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Another rules question - Magic is Exhausting


Dangermouse

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  • 3 weeks later...

The simplest answer is that yes, it should only be taken by someone with the Magical advantage or, as you say, it could be open to player abuse.

Having said that, if your player's arc for their character means they intend to learn magic later (i.e., by saving up their development points to buy the Magical advantage) then you could let them take Magic is Exhausting pre-emptively because it works in story terms - perhaps that's why it takes them longer than everyone else to learn how to cast spells. However, if the player keeps putting off buying Magical, the GM should feel free to have them remove Magic is Exhausting as their disadvantage and pick another one that does have an in-game impact.

As the disadvantage is linked to spellcasting, demi-monde characters shouldn't really be able to take it - after all, they don't cast spells! However, if you want to tweak it so that in your game it has the effect you describe, that's entirely up to you!

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  • 4 weeks later...
On 12/25/2022 at 5:31 AM, Dangermouse said:

Should this disadvantage only be available where the Magic advantage has been taken (otherwise its an easy "dump stat")?

If taken by a Demi-Monde, would it increase the cost of the Thematic Powers by 1 Luck Point?

 

On 1/16/2023 at 6:25 AM, Lynne H said:

... if your player's arc for their character means they intend to learn magic later (i.e., by saving up their development points to buy the Magical advantage) then you could let them take Magic is Exhausting pre-emptively because it works in story terms - perhaps that's why it takes them longer than everyone else to learn how to cast spells. However, if the player keeps putting off buying Magical, the GM should feel free to have them remove Magic is Exhausting as their disadvantage and pick another one that does have an in-game impact.

As the disadvantage is linked to spellcasting, demi-monde characters shouldn't really be able to take it - after all, they don't cast spells! However, if you want to tweak it so that in your game it has the effect you describe, that's entirely up to you!

Possibly -- in the case of the "pre-emptive MiE" anticipating a later buy of "Magical," as suggested by Lynne -- combining these OP ideas & requiring the mundane character to spend extra Luck whenever they use Luck, until their MiE has actual Magic through which to flow...?

As soon as the character begins using magic, the MiE applies to it... and they discover they're a bit luckier than they were before!

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