kalidor Posted Wednesday at 07:11 AM Report Share Posted Wednesday at 07:11 AM On 1/24/2023 at 3:31 AM, Erol of Backford said: Simple enough, never set foot in the marsh or venture in very deeply, only destroy those undead that come to the fringes, shrink the swap size and eventually they'll come out to play... burn your dead so they cannot be made into undead. Everyone learns to release undead and the corpses and or skeletons whatever need to be brough out of the swap to be burned. Small raids to the fringes may be able to deplete rank and file undead over time if done with coordination? Curious why attempts have been made to venture deeply into the marsh for any reason? Seems like a suicide move from what has been printed? Has anyone thought to use Greek fire on the marsh archers at a time? Forget drain the swamp, how about burn it? I vote for a Tanien heroquest, water gone and a lot of crispy undead with a garnish of crispy blackthorn trees. Quote Link to comment Share on other sites More sharing options...
Joerg Posted Wednesday at 01:41 PM Report Share Posted Wednesday at 01:41 PM 6 hours ago, kalidor said: I vote for a Tanien heroquest, water gone and a lot of crispy undead with a garnish of crispy blackthorn trees. There is a reason why the God Learners stopped trying to invade Brithos and instead cooperate with the Zzaburi when Umaliath, the biggest of the firebergs that resulted from the Battle of Tanian's Victory, re-surfaced on the western seas and threatened to collide with the western islands. Those fires will consume any stuff with even a slight water association. The neighoring Lismelder had better be prepared to flee all the way to the Dead Place to escape such a fire, and Nochet and other places along the river would be doomed. Styx Grotto might explode in flame, as well as the Marzeel River, while the Skyfall lights up as Tanian's fire attempts to return into the sky. 1 Quote Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
kalidor Posted Wednesday at 06:13 PM Report Share Posted Wednesday at 06:13 PM 4 hours ago, Joerg said: There is a reason why the God Learners stopped trying to invade Brithos and instead cooperate with the Zzaburi when Umaliath, the biggest of the firebergs that resulted from the Battle of Tanian's Victory, re-surfaced on the western seas and threatened to collide with the western islands. Those fires will consume any stuff with even a slight water association. The neighoring Lismelder had better be prepared to flee all the way to the Dead Place to escape such a fire, and Nochet and other places along the river would be doomed. Styx Grotto might explode in flame, as well as the Marzeel River, while the Skyfall lights up as Tanian's fire attempts to return into the sky. Hey you can't use nuclear weapons without a little collateral damage hehe 😈😈 Quote Link to comment Share on other sites More sharing options...
Erol of Backford Posted Wednesday at 10:10 PM Author Report Share Posted Wednesday at 10:10 PM On 1/23/2023 at 8:31 PM, Erol of Backford said: Has anyone thought to use Greek fire on the marsh... I said Greek fire not Firebergs where did that come from!? Massed flaming archers oil or the like not the end of Glorantha? Quote Link to comment Share on other sites More sharing options...
jajagappa Posted Wednesday at 11:35 PM Report Share Posted Wednesday at 11:35 PM 1 hour ago, Erol of Backford said: I said Greek fire not Firebergs where did that come from!? The equivalent of Greek Fire are the burning waters of Tanian, the source of the ever-burning firebergs. However, check out Tanian's Grotto in the Puzzle Canal of the Big Rubble if you want to get some and try it out. Quote Link to comment Share on other sites More sharing options...
Joerg Posted Thursday at 01:29 PM Report Share Posted Thursday at 01:29 PM 15 hours ago, Erol of Backford said: I said Greek fire not Firebergs where did that come from!? Massed flaming archers oil or the like not the end of Glorantha? You'll have to ask @kalidor who suggested a Tanian heroquest when a limited-size Moonburn would be a lot safer to control. That might still release Oakfed, but in a damp swamp Oakfed's options are limited, especially if your opposition controls the water levels. Quote Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
kalidor Posted Thursday at 06:55 PM Report Share Posted Thursday at 06:55 PM (edited) 5 hours ago, Joerg said: You'll have to ask @kalidor who suggested a Tanian heroquest when a limited-size Moonburn would be a lot safer to control. That might still release Oakfed, but in a damp swamp Oakfed's options are limited, especially if your opposition controls the water levels. I proposed it as a joke, imagining delecti's face I found it funny, and a not chaotic solution although brutal. Moonburn was chaotic because fire burns not moon. I usually follow Ernalda's lead and look for another way. Fire was defeated by water. Well, maybe Nelat will serve, sure as hell that undead won't survive. Edited Thursday at 06:55 PM by kalidor Quote Link to comment Share on other sites More sharing options...
Joerg Posted Thursday at 07:48 PM Report Share Posted Thursday at 07:48 PM 50 minutes ago, kalidor said: I proposed it as a joke, imagining delecti's face I found it funny, and a not chaotic solution although brutal. Moonburn was chaotic because fire burns not moon. I usually follow Ernalda's lead and look for another way. Fire was defeated by water. Well, maybe Nelat will serve, sure as hell that undead won't survive. For a water-based solution, a hero might redirect a branch of the Styx through the Upland Marsh. Take Styx Water, Delecti! (But Delecti is not your ordinary Vivamort rune lord. His body-migrating self probably can withstand limited contact with he Styx, although his Dancers might succumb to that Darkness. Still, he is probably the most stylish undead, with his harem of beautiful monsters.) Quote Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
Erol of Backford Posted yesterday at 12:55 AM Author Report Share Posted yesterday at 12:55 AM Ok we'll drain the swamp by digging a canal 60km long, 6m deep and 10m wide. A typical dwarven massive stone statue moves about 360 cubic meters of earth an hour (they are slow but relentless). The canal is going to require about 3,600,000 cubic meters of earth be moved. So 4 of these excavators working days only, dwarf union rules, could do this canal in about 200 days. Add a few earth elementals to assist and some form-set earth/stone spells by rock dwarves and the swap is drained. The ducks get new jobs as Venetian gondola oarsmen and nothing is protecting the rotten wood soon to be dried and burnt marsh. 10 dwarves, a couple dozen nice stone bridges, a few new Geo's Inns and forgot the old geezer Delecti... Quote Link to comment Share on other sites More sharing options...
John Biles Posted yesterday at 12:59 AM Report Share Posted yesterday at 12:59 AM 3 minutes ago, Erol of Backford said: Ok we'll drain the swamp by digging a canal 60km long, 6m deep and 10m wide. A typical dwarven massive stone statue moves about 360 cubic meters of earth an hour (they are slow but relentless). The canal is going to require about 3,600,000 cubic meters of earth be moved. So 4 of these excavators working days only, dwarf union rules, could do this canal in about 200 days. Add a few earth elementals to assist and some form-set earth/stone spells by rock dwarves and the swap is drained. The ducks get new jobs as Venetian gondola oarsmen and nothing is protecting the rotten wood soon to be dried and burnt marsh. 10 dwarves, a couple dozen nice stone bridges, a few new Geo's Inns and forgot the old geezer Delecti... You left out how the dwarves are eaten by undead when they try to do this and how the water mysteriously refuses to flow into the canal. Quote Link to comment Share on other sites More sharing options...
Erol of Backford Posted yesterday at 01:28 AM Author Report Share Posted yesterday at 01:28 AM Not at all, there are lots of tribal warriors in 1600 who'd not be fighting Lunars to protect the dwarves. Maybe Runegate doesn't fall in 1602? Even better if the undead come out of the swamp a few kilometers distant to attack the project, they are mostly slow an much more vulnerable to attack and being burnt to ash/released then they are in the swamp. It just take gold to get the dwarves to do it and maybe even the PC's get the Sun Domers to help with the guarding of the canal construction... easy-peasy. You might even get some trolls to do night watch in a rare cooperative effort against undead... Quote Link to comment Share on other sites More sharing options...
jajagappa Posted yesterday at 03:12 AM Report Share Posted yesterday at 03:12 AM 1 hour ago, Erol of Backford said: Maybe Runegate doesn't fall in 1602? Have fun keeping the Bat away! Quote Link to comment Share on other sites More sharing options...
kalidor Posted yesterday at 06:34 AM Report Share Posted yesterday at 06:34 AM (edited) I think Nelat is better, choose three heroquesters (one for the creek, one for the stream and another for the Engizi) and make the ceremony like this... (We are water! , we are the river! , we are the One! , we are the Borg! ...well forget the last one, wrong universe😝 but you get the meaning. Heroquest together to the deep waters and Nelat to be purified. And hope to survive, or not, sometimes sacrifice must be made for the greater good. Edited yesterday at 06:36 AM by kalidor Quote Link to comment Share on other sites More sharing options...
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