d_ns Posted February 26, 2012 Share Posted February 26, 2012 I'm honestly surprised they gave it a straight dice plus mods damage, when they already have the 'stun' keyword in place for things like tasers and shock whips. Why not just let it be that you roll the damage, subtract armor, and make the target roll a simple resistance with his head (or other location) hitpoints versus the damage? Joe average is going to have what, a 35% chance to avoid being K.O. in one. Make it really cinematic and halve his chances if it's from ambush. Either way, I'd think it makes sense for anyone who is knocked out with non-lethal damage to wake up with one point of real damage per ten points of non-lethal they took to get them out, in bruises and concussions and the like. Quote Link to comment Share on other sites More sharing options...
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