Agentorange Posted February 5 Report Share Posted February 5 (edited) We have one boosting spirit magic spell for bladed weapons - bladesharp One for impact weapons - Bludgeon. But only one reduction spell dullblade which affects both bladed and impact weapons. Surely for the sake of cosmic symmetry and to avoid winding me up we should have dullblade AND dullclub 😁 Edited February 6 by Nick Brooke 1 Quote Link to comment Share on other sites More sharing options...
Godlearner Posted February 5 Report Share Posted February 5 Protection Quote Link to comment Share on other sites More sharing options...
g33k Posted February 6 Report Share Posted February 6 7 hours ago, Agentorange said: ... Surely for the sake of cosmic symmetry and to avoid winding me up we should have dullblade AND dullclub 😁 Dullblade & Softclub. "Boffer" is the Godlearner spell. 1 Quote Link to comment Share on other sites More sharing options...
Nick Brooke Posted February 6 Report Share Posted February 6 Please avoid clickbait thread titles. Thank you. 1 Quote Community Ambassador - Jonstown Compendium, Chaosium, Inc. Email: nick.brooke@chaosium.com for community content queriesJonstown Compendium ⧖ Facebook Ф Twitter † old website Link to comment Share on other sites More sharing options...
Darius West Posted February 6 Report Share Posted February 6 17 hours ago, Agentorange said: We have one boosting spirit magic spell for bladed weapons - bladesharp One for impact weapons - Bludgeon. But only one reduction spell dullblade which affects both bladed and impact weapons. Surely for the sake of cosmic symmetry and to avoid winding me up we should have dullblade AND dullclub 😁 😆 9 hours ago, g33k said: Dullblade & Softclub. "Boffer" is the Godlearner spell. 😂 Boffer? I love it! "Come at me with your pool noodle you damn dirty troll!" More seriously, I think Dullblade needs to be viewed from the perspective that afaik only Chalana Arroy teaches the spell (apart from shamans). Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted February 6 Report Share Posted February 6 20 hours ago, Agentorange said: We have one boosting spirit magic spell for bladed weapons - bladesharp One for impact weapons - Bludgeon. But only one reduction spell dullblade which affects both bladed and impact weapons. Surely for the sake of cosmic symmetry and to avoid winding me up we should have dullblade AND dullclub 😁 The best symmetry would be if one spell boosted sharp weapons and penalized blunt ones, and the other was the opposite! Quote Link to comment Share on other sites More sharing options...
jajagappa Posted February 6 Report Share Posted February 6 4 minutes ago, Agentorange said: Or is there some underlying rationale ? Any spells that weaken objects, like Dullblade, are likely to be of more limited use. Reducing their utility further by making them specific to blades vs. clubs just invites non-use. 1 Quote Link to comment Share on other sites More sharing options...
Agentorange Posted February 6 Author Report Share Posted February 6 1 hour ago, jajagappa said: Any spells that weaken objects, like Dullblade, are likely to be of more limited use. Reducing their utility further by making them specific to blades vs. clubs just invites non-use. yeah, that could be it. Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted February 6 Report Share Posted February 6 Another symmetry argument is that Parry should also add 1 HP in order to be symmetrical with Bladesharp/Bludgeon. 4 Quote Link to comment Share on other sites More sharing options...
Agentorange Posted February 7 Author Report Share Posted February 7 5 hours ago, Akhôrahil said: Another symmetry argument is that Parry should also add 1 HP in order to be symmetrical with Bladesharp/Bludgeon. I've always felt this as well Quote Link to comment Share on other sites More sharing options...
Shiningbrow Posted February 7 Report Share Posted February 7 So why not bring in something like Bluntpoint as well, that works on spears? 11 hours ago, jajagappa said: Any spells that weaken objects, like Dullblade, are likely to be of more limited use. Reducing their utility further by making them specific to blades vs. clubs just invites non-use. True that, but it also makes them more interesting when you're in a territory that is surrounded by foes who are particularly known to use a particular type of weaponry. So, Softclub is particularly common around Troll lands, and Bluntpoint where Yelmalians hang out (a particularly fun spell for Humakti). Granted, one could always just go the route of saying they're all the same spell, with different names as appropriate to the area or cult that's teaching it, and which affect everything equally... One of the issues in having 1 spell affect all 3 melee damage types is that good old Humakt can't learn it - because they'd never dampen the damage (and maybe not skill either) or a sword-wielder. Having different spells may alter that, so it can affect blunt weapons (such as that of their enemy, ZZ... and their rival, Yelmalio). Quote Link to comment Share on other sites More sharing options...
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