huntsfromshadow Posted November 16, 2022 Share Posted November 16, 2022 Hey all. I'm currently running the Crimson Petals adventure for my husband in our Duet game and I'm having a hard time seeing the flow of the mystery. Their is some plot threads that don't seem to connect to me. Such as - why aren't the children through their coming of age rite if villagers like the Chief aren't actually under the influence of the red petals, and some other parts that are just confusing me. Does anyone have any best tips or ticks when running this adventure? 1 Quote Link to comment Share on other sites More sharing options...
Godweyn Posted November 16, 2022 Share Posted November 16, 2022 (edited) I ran this game last week, and from what I thought or interpreted it, it has to do with the spirit of Demels, since it absorbs the Pow dedicated to the Cult of Ernalda, or associated rituals, so no initiations should be made for Ernaldites or Nandans possible, so the same result could be extended for young Orlanthis and Vingans Edited November 16, 2022 by Godweyn Quote Link to comment Share on other sites More sharing options...
Andrew M Posted November 16, 2022 Share Posted November 16, 2022 The village is under the displeasure of Ernalda which would definetly explain why no women can be initiated, and as kin slayers many of the men are going to be in disfavour with Orlanth although in both cases it looks like the God is unable to determine exactly who bears the guilt so no one is being visited by spirits of reprisal but their rituals are not going to go well and that seems a likely cause of problems with initiations There is also strife within the clan and possibly no one can organise the adults to set up the ceremony for initiating people into the cult as this involved a lot of community cooperation and magic. Quote Link to comment Share on other sites More sharing options...
huntsfromshadow Posted November 21, 2022 Author Share Posted November 21, 2022 Ahhh. That makes a lot more sense. Thanks all! Quote Link to comment Share on other sites More sharing options...
Arcadiagt5 Posted November 23, 2022 Share Posted November 23, 2022 I did an A3 sheet listing all of the NPCs and summarising what each knew so that I could access it quickly. Great adventure, horribly challenging for me to run (way out of my usual comfort zone as GM), and I think I did OK. Players seemed to enjoy it both times I ran it at least. Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted November 23, 2022 Share Posted November 23, 2022 (edited) More generally, the scenario has a broad menu of clues to give to the adventurers. They shouldn't need all of them, so don't try to pack everything in. Pick and choose the bits that you think suit the players or characters, and bring in more if they are struggling. Edited December 1, 2022 by PhilHibbs 1 Quote Link to comment Share on other sites More sharing options...
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