silent_bob Posted August 9, 2012 Share Posted August 9, 2012 I don't have RQ6. But I'm very interested to know what you mean by "special effect system". Now, since it is of topic, we may carry on this discussion with private message if you do agree. We should move the discussion over to the RuneQuest thread. Quote Link to comment Share on other sites More sharing options...
Gollum Posted August 9, 2012 Share Posted August 9, 2012 We should move the discussion over to the RuneQuest thread. Very good idea. Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted August 9, 2012 Share Posted August 9, 2012 Since we are talking about applying it to BRP it would still be a BRP thread-just not this one. Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
Gollum Posted August 10, 2012 Share Posted August 10, 2012 Since we are talking about applying it to BRP it would still be a BRP thread-just not this one. Yes. This is often often the problem when one cut out a vast subject into different parts. Some questions fall inevitably between two or more parts... Quote Link to comment Share on other sites More sharing options...
Philotomy Posted September 5, 2012 Author Share Posted September 5, 2012 Need to look at how RQIII handled it as it was a option in that and I can't recall the rule at present... Just for completeness, here's how RQ3 handles it: The PC attempting knockback acts at his standard SR (as if using a fist attack). Compare the PC's STR+SIZ vs the SIZ+DEX of the target. Success indicates the target is knocked back as if the PC's STR+SIZ were weapon damage, minus the SIZ of the target, as for standard knockback. On a special success, the target's SIZ is *NOT* subtracted. On a critical success, the target loses any weapon he's holding (that isn't strapped on). On a failed intentional knockback attempt, the PC makes a DEXx5 roll or falls. If he *doesn't* fall, he (not his target) is knocked back as if the target's SIZ+STR were damage vs the PC's SIZ. If the failed attempt was a fumble, the PC suffers the penalties for a natural weapon fumble and the normal results of a failed knockback. If the target of a knockback is surprised by the intentional knockback attempt, the target does not use his DEX when resisting the knockback. If the knockback attempt comes at the end of straight-line movement towards the target, the attacker making the attempt adds 1 point to his STR+SIZ for every SR of movement before hitting the target. Other modifiers to the intentional knockback attempt are as per a standard attack. So instead of an attack roll, it's a resistance table check. At first I wasn't sure about this, but the more I think about it, the more I like it. It would be a very effective technique for big creatures (e.g. trolls, giants) -- especially if there are convenient immovable objects to knock their enemies into. Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted September 5, 2012 Share Posted September 5, 2012 Yes, it is good for big creatures, and in more ways than one. Addibng SIZ into the mix also ensures that a man isn't going to be able to knock around a bear, or dragon. Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
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