Akhôrahil Posted November 2, 2022 Report Share Posted November 2, 2022 58 minutes ago, Baron Wulfraed said: No different from RQ2, where attack and parry skills were tracked separately (and I still wish they were -- it would probably negate the whole "parry with main weapon vs parry with shield" topic). Having weapon parry skill match weapon attack skill smells to me like AD&D -- where getting an increase in class level granted increases in /everything/, even that dagger you never used in combat... The whole thing about exchanges where you make an attack and the opponent makes a parry is a gross simplification - it's pretty much inconceivable that you could be an expert attacker but you don't know anything about defending. Things don't break into such neat chunks RQ is probably overly granular even with attack and parry being the same skill, due to every weapon having its own skill. "Oh, I'm great with a short sword, but give me a kopis and I'm just crap." Skill transfer should probably realistically be something like 80%, not 50%, within a weapon class, and maybe 50% between weapon classes. Someone who's great with a sword isn't going to be useless with an axe - a fair amount of skill transfers. What would help things was if shields were just easier or better to parry with. I have considered something like giving shields a base chance of 50%, but even this won't help when warrior PCs start at 90% anyway. 5 Quote Link to comment Share on other sites More sharing options...
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