Jex Posted November 18, 2022 Share Posted November 18, 2022 One of the major characters of a RuneQuest adventure I'm working on is missing his right hand. (I know magic exists in Glorantha that can regrow limbs, but there are reasons his hasn't been regrown.) I haven't statted him up yet, but when I do, I'm wondering if his missing hand means his right arm should have fewer HP? I'm thinking it would make sense to reduce the HP of his right arm by a point or so, but I'm not completely sure that would be correct. Is there an existing rule for this that I overlooked, or does anyone have any thoughts? Quote Link to comment Share on other sites More sharing options...
svensson Posted November 18, 2022 Share Posted November 18, 2022 If the hand is off at the wrist, I'd say no. If off at the elbow, perhaps reduce the HP by 1 point. Getting a little bit min/max power gamer with it, the HP in the arm are valuable barriers for the chest location. 1 1 Quote Link to comment Share on other sites More sharing options...
Jex Posted November 18, 2022 Author Share Posted November 18, 2022 It's at the wrist, and the character isn't much of a combatant anyway (though he does have trained animals that could defend him in a fight). Yeah, given that the arm of a typical human only has 3 or 4 hit points anyway, I guess taking off a point for a missing hand does seem a bit much. 1 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted November 18, 2022 Share Posted November 18, 2022 The only rule I can remember for missing parts of a limb is if it is severed in combat you roll % for how much is lost. That's the RQ3 rule, I don't recall if it's there in RQG. If it is, then the limb is still considered "gone" even if you've lost less that 50% of it, so by that rule the arm simply has no hit points at all. But that's not really what you want, so there's no rule for it. I wouldn't change it myself, but I'd be ok with a 1 point reduction. The down side is that the limb is easier to cut off. The up side is that less general HP are lost when it is severed. 1 Quote Link to comment Share on other sites More sharing options...
French Desperate WindChild Posted November 18, 2022 Share Posted November 18, 2022 if I were facing such issue, I would not reduce the hp. The manipulation penalty is enough But I don't think we have any rule about it. 1 Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted November 18, 2022 Share Posted November 18, 2022 I wouldn’t bother. If you start down that route, you will now have to consider whether an attack that would gave hit the hand misses instead, and so on. 1 Quote Link to comment Share on other sites More sharing options...
Scotty Posted November 18, 2022 Share Posted November 18, 2022 Just for general reference: https://robslink.com/SAS/democd79/body_part_weights.htm 2 1 Quote Link to comment Share on other sites More sharing options...
Bill the barbarian Posted November 18, 2022 Share Posted November 18, 2022 (edited) 13 hours ago, Jex said: One of the major characters of a RuneQuest adventure I'm working on is missing his right hand. (I know magic exists in Glorantha that can regrow limbs, but there are reasons his hasn't been regrown.) I haven't statted him up yet, but when I do, I'm wondering if his missing hand means his right arm should have fewer HP? I'm thinking it would make sense to reduce the HP of his right arm by a point or so, but I'm not completely sure that would be correct. Is there an existing rule for this that I overlooked, or does anyone have any thoughts? I would agree with svennson and remind you that you suggest he is not much of a combatant anyway. -1 to the limb sounds good and adds incentive for him to remain a non-combatant. Maybe up his communication skills. Edited November 18, 2022 by Bill the barbarian Quote ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
g33k Posted November 18, 2022 Share Posted November 18, 2022 (edited) I would not apply a HP penalty, simply because -- once any injury is healed -- that person doesn't really have any fewer HP's. It's not like a missing hand costs any total-HP's. It's not like a 3-year-old (or congenital) missing hand is going to be relevant to the damage done to the bicep & humerus by an axe. The RQ hit-location mechanism has no real way to distinguish sub-locations... How far down that path do you want to go, really? A ruined nailbed, that no longer grows a fingernail? The last joint of a finger? An entire finger? Most (but not all) of a hand? Etc... Once these wounds are healed-up, I allege -- even if missing parts aren't restored -- the HP-totals are fully restored to normal pre-injury levels. As @French Desperate WindChild said: a manipulation-penalty would suffice, at his table (and mine). YGMV. Edited November 18, 2022 by g33k 1 Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
svensson Posted November 18, 2022 Share Posted November 18, 2022 8 hours ago, Scotty said: Just for general reference: https://robslink.com/SAS/democd79/body_part_weights.htm Ah... forensic gaming, because no detail is too small for power gaming 🤣😁 [That's not a jab, @Scotty... Every one of us knows 'that guy'] 1 Quote Link to comment Share on other sites More sharing options...
svensson Posted November 18, 2022 Share Posted November 18, 2022 2 hours ago, g33k said: I would not apply a HP penalty, simply because -- once any injury is healed -- that person doesn't really have any fewer HP's. It's not like a missing hand costs any total-HP's. It's not like a 3-year-old (or congenital) missing hand is going to be relevant to the damage done to the bicep & humerus by an axe. The RQ hit-location mechanism has no real way to distinguish sub-locations... How far down that path do you want to go, really? A ruined nailbed, that no longer grows a fingernail? The last joint of a finger? An entire finger? Most (but not all) of a hand? Etc... Once these wounds are healed-up, I allege -- even if missing parts aren't restored -- the HP-totals are fully restored to normal pre-injury levels. As @French Desperate WindChild said: a manipulation-penalty would suffice, at his table (and mine). YGMV. At that point, if I were that player character I'd be investing a lot of 'filthy Lunars' into Protection and Shield spells. [The OP said there were roleplaying reasons why the PC didn't want Regrow Limb] Quote Link to comment Share on other sites More sharing options...
Jex Posted November 18, 2022 Author Share Posted November 18, 2022 For the record, the character with the missing hand isn't a player character; he's an NPC in an adventure I'm writing for the Jonstown Compendium. (He's actually one of the main villains of the adventure, though he's a social, manipulative kind of villain rather than any sort of physical threat--he wouldn't be able to put up much resistance in a fight, but it would be difficult for the PCs to catch him alone and undefended and have an opportunity to face him in a fight anyway.) Based on the discussion here, yeah, I think I'm going to go ahead and leave his arm HP unmodified. Thanks for the responses. Quote Link to comment Share on other sites More sharing options...
whitelaughter Posted November 19, 2022 Share Posted November 19, 2022 Page 149a: if an adventurer no longer has part of a limb, they lose 1 hit point in that location. 1 1 1 Quote Link to comment Share on other sites More sharing options...
Jex Posted November 19, 2022 Author Share Posted November 19, 2022 Oh, thanks for pointing that out; I thought I'd read through that section in the rulebook, but I must have missed that sentence somehow. On the other hand, @g33kmakes a good point that the size of the missing part would make a difference—like they said, it would be silly to take off a full hit point from a character just missing the last join of a finger. The guy's arm only has four hit points anyway, and the hand is a lot less than a quarter of the arm, so taking off a hit point from the arm may be excessive. I'm leaning toward leaving the hit points alone, but I can see a good argument either way. 1 Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted November 23, 2022 Share Posted November 23, 2022 On 11/19/2022 at 8:50 PM, Jex said: Oh, thanks for pointing that out; I thought I'd read through that section in the rulebook, but I must have missed that sentence somehow. On the other hand, @g33kmakes a good point that the size of the missing part would make a difference—like they said, it would be silly to take off a full hit point from a character just missing the last join of a finger. The guy's arm only has four hit points anyway, and the hand is a lot less than a quarter of the arm, so taking off a hit point from the arm may be excessive. I'm leaning toward leaving the hit points alone, but I can see a good argument either way. If you like, you could roll 1D100 for the percentage of limb lost, and apply that towards HP as well. Quote Link to comment Share on other sites More sharing options...
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