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Sklar


Erol of Backford

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I have been looking at Sklar and noted the previously posted, beautiful sketch of Nochet’s seaward approach showing the port. I am wanting to develop Sklar fully for our campaign. There are some really interesting sources on-line for what shipbuilding was probably like in a large port but what are we looking at in Sklar, what does it look like in 1600? (some links below)

Sklar (small city): This city is squeezed between the mouth of the Solthi River and the cliffs of the Heortland Plateau. The people are fishermen and boatwrights, best known for their colorful houses. The city boasts shrines to Orlanth, Pelaskos, and Poverri. (from GtG)

From 1580-1600 could a sizable shipwright’s campus been built there? I’d say yes due to demand and the potential assistance of various magics as it is in a fantasy world setting? Would it have been similar to Ostia Antica but on a smaller scale? (clips of Ostia far below)

Where would the architects/master builder have come from? The library at Jelenkev possibly has training for architecture? About 1588 a Sklar planning department was set up to manage the sprawling tent town and work with the carpenter’s guild to manage Sklar’s development?

How many stalls/slips would be there, 30-40? If you say less then please list the other major shipbuilding locations around the Bay and estimate how many ships, not rafts/barges or small costal fishing boats are being built there recalling this town is noted for its shipbuilding moreso than anything else? Sure Nochet would have some capacity (6 triremes are shown on Diros Island being built on the Nochet city map) but it’s far from the resources whereas Sklar has them near at hand. (in my Glotantha)

Jaja wrote in another thread: Most of the fleet construction occurs in one of three places around the Mirrorsea:  Seapolis in the Right Arm Isles, Sklar in Heortland, and Diros Island by Nochet - Diros Island is dedicated to the God of Boats and sits just southeast of the city proper.  No one lives on Diros Island, but hordes of laborers shuttle to and from by small boats daily.

How many ships, war or transport would be under construction there at this time. The seas are open and orders have been pouring in since the early 1580’s as it seems the Holy Country lost a battle to Alatan in 1582 and to the Kralori in 1587 and so any lost ships plus new ones would be under construction.

Another thing to note is that since the Syphon flows upstream timber for ships being constructed in Skyar would need to be either rolled down the cliffs to the east as in northern Wisconsin in days of old or sent down the Solthi River? Would a small canal have been cut to tie the Solthi River to the bay Sklar resides to ease the trouble of floating the timber there out into the bay?

As to population, a small-town rates at 500-5900 on the AAA key and so this could actually be a booming town comparatively to many others in the Heortland especially with the rush of new shipbuilding orders, I assume the population doubled or tripled from 1582-1600.

Who governs the town, how many inns would there be for say 3,500 people? I also assume a temple or 2 and some additional shrines were added beyond those mentioned in the GtG to parallel the shipbuilding boom?

When I look at the map contours I am also thinking the town is built from the waterfront upward towards the bluffs with one or more “terraces” leading to “Uptown” might be located, were the well-to-do of Sklar lives. As an example, Nafpaktos, Greece (clip below) but you would need to imagine the 300m plateau rising in the distance filling most of the skyline at the rear. The buildings along the waterfront would be mostly shipwrights’ buildings like those shown below as well. Would there be a large barge rope or chain across the harbor entry possibly a small lighthouse there as well? If not a fortress type wall then some sort of seawall to stop pirates, at least later on from sailing right up to the town.

 

I also personally like the idea that there is an Invisible God presence in Sklyr and it has a Bishop, ideas from Heroquest Men of the Sea, Saint Morlian, Saint Siglinde, there would be a shrine to Saint Dormal (YGMV)

Also what source did this come from: "The poor folk of Sklar had seen better days.  Since the God-king's disappearance and the civil war in Heortland, there were none left to contract for additional ships, and so many ships simply sat is various states of construction.  The Red Admiral's arrival sparked interest, and the negotiations with the boatbuilders quick.  In a matter of an hour, the Red Admiral had transformed his pitiful flotilla of 5 old ships into a squadron with the addition of the already finished craft at Sklar, plus added the promise of additional ships."

Lastly, where would any lighthouse have been, possibly out on the point to the west of Sklar rather than on the 1000’ high bluff kilometers inland?

In Nochet, Galaaz the Shaper was shipwright, using old plans tiled upon his warehouse floor. Dormal said his prayers, raised his sail, and set out across the open sea on the first over-water voyage in over 400 years. Dormal's rites and ceremonies are used by all captains now, although other ship designs have been resurrected or rediscovered. (from Prosopaedia GofG)

(From an on-line article and seems familiar - Portus also contains inscriptions describing a guild of shipbuilders and a mosaic that once adorned the floor of a villa on an ancient road southeast of Rome, now on display in the Vatican Museum. The mosaic shows the facade of a building like the one at Portus with a ship in each bay.) https://www.livescience.com/16201-rome-ancient-shipyard.html

Comments appreciated and thanks everyone.

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Ancient Shipsheds

https://digitalcommons.trinity.edu/cgi/viewcontent.cgi?article=1059&context=infolit_usra

World History Encyclopedia - Mounichia Harbour (Illustration)

https://www.google.com/imgres?imgurl=https%3A%2F%2Fwww.worldhistory.org%2Fuploads%2Fimages%2F772.jpg&imgrefurl=https%3A%2F%2Fwww.worldhistory.org%2Fimage%2F772%2Fmounichia-harbour%2F&tbnid=nNy9dmL9frw86M&vet=12ahUKEwjirNaPzP78AhW0kIkEHQWLCEcQxiAoAnoECAAQGQ..i&docid=9FWhyY8kyEoT8M&w=2000&h=1407&itg=1&q=ancient%20shipbuilding%20port&ved=2ahUKEwjirNaPzP78AhW0kIkEHQWLCEcQxiAoAnoECAAQGQ

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2 hours ago, Erol of Backford said:

Where would the architects/master builder have come from? The library at Jelenkev possibly has training for architecture? About 1588 a Sklar planning department was set up to manage the sprawling tent town and work with the carpenter’s guild to manage Sklar’s development?

The Dormal project took off from Nochet, backed by Belintar and House Delaineo. one of the major six Enfranchised Houses of Nochet. 

https://wellofdaliath.chaosium.com/home/catalogue/websites/old-glorantha-com-news/esrolian-queens-list/

The source "text" was a mosaic floor in a storage hall. It probably had rather detailed depictions of shipyard facilities, too.

The boat builders would come from the Pelaskite tradition of Karse, hastily trained to fulfill Dormal's new requirements for Imperial Age ship types. It is unclear who would have overseen this project - quite possibly a kinsman of Jotisan of Karse as official for Belintar.

The fleet building was instituted a lot quicker. The Alatan encounters saw fleets of 40 or more ships each, in all likelihood from all three major ship-building sites, and the 1587 eastern expedition had a high count of new vessels, too. 1588 might have seen the completion of the facilities in the lull after producing the eastern expedition fleet.

 

2 hours ago, Erol of Backford said:

How many stalls/slips would be there, 30-40?

Martin Helsdon has done some number crunching both in his Armies and Enemies of Dragon Pass and his forthcoming book on sailing along Southern Genertela.

At its height, Belintar's fleet may have had 180 to 200 galleys (biremes and triremes), which means up to 36000 sailors. That's roughly the population of the Rightarm Isles, but rowers were recruited from all the human coastal areas of Choralinthor Bay, with probably equal amounts provided by Heortland and the Rightarm Isles and some larger number from coastal and riverine Esrolia. Sklar would have had between a quarter and a third of that naval strength nominally based here, but in reality there would be contingents and depots in Dosakayo and possibly Handra. 40 to 50 ship sheds sound realistic.

Kethaelan merchantmen had a lot smaller crews, but probably half as many sailors, too. The fidshing fleets may have had a similar number of sailors, on smaller vessels.

The crews would have included sailors from distant ports, hired as replacements or to bolster understrength crews. But then, Kethaelan sailors will have ended up sailing on foreign ships, too.

These numbers suggest that every fourth coastal adult may have been servied on navy ot merchant ships at some point in their lives.

 

2 hours ago, Erol of Backford said:

If you say less then please list the other major shipbuilding locations around the Bay and estimate how many ships, not rafts/barges or small costal fishing boats are being built there recalling this town is noted for its shipbuilding moreso than anything else? Sure Nochet would have some capacity (6 triremes are shown on Diros Island being built on the Nochet city map) but it’s far from the resources whereas Sklar has them near at hand. (in my Glotantha)

The other major naval yards would have been Nochet and Seapolis. The City of Wonders would have had depots and ship sheds, too. Rhigos and Leskos would have provided for some local galleys.

Timber transport to any of these yards would need to cross the Mirrorsea Bay, and rafting on a tidal basin doesn't sound that feasible, which means there would have been merchantman tubs carrying timber across the Bay to Sklar and Seapolis. IMG most naval lumber for Sklar would have been sourced at the upper Marzeel forests via Karse, and Seapolis would have sourced its timber from Caladraland or western Esrolia via Rhigos.

 

2 hours ago, Erol of Backford said:

Jaja wrote in another thread: Most of the fleet construction occurs in one of three places around the Mirrorsea:  Seapolis in the Right Arm Isles, Sklar in Heortland, and Diros Island by Nochet - Diros Island is dedicated to the God of Boats and sits just southeast of the city proper.  No one lives on Diros Island, but hordes of laborers shuttle to and from by small boats daily.

How many ships, war or transport would be under construction there at this time. The seas are open and orders have been pouring in since the early 1580’s as it seems the Holy Country lost a battle to Alatan in 1582 and to the Kralori in 1587 and so any lost ships plus new ones would be under construction.

Dormal's journey accounts for another few dozen ships that need replacement.

I don't think that Kethaelan ships would have used the modular build of the Egyptian fleet that could be taken apart and transpoted overland from the Red Sea to the Nile Delta and on one Mitanni campaign from the Levanitne Mediterranean to the Euphrates. Such a modular approach might have made partial replacements of damaged sections of the hull possible, but without that, bore worms would keep a ship's life expectancy rather short. It is possible that certain sanctified elements of vessels that are beyond repair are moved to a new hull which then inherits the ship's cobold and the crew wyter. A quarter of the regular strength might be under construction at any time.

 

2 hours ago, Erol of Backford said:

Another thing to note is that since the Syphon flows upstream timber for ships being constructed in Skyar would need to be either rolled down the cliffs to the east as in northern Wisconsin in days of old or sent down the Solthi River? Would a small canal have been cut to tie the Solthi River to the bay Sklar resides to ease the trouble of floating the timber there out into the bay?

The Solthi estuary may have seen the end point of timber rafts down the Solthi, possibly with processing into planks before transporting the lumber to the ship sheds overland. Otherwise I expect liumber to be loaded on merchantman tubs at Karse and sailed into the bay of Sklar. Artificial canals in the tidal zone will sand up in record time.

 

2 hours ago, Erol of Backford said:

As to population, a small-town rates at 500-5900 on the AAA key and so this could actually be a booming town comparatively to many others in the Heortland especially with the rush of new shipbuilding orders, I assume the population doubled or tripled from 1582-1600.

Martin Helsdon assumes that the naval yard at SKlar will see seasonal activity only, probably doubling the population during those seasons.

 

2 hours ago, Erol of Backford said:

Who governs the town, how many inns would there be for say 3,500 people? I also assume a temple or 2 and some additional shrines were added beyond those mentioned in the GtG to parallel the shipbuilding boom?

Sklar would have to cater for thousands much of the year, be it yard workers, navy rowers and marines, or visiting merchantman sailors. And of course for the resident service industry and fisherfolk. Prostitudes and entertainers (full time and part time), chandlers, granary personnel...

How many guests can be served by an inn? If 40 is an average number, then you'd need a dozen or three dozen such establishment at times with high demand. 

 

2 hours ago, Erol of Backford said:

When I look at the map contours I am also thinking the town is built from the waterfront upward towards the bluffs with one or more “terraces” leading to “Uptown” might be located, were the well-to-do of Sklar lives. As an example, Nafpaktos, Greece (clip below) but you would need to imagine the 300m plateau rising in the distance filling most of the skyline at the rear. The buildings along the waterfront would be mostly shipwrights’ buildings like those shown below as well. Would there be a large barge rope or chain across the harbor entry possibly a small lighthouse there as well? If not a fortress type wall then some sort of seawall to stop pirates, at least later on from sailing right up to the town.

At the time the naval facilites were constructed, the defense doctrine may have been that the Mirrorsea would never be lost, and the seaward defenses would be handled by the ships and crews in the harbor. The wolf pirate presence starts around 1605 and may have led to ome fortification efforts.

The naval yards would occupy quite a bit of hinterland behjind the boar sheds, too. No idea whether some or a majority of the boat sheds would be subterranean like the Egyptian ones on the Red Sea, hewn into a coastal cliff of up to 40 meters.

 

2 hours ago, Erol of Backford said:

 

Lastly, where would any lighthouse have been, possibly out on the point to the west of Sklar rather than on the 1000’ high bluff kilometers inland?

Signal fires on both capes of the bay might be possible, with another one on the cliffside, maybe 50 meters above the beaches of Sklar. Boat sheds wouldl have had their own lanterns.

The edge of the main cliff may have signal fires to convey warnings along the bay, but not as regular navigational aids IMO.

 

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Telling how it is excessive verbis

 

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Looking forward to Jaja's new work!

15 minutes ago, Joerg said:

No idea whether some or a majority of the boat sheds would be subterranean like the Egyptian ones on the Red Sea, hewn into a coastal cliff of up to 40 meters.

Interesting thought that some of the boat sheds would be carved into the cliff face.

From the Well: 8. Valinalda (1585 to 1610). Called the Rich. Born 1560 to House Delainaeo. Niece of Valinyr, Valinalda presided over the growth of Nochet into the largest city in Glorantha. Strongly supported the Issaries and Dormal cults, welcomed Sartarite refugees. Killed by an evil spirit invoked during a ceremony.

So Queen Valinalda will be a major player in any campaign running from 1600.

Thanks very much Mr. B!

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5 hours ago, Erol of Backford said:

From 1580-1600 could a sizable shipwright’s campus been built there? I’d say yes due to demand and the potential assistance of various magics as it is in a fantasy world setting? Would it have been similar to Ostia Antica but on a smaller scale?

Yes, it was patronized by Belintar and was one of the three shipbuilding sites (Diros Island by Nochet being one, and I think Seapolis or the like in the Right Arm Isles).

2 hours ago, Joerg said:

Otherwise I expect liumber to be loaded on merchantman tubs at Karse and sailed into the bay of Sklar. Artificial canals in the tidal zone will sand up in record time.

Sounds reasonable.

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A non-canonical excerpt from my JC book in progress:

The city nestles against the cliffs of the plateau fronted by a long broad beach which shelves gradually into the water. The trade harbor is sheltered but small, with shrines to loud-thundering Orlanth, who may be asked for fair winds, and the fisher brothers Pelaskos and Poverri.

Sklar’s wide beach, named the Fleet for the number of vessels frequently hauled up on the white sand or moored close-to in the water, is used for the construction of ships, with stone-built and tile-roofed narrow shipsheds stretching along its curve, capable of housing thirty or more biremes and triremes, and even larger warships. The ships are built out on the sand or upon the stone slipways. In shipbuilding, its facilities are second only to Diros Island.

The site was seized by the Lunars, but most of the ships, even half-crewed, evaded capture, and those only part-built were set afire. The Pelorians had hoped to use the shipyard to make a fleet of their own, but their ambitions came to naught.

In the wetter climate of this coast at times there is little to be gained in dragging a ship out of the water to dry out, only to leave its timbers exposed to the elements. Keeping the ships undercover when not in use hinders them rotting. Most shipsheds are roofed in pairs or fours with sufficient ventilation to dry out the vessels within. Slipways of laid stone slabs lead over the sand to the sea.

Often Sklar, entire, is simply called Fleet, such is the importance of its shipyard. There is also room for the substantial number of fishing boats, and a Sea Temple to cater to the crews. The shipwrights and crews mostly worship Dormal and Diros, and most of the oarsmen are Rightarm Islanders, who often camp in tents on the beach. The deck crews, who handle the sails, are almost all Orlanthi, recruited from the fisher families of Sklar, or even from young men and women down from the plateau seeking adventure.

Work-in-progress by Mark Smylie: ship being built at the beach of Sklar.

sklar ship.png

Edited by M Helsdon
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17 hours ago, jajagappa said:

Diros Island by Nochet

On Diros, only a few ships, likely stylized as shipbuilding area... Seapolis seems to have a drydock but can't tell. Likely any shipbuilding is done under roof or along beaches east-west of there?

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11 hours ago, M Helsdon said:

stone-built and tile-roofed narrow shipsheds stretching along its curve, capable of housing thirty or more biremes and triremes, and even larger warships

So the Roman sheds fit nicely, glad I wasn't far off the mark.

11 hours ago, M Helsdon said:

its facilities are second only to Diros Island

Diros only has a few triremes shown on Jaja's map, above, diagrammatically shown rather than real numbers but still not near the number at Sklar, a much better place for shipbuilding i would say as its in the Heortland.

11 hours ago, M Helsdon said:

Diros

Will need to research them a bit.

11 hours ago, M Helsdon said:

The deck crews, who handle the sails, are almost all Orlanthi, recruited from the fisher families of Sklar, or even from young men and women down from the plateau seeking adventure.

I read somewhere that about 1 in 3 Orlanthi along the coast were fishermen and were crewmen.

I totally love the minitour! Makes me think we should have one as a PC... anyone done that? Do they have any more trouble in a Pub than a troll would?

image.png.15f135f1d1283e18b8928c635d36ba54.png Great stuff, thank you all. 

12 hours ago, M Helsdon said:

JC book in progress

Tell me more!? What is JC? 

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18 minutes ago, Erol of Backford said:

On Diros, only a few ships, likely stylized as shipbuilding area...

I wasn't focused on detailing it. 🙂 

The yellow section is docks. The majority of the island is where the craftsmen set up their tents.  They live in the city itself and boat over by day.

The "ships" are likely to be covered dry-docks.  Nochet is much drier than Sklar though.  (Most Esrolia is in something of a rain shadow - Heortland is not.)

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27 minutes ago, Erol of Backford said:

On Diros, only a few ships, likely stylized as shipbuilding area... Seapolis seems to have a drydock but can't tell. Likely any shipbuilding is done under roof or along beaches east-west of there?

Beaches will be the most likely shipbuilding sites, sometimes on a slipway, but shipsheds are too 'tight' to be used as they are designed for storage. Ships are built on level beaches above the high tide mark, and slid into the water on rollers, on a wooden or stone slipway.

The map of Seapolis looks to be an unofficial one from Tradetalk - and whilst there's an official Seapolis scenario book on its way I haven't seen it, or its map. A dry dock seems unlikely, especially there....

Diros Isle has a huge amount of space for shipbuilding. It is a convenient site with a ready workforce in the largest city in the world, and close to rivers useful in moving timber from inland forests. Sklar has access to timber, but perhaps not quite as conveniently; much of Heortland's forest is long gone, whereas Diros can get timber from very extensive forests to the west, and southwest. Shipbuilding devours a huge amount of timber - I've calculated how many trees a trireme requires, and it is frightening. Diros is also where modern shipbuilding began with Dormal, so it is the major site, and in addition to shipbuilding will maintain and perform repairs on the huge numbers of merchant ships coming to Nochet from all around the Homeward Ocean. In comparison, Sklar perhaps has less mercantile work.

The best known real world ship sheds are Greek, the main site being Piraeus. They give us an idea of the size of the ships they held, important for the reconstruction of triremes. Several of your ship shed pictures are by a Greek artist/archaeologist who has been involved with the long running excavations at Piraeus - I've exchanged a few messages with him.

Ship sheds were (and are in Glorantha) intended to hold a ship securely outside the sailing season, so that it carefully dries out with good ventilation - something you won't get in a cliff cave. 

27 minutes ago, Erol of Backford said:

Tell me more!? What is JC? 

The Jonstown Compendium. My ships book is currently 382 pages....

Edited by M Helsdon
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24 minutes ago, Erol of Backford said:

What is JC? 

Jonstown Compendium.  Chaosium's program for self-publishing/selling RQG content on DrivethruRPG. 

Jonstown Compendium on DTRPG

It's where you can find my Edge of Empire work on Imther or Martin's Armies and Enemies of Dragon Pass, the definitive work for warfare and military units in central Genertela.  (And lot's more great content!)

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Here's the outline sketch of a trireme being launched by Mark Smylie (it will be a full-pager). This is intended to be at Sklar, with the ship being hauled into the water at high tide on rollers along a track of supporting timbers. The ship is both being pulled into the water and restrained, as launching and beaching a ship as large as a trireme is always tricky. Shores are lying nearby, ready to be used to prop her up if necessary. She's sliding quite quickly into the water.

Note that the masts haven't yet been raised and set in the mast steps, to keep the ship's center of gravity as low as possible.

Ducks and merfolk watch the launch.

Another picture Mark is doing for me shows sails being manufactured at Sklar - the individual panels woven on looms, and then being stitched together.

Building and outfitting a galley like a trireme is a massive undertaking, of carpenters, redsmiths, weavers, painters, and all the crafts and support those trades need.

So far as I'm aware, only one definite ancient shipbuilding site has been identified and excavated - at Marseille - and features here are based on that. There would have been countless other sites, but they are lost (drowned, built over, etc.), or not yet identified.

ship launch 2.png

Edited by M Helsdon
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1 hour ago, M Helsdon said:

Several of your ship shed pictures are by a Greek artist/archaeologist who has been involved with the long running excavations at Piraeus - I've exchanged a few messages with him.

That's really cool. Nothing better than seeing history besides talking to people who made it or researched/uncovered it.

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14 minutes ago, Erol of Backford said:

That's really cool. Nothing better than seeing history besides talking to people who made it or researched/uncovered it.

Here's Yannis Nakas' drawing of the Main Harbour of Delos around the beginning of the 1st century BCE. Whilst the architecture isn't quite right perhaps for southern Genertela, it depicts the sort of harbor facilities you might find in the Mirrorsea.

92216721_2541387562801512_8965846626715303936_n.jpg

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Which building might be where the Invisible God Temple is located?

I realize is not canon for one to be in Sklar but I am hedging my bets that Gwydion was Bishop there and so there must be a temple.

It also looks like the town is more like 3,500 swelling up to 5,000 in heavy building season? Again, questions are for a time of 1600-1605.

I am also thinking the beach continues to the right and there are several more boat construction spaces and boat houses there?

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22 minutes ago, Erol of Backford said:

It also looks like the town is more like 3,500 swelling up to 5,000 in heavy building season? Again, questions are for a time of 1600-1605.

I am also thinking the beach continues to the right and there are several more boat construction spaces and boat houses there?

My non-canonical assumption is that during the building season there's a migrant workforce that arrives to supplement the local guilds, including red smiths from Smithstone. and perhaps painters from Karse or Nochet, plus rowers from the islands and sailors from nearby settlements.

I believe the beach sweeps along the northern coast of the bay. I'm not sure what you mean by 'to the right' as I am unaware of any map of Sklar. I believe it is a relatively small place.

Edited by M Helsdon
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1 hour ago, Erol of Backford said:

I realize is not canon for one to be in Sklar but I am hedging my bets that Gwydion was Bishop there and so there must be a temple.

It also looks like the town is more like 3,500 swelling up to 5,000 in heavy building season? Again, questions are for a time of 1600-1605.

Sklar is 3000 in 1621.  It's coastal town on a mild bay, so not a place that will have any significant changes over the seasons (particularly not in that timeframe when Belintar is in power). 

As the focal point of Sklar is Belintar's shipbuilding, the laborers will mostly be drawn from the local fisherfolk (i.e. they worship Dormal, Diros, Ernalda, etc. and need a local priest or godtalker for those shrines). The easiest places to draw additional labor, if needed, will be from Karse and to a lesser extent Jansholm (i.e. Orlanthi).

Would Belintar or more particularly the Heortland Governor, Orngerin, place someone there to oversee the fleet construction. I think that's likely, and both favor the Esvulari. So, one talar (with household) to oversee things and one zzaburi and apply relevant magic/blessings of the Invisible God to the ships seems reasonable to expect (up until 1616).  If that zzaburi is Gwydion for you, then go with it. I don't expect that will be documented at any point in the near future.

Does the zzaburi need a temple, though? Probably not. These are Aeolians after all, and working largely to provide blessings on to the ships. I'd expect open air worship ceremonies conducted near the ship sheds (or even from a designated boat/barge floating upon the water with congregants gathering on the beach). 

The zzaburi likely shares the home of the talar so that he/she can also perform necessary ceremonies/blessings on the talar as required.

Edited by jajagappa
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7 hours ago, M Helsdon said:

I believe the beach sweeps along the northern coast of the bay. I'm not sure what you mean by 'to the right' as I am unaware of any map of Sklar. I believe it is a relatively small place.

To the right in the sketch, down the beach, sorry I wasn't clear. I was assuming Sklar was similar to Delos, I have no idea what Sklar's map is like...

image.png.f5e2210d28d624bb5f20ade3637f4345.png

6 hours ago, jajagappa said:

If that zzaburi is Gwydion for you, then go with it. I don't expect that will be documented at any point in the near future.

It will work.

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