Squaredeal Sten Posted November 14, 2022 Share Posted November 14, 2022 The Bestiary section on Dragonewts, pages 42-43 , informs us about Draconic magic. “Effects” Soul Blast and Terrify are not given an equivalent to spirit magic MPs or Rune magic points. And on p.42, it says in a different context (“casting”) that Effects in general “are not spells”. Question: Are magical defenses such as countermagic or Shield effective defenses against Soul Blast and / or Terrify? 4 Quote Link to comment Share on other sites More sharing options...
Revilo Divad Of Dyoll Posted November 15, 2022 Share Posted November 15, 2022 I think it depends. In the "real" Glorantha, I would say no, they can only be blocked by mystic defenses (or a power learned on a heroquest). Neither is totally unbalancing since they both require a Pow v. Pow roll. Quote Link to comment Share on other sites More sharing options...
Andrew M Posted November 15, 2022 Share Posted November 15, 2022 YGMV. I am uncertain it would depend on what I felt fitted the mood and theme of the encounter and I may even have different opinions in different encounters in the same campaign, which fits the Draconic stuff is weird motif 1 Quote Link to comment Share on other sites More sharing options...
Godlearner Posted November 16, 2022 Share Posted November 16, 2022 On 11/13/2022 at 11:49 PM, Squaredeal Sten said: Question: Are magical defenses such as countermagic or Shield effective defenses against Soul Blast and / or Terrify? Do you consider that all magic in Glorantha comes from the same source? If yes, then magical defenses should work. 1 Quote Link to comment Share on other sites More sharing options...
Squaredeal Sten Posted November 16, 2022 Author Share Posted November 16, 2022 31 minutes ago, Godlearner said: Do you consider that all magic in Glorantha comes from the same source? If yes, then magical defenses should work. I don't consider such basic world building issues, but instead work with Glorantha as presented. But if those magical defenses do work, this presents a problem because they are handled in terms of magic points. Basically two points of counter magic = 2 pts of spirit magic or 1 pt of rune magic. But the draconic effects don't have such values attached as written. So if they work then how do I make them work? Quote Link to comment Share on other sites More sharing options...
Godlearner Posted November 16, 2022 Share Posted November 16, 2022 2 hours ago, Squaredeal Sten said: But the draconic effects don't have such values attached as written. Terrify: This effect costs 4 magic points per round. Soul-blast: The POW of the dragonewt is matched against that of its target via a blast of green energy. If the dragonewt succeeds, the target loses 2D6 magic points. For Terrify we have an answer. For Soul Blast I would say its magic point strength is based on its strength of 2D6. If a target has a Shield 4 for example it would stop the Soul-blast if the roll is 8 or less. 2 Quote Link to comment Share on other sites More sharing options...
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