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Means of comparing the various d100 systems for someone new to the d100 systems?


Ram

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What comparison lines should be in such a chart?

Skills - Base 0% or STAT+STAT?

Number of skills?

Base Design style - S&S, High Fantasy, Planetary Romance, Pulp

Period (if relevant)

HP Pool vs. Hit Locations?

Good question. I think those, plus easy stuff like publisher, print details (size, SRP), OGL or Closed, etc.

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I'm working on what's turned into a rather long-term project of coming up with my own BRP/d100 version, by reading through various options out there and making choices. Just to add a few to your list, you might want to add to a comparison chart some of the following:

- Do characteristics affect skills?

- How are hit points calculated?

- Are weapon skills grouped into classes?

- By how much are skills advanced?

- Are difficulty levels used for skill resolution?

- Are skill rolls required for casting spells?

- Are weapons and shields broken or worn out?

- How do shields and Dodge work?

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I'm working on what's turned into a rather long-term project of coming up with my own BRP/d100 version, by reading through various options out there and making choices. Just to add a few to your list, you might want to add to a comparison chart some of the following:

- Do characteristics affect skills?

- How are hit points calculated?

- Are weapon skills grouped into classes?

- By how much are skills advanced?

- Are difficulty levels used for skill resolution?

- Are skill rolls required for casting spells?

- Are weapons and shields broken or worn out?

- How do shields and Dodge work?

These are the kinds of things to note.

Earlier in this thread there are the following things noted as differences...(some of which have been listed, but I quote it for simplifying the thread to this point.)

The good news is that many of these BRP variations are free and available for download from this very site. You can get the Mongoose RuneQuest (1) SRD, GORE, BRP Quick-Start Edition, and the Renaissance SRD either in the download section or from discussion thread links. Variations among them include things like whether they use a total Hits pool or break it up by body part, whether they use Strike Ranks during combat, whether they use EDU and SAN.

Some authors of d100 systems like the Resistance Table, others dislike

it an prefer another game mechanic. For example, lifting an object could

also be handled by the Encumbrance rules on page 180 of BRP. The use

of the Resistance Table or of an alternative game mechanic is one of the

typical differences between various d100 systems.

However, nothing prevents you from using the Resistance table in your OpenQuest game.

It is really a matter of taste, both methods (specialised skills and the resistance table) have their pros and cons.

Two other typical differences are the use of total hit points or location hit points

and the use of skill category bonuses (none, based upon one characteristic, ba-

sed upon two characteristics).

They can still be used for all situations which are not covered by a specific skill

or as a kind of "saving throws" in difficult situations.

I was wondering about the deadliness of GORE compared to BRP? There are noticable differences in damage bonuses, as BRP just uses multiples of D6, while GORE uses D6, D8, D10, etc. And the damage some weapons do is different, such as 9mm guns do D10 damage in GORE as opposed to D8 in BRP. Has anyone played both and noticed a difference, or none, in the deadliness of either toward PCs?

I would add handling of the interaction of movement and intiative. I would also expand the "weapon skill into classes" into a general description of the grouping of skills and their impact or allow for a couple of different branches on this theme. (I seem to recall one of the systems I looked at grouped skills differently than one of the others and I don't think it was related to classes.)

Thanks,

Ram

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