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Posted

I want to make sure that we are doing spirit combat correctly.  Currently my chara is fighting with 2 broadswords.  one is enchanted iron and the other is standard but enhanced with rune spell truesword.  So i have the ability to do damage with both. I also have a fairly decent spirit combat skill.  With my stats and boosting spells I can swing multiple times a round with the swords. So here are my questions:

When I swing a sword the rule on page 369 says the attack is resolved normally but opposed by the spirit's Spirit combat skill.  Is the opposing roll like a dodge or parry?  If so is it DM choice?  Dodge actually makes the most sense to me.

After making all my swings, at SR 12 the actual spirit combat is still engaged. so then I have a change to damage the spirit again, right?  My DM already thinks I'm overpowered, and having way more times to kill the spirit is not going to make him happy.  It seems very one-sided.  we're still new to system, do spirits typically have many spirit points?

With spirit combat, what constitutes a tie?  Last time we played, if two normal "hits" it was a tie even if the rolls were 25 (50 being a success) and 70( with 85 being a success) so no damage either way?  Do you have to roll a better success based on simply Crit, Spec, Normal, Miss categories?

Any other insights will also be appreciated. Thanks

SR

Posted

As I read it you don't get an extra chance to hit the spirit, instead your sword skill is used in pace of your spirit combat skill.  Most Adventurers' weapon skill is higher than their spirit combat skill, so this is an advantage.

Spirits come in a great variety of POWers.  See the Spirit Rarity table on page 375 of RQG, also the Spirits section of the Bestiary.

I think you have it right on ties.  A Crit beats a Specisl beats  simple Success.

Posted (edited)
17 hours ago, Thac0Redeye said:

I want to make sure that we are doing spirit combat correctly.  Currently my chara is fighting with 2 broadswords.  one is enchanted iron and the other is standard but enhanced with rune spell truesword.  So i have the ability to do damage with both. I also have a fairly decent spirit combat skill.  With my stats and boosting spells I can swing multiple times a round with the swords. So here are my questions:

When I swing a sword the rule on page 369 says the attack is resolved normally but opposed by the spirit's Spirit combat skill.  Is the opposing roll like a dodge or parry?  If so is it DM choice?  Dodge actually makes the most sense to me.

It's all spirit combat, and as such it uses the spirit combat results, with only the magic part of the weapon damage removing the spirit's magic points. See Spirit combat in the Q&A for more help

17 hours ago, Thac0Redeye said:

After making all my swings, at SR 12 the actual spirit combat is still engaged.

Your swings are part of the spirit combat. 

17 hours ago, Thac0Redeye said:

so then I have a change to damage the spirit again, right? 

No. Your weapon attacks are spirit combat. You don't get another attack using your spirit combat skill.

17 hours ago, Thac0Redeye said:

My DM already thinks I'm overpowered, and having way more times to kill the spirit is not going to make him happy.  It seems very one-sided.  we're still new to system, do spirits typically have many spirit points?

With two weapons, you can attack twice as long as you have enough strike ranks (per RQG 224). The same applies in spirit combat.

17 hours ago, Thac0Redeye said:

With spirit combat, what constitutes a tie?  Last time we played, if two normal "hits" it was a tie even if the rolls were 25 (50 being a success) and 70( with 85 being a success) so no damage either way?  Do you have to roll a better success based on simply Crit, Spec, Normal, Miss categories?

You weapon rolls are opposed by the spirit's spirit combat. 

See the spirit combat results table here. Nothing is resolved if both sides special, succeed or fail, but criticals or fumbles have separate results.

17 hours ago, Thac0Redeye said:

Any other insights will also be appreciated. Thanks

SR

You're in big trouble if there's more than one spirit, or in normal melee and have a spirit opponent too. See the examples in the Q&A.

Edited by Scotty
Apologies, I used split attacks instead of dual wielding - corrected
  • Like 3
Posted

Is it possible to attack twice with each weapon within 12 strike ranks ?

My understanding was that :

  • when you split your attack skill, the second attack is3 SR after the first one,
  • When dual wielding, your first attack with the second weapon occurs (second weapon SR) SRs after the first weapon attacks.

So, basically :

  • first attack with main hand occurs at SR1 (first weapon SR) ;
  • Second attack with main hand at SR1+3 ;
  • First attack with second hand occurs at SR1+3+SR2 ;
  • Second attack with second hand occurs at SR1+SR2+6.

My understanding is that you need SR 3 to attack twice with both weapons...

  • Helpful 1
Posted
1 hour ago, Mugen said:

when you split your attack skill, the second attack is3 SR after the first one

When you split your attack from a base skill over 100%, your second attacks happens on twice the weapon SR (core rules page 202), so If your SR is 5, then the second attack would be at 10. This applies similarily to dual wielding weapons, so yes, if you happened to have two weapons with an SR of 3 (SIZ 15+ DEX 19+ wielding twin broadswords) you could attack at SR 3 (main) 6 (off hand) 9 (main) 12 (off hand).

  • Helpful 1
Posted
2 hours ago, Jens said:

(...) your second attacks happens on twice the weapon SR (core rules page 202), (...)

I thought it was a fixed +3 SR for split attacks.

Not sure if I'd split attacks in RQG if my skill was > 100%, though.

Posted
8 hours ago, Mugen said:

Not sure if I'd split attacks in RQG if my skill was > 100%, though.

With RQG, it is worth only when your opponent is below 100%, and even then, it might be more interesting to use the above 100% value to reduce your opponent's parry.

If fighting 2 (or more) opponents with combat score below 100% and your score is around 200% (or more), it can be worth it because you can quite easily remove 2 opponents per round.

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