Trifletraxor Posted December 5, 2011 Share Posted December 5, 2011 Magic pervades many worlds of the Basic Roleplaying game system, for in the game every adventurer - every character - has the capacity to manipulate invisible powers. Though the beliefs of the user shape his or her approach to magic, all magic works by certain principles which stem from the life force of the user. Life force flows in natural currents throughout the uni*verse. Its different forms and shapes are determined by perception. This book explains the mechanics of three independent magic systems (spirit magic, divine magic and wizardry) and details ritual magic, a system common to shamans, priests and wizards. • Spirit Magic considers the shaman, the natural energy currents of the world, and how to communicate with the spirits which live close to it. The ability to draw magical energies from within oneself is learned through contact with personal spirits. • Divine Magic users believe in the existence of great powers, personalities, and archetypes which dominate the world. Through the agency of an entity, energies are drawn from the god plane and placed in the hands of priests and priestesses. • Wizardry deals with greater and lesser mages, mortals complete in themselves who recognize only the impersonality of the universe, its immutable laws, and its exploitable qualities. They manipulate energies from many sources. • Ritual Magic is common to the three perspectives from which derive spirit, divine, and wizardly magic. These formal procedures are the skills of Ceremony, Enchant, and Summon, and each uses ritualized motion, invocation, and expenditure of power points to achieve special effects. Each of the three approaches to magic features ritual spells which must be used in conjunction with ritual procedures. By Greg Stafford, Steve Perrin, Raymond Turney, and Charlie Krank. 72 pages. Published by Chaosium October 2011. Quote Ef plest master, this mighty fine grub! 116/420. High Priest. Link to comment Share on other sites More sharing options...
Colin Chapman Posted December 6, 2011 Share Posted December 6, 2011 Do we know if the known errata is being incorporated in the print release or not? Colin Quote Creator of Radioactive Ape Designs, award-nominated publisher of Atomic Highway and other fine RPG publications! Link to comment Share on other sites More sharing options...
Agentorange Posted December 6, 2011 Share Posted December 6, 2011 Do we know if the known errata is being incorporated in the print release or not? Colin There is a long and, ah, frank discussion of the BRP magic book here: http://basicroleplaying.com/showthread.php/2320-BRP-Magic errata of one sort of another feature in this discussion ps, you wrote the Hollow Earth RPG ? I must admit I keep looking at that and thinking about buying it..... Quote Link to comment Share on other sites More sharing options...
Thalaba Posted December 6, 2011 Share Posted December 6, 2011 ps, you wrote the Hollow Earth RPG ? I must admit I keep looking at that and thinking about buying it..... I got it and thought it was very well done. And if you ever seriously think you'd run it, I've got another book to reco you - a factual history of the belief in a hollow earth - which is full of strange cult-type organizations whose leaders believed in that sort of thing. Quote "Tell me what you found, not what you lost" Mesopotamian proverb __________________________________ Link to comment Share on other sites More sharing options...
Agentorange Posted December 8, 2011 Share Posted December 8, 2011 I suspect I'd buy it....read it lots and never get around to playing it I think I might actually have the book you mention. There's some completely bonkers theories and people in it if memory serves. Quote Link to comment Share on other sites More sharing options...
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