Jump to content

Teleport Dilemma


ragr

Recommended Posts

According to the letter of the rules it would be possible to cast the Teleport spell (pg 100 BRP) on an opponent sending them 1km up into the sky and causing a fatal fall. On a SIZ 12 opponent this would require 4 pps. Casting a 2d6 Blast spell would probably not be fatal but would cost 6 pps.

This is clearly not in the spirit of the rules unless I've missed something.

Any suggestions, revelations and guru-like pronouncements gratefully received.

Ragr

Link to comment
Share on other sites

Since the Teleport spell transports the victim to "another place", I would rule

that this means that the victim has to materialize on solid ground, and not in

midair. This would leave a teleportation of the victim into something solid as

the only real combat use of the spell, and I think the rules for this are good

enough (3 power points per level, POW resistance roll and Luck roll).

"Mind like parachute, function only when open."

(Charlie Chan)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...