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Does a missing hand reduce the HP of that arm?


Jex

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One of the major characters of a RuneQuest adventure I'm working on is missing his right hand.  (I know magic exists in Glorantha that can regrow limbs, but there are reasons his hasn't been regrown.)  I haven't statted him up yet, but when I do, I'm wondering if his missing hand means his right arm should have fewer HP?  I'm thinking it would make sense to reduce the HP of his right arm by a point or so, but I'm not completely sure that would be correct.  Is there an existing rule for this that I overlooked, or does anyone have any thoughts?

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It's at the wrist, and the character isn't much of a combatant anyway (though he does have trained animals that could defend him in a fight).

Yeah, given that the arm of a typical human only has 3 or 4 hit points anyway, I guess taking off a point for a missing hand does seem a bit much.

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The only rule I can remember for missing parts of a limb is if it is severed in combat you roll % for how much is lost. That's the RQ3 rule, I don't recall if it's there in RQG. If it is, then the limb is still considered "gone" even if you've lost less that 50% of it, so by that rule the arm simply has no hit points at all.

But that's not really what you want, so there's no rule for it. I wouldn't change it myself, but I'd be ok with a 1 point reduction.

The down side is that the limb is easier to cut off. The up side is that less general HP are lost when it is severed.

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13 hours ago, Jex said:

One of the major characters of a RuneQuest adventure I'm working on is missing his right hand.  (I know magic exists in Glorantha that can regrow limbs, but there are reasons his hasn't been regrown.)  I haven't statted him up yet, but when I do, I'm wondering if his missing hand means his right arm should have fewer HP?  I'm thinking it would make sense to reduce the HP of his right arm by a point or so, but I'm not completely sure that would be correct.  Is there an existing rule for this that I overlooked, or does anyone have any thoughts?

I would agree with svennson and remind you that you suggest he is not much of a combatant anyway. -1 to the limb sounds good and adds incentive for him to remain a non-combatant. Maybe up his communication skills.

Edited by Bill the barbarian

... remember, with a TARDIS, one is never late for breakfast!

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I would not apply a HP penalty, simply because -- once any injury is healed -- that person doesn't really have any fewer HP's.

It's not like a missing hand costs any total-HP's.
It's not like a 3-year-old (or congenital) missing hand is going to be relevant to the damage done to the bicep & humerus by an axe.

The RQ hit-location mechanism has no real way to distinguish sub-locations...
How far down that path do you want to go, really?  A ruined nailbed, that no longer grows a fingernail?  The last joint of a finger?  An entire finger?  Most (but not all) of a hand?  Etc...

Once these wounds are healed-up, I allege -- even if missing parts aren't restored -- the HP-totals are fully restored to normal pre-injury levels.

As @French Desperate WindChild said:  a manipulation-penalty would suffice, at his table (and mine).  YGMV.

Edited by g33k
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2 hours ago, g33k said:

I would not apply a HP penalty, simply because -- once any injury is healed -- that person doesn't really have any fewer HP's.

It's not like a missing hand costs any total-HP's.
It's not like a 3-year-old (or congenital) missing hand is going to be relevant to the damage done to the bicep & humerus by an axe.

The RQ hit-location mechanism has no real way to distinguish sub-locations...
How far down that path do you want to go, really?  A ruined nailbed, that no longer grows a fingernail?  The last joint of a finger?  An entire finger?  Most (but not all) of a hand?  Etc...

Once these wounds are healed-up, I allege -- even if missing parts aren't restored -- the HP-totals are fully restored to normal pre-injury levels.

As @French Desperate WindChild said:  a manipulation-penalty would suffice, at his table (and mine).  YGMV.

At that point, if I were that player character I'd be investing a lot of 'filthy Lunars' into Protection and Shield spells.

[The OP said there were roleplaying reasons why the PC didn't want Regrow Limb]

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For the record, the character with the missing hand isn't a player character; he's an NPC in an adventure I'm writing for the Jonstown Compendium.  (He's actually one of the main villains of the adventure, though he's a social, manipulative kind of villain rather than any sort of physical threat--he wouldn't be able to put up much resistance in a fight, but it would be difficult for the PCs to catch him alone and undefended and have an opportunity to face him in a fight anyway.)  Based on the discussion here, yeah, I think I'm going to go ahead and leave his arm HP unmodified.  Thanks for the responses.

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Oh, thanks for pointing that out; I thought I'd read through that section in the rulebook, but I must have missed that sentence somehow.

On the other hand, @g33kmakes a good point that the size of the missing part would make a difference—like they said, it would be silly to take off a full hit point from a character just missing the last join of a finger.  The guy's arm only has four hit points anyway, and the hand is a lot less than a quarter of the arm, so taking off a hit point from the arm may be excessive.  I'm leaning toward leaving the hit points alone, but I can see a good argument either way.

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On 11/19/2022 at 8:50 PM, Jex said:

Oh, thanks for pointing that out; I thought I'd read through that section in the rulebook, but I must have missed that sentence somehow.

On the other hand, @g33kmakes a good point that the size of the missing part would make a difference—like they said, it would be silly to take off a full hit point from a character just missing the last join of a finger.  The guy's arm only has four hit points anyway, and the hand is a lot less than a quarter of the arm, so taking off a hit point from the arm may be excessive.  I'm leaning toward leaving the hit points alone, but I can see a good argument either way.

If you like, you could roll 1D100 for the percentage of limb lost, and apply that towards HP as well.

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