chance of succeeding and you have 10x attempts, your success probability is not 100%. 

In this case you have to multiply the failure probabilities, so:

90% (chance of failure) x 90% x 90% x 90% x 90% x 90% x 90% x 90% x 90% x 90% = 35% chance you won't succeed after 10 attempts. Even after say a million attempts, you have a small chance of failure.

Even less intuitive, say someone presents you with 10 boxes, one of which contains a prize. The game master asks you to pick a box. Then the game master throws away all the boxes except the box you picked, and one other box, and asks you if you want to stick to your original choice, or pick the other box. In this case it always makes sense to pick the other box. Even though you now only have two choices, the history of how you arrived at that choice matters - it is far more likely the prize is in the other box (90%), than the original box you picked (10%). The reason - the probability you picked the right box on your first choice is still only one in 10, 10%, so the probability the other box contains the prize must be 90%.

All good fun. 

Edited by EricW
Link to comment
Share on other sites

Sure, it seems fun. But then you get into the weird edge-cases like the Monty Hall problem, and all common sense goes out the window!

ROLAND VOLZ

Running: nothing | Playing: Battletech Hero, CoC 7th Edition, Blades in the Dark | Planning: D&D 5E Home Game, Operation: Sprechenhaltestelle, HeroQuest 1E Sartarite Campaign

D&D is an elf from Tolkien, a barbarian from Howard, and a mage from Vance fighting monsters from Lovecraft in a room that looks like it might have been designed by Wells and Giger. - TiaNadiezja

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...