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BRP on Foundry - Question about Superpowers and Mutations


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Posted

I have been experimenting with the BRP Foundry System made by Dangermouse (it's excellent btw), and am going to run a post-apocalyptic/Fallout style game. I thought I could use Superpowers or Mutations as 'Perks'. However I'm running into issues and don't see changes on the character sheet when adding superpowers or mutations.

Here is what I tried (using extra HP as an example):

  1. I installed the UGE Compendium module and imported the Powers, Superpowers, and Mutations; making sure I ticked the 'retain document ids' checkbox.
  2. Made sure Superpowers and Mutations were enabled in the BRP system settings.
  3. I created an actor and set their base stats to 12 so it has a base HP of 12.
  4. Added the Superpower from the imported Powers folder.
  5. Added the Extra HP superpower to the actor.
  6. Clicked the little padlock to get out of edit mode.

I can see the Super tab, with Extra HP there, but there has been no change to the HP on the character sheet:
image.png.ab80475627a4cb4a5b17de00bcba3663.png

I'm assuming that either, I'm doing something wrong or, Superpowers haven't been fully implemented yet and I need to make some manual changes.

Is there something different I should be doing to activate the power, or an override that let's me add extra hit points to this actor only?

Thanks,
Grev

The sacred sentence of science: "I might be wrong: let's find out." - David Brin

My Blog: http://grevsspace.wordpress.com/

Posted

Hi

 

At the moment superpowers, mutations etc don't actually do anything in an automated sense - they are effectively just labels and you'd need to manually adjust HP, PP using the relevant "Bonus" entry on the "CHAR" tab.
image.png.169ff59361b486b08c3474d7007dd8f0.png
Because of the variety of impacts etc I've been loathe to build out the data model or hard code all the powers etc.  When (if) I get round to putting Active Effects in place then I may be able to do something more - but it's an area I've not even looked in to yet.

Sorry

Simon

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