rust Posted February 1, 2008 Share Posted February 1, 2008 The setting I am currently working on is a colony on water world in the "Ho- norverse" of David Weber's books. The biosphere of this planet has been destroyed by a "nearby" supernova ex- plosion, and the colonists are now re-building a viable biosphere by introdu- cing various marine creatures, for example (non-intelligent) dolphins, wrilla- bees (from the Ringworld RPG), whale sharks and so on. I am still looking for other interesting and unusual sea life of the kind prudent colonists might want to have on their world (= no "monsters"), and perhaps one of you could give me a hint where to search ? Of course I am also very interested in science fiction marine technology of al- most any kind. Currently I am using GURPS material (GURPS Vehicles etc.) to design the infrastructure, vehicles and equipment of the colonists as well as the "space infrastructure" which connects them with the known universe, but I would appreciate any information about other potential sources for the de- velopment of the setting. Well, and if there is anything else you would recommend for a setting of that kind, please just let me know. Thank You ! Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
juhanfg Posted February 1, 2008 Share Posted February 1, 2008 The biosphere of this planet has been destroyed by a "nearby" supernova ex- plosion... Although the idea is nice, a nearby supernova would most probably destroy the planet as well, or remove the atmosphere, evaporate the water... J Quote Link to comment Share on other sites More sharing options...
rust Posted February 1, 2008 Author Share Posted February 1, 2008 Yes of course - but "nearby" in this case means about 50 light years, and the astronomer I asked was quite convinced that in this case the radiation would kill of the plankton (and with it almost all life forms except those in the deep sea trenches with their own food supply from chemosynthesis in- stead of photosynthesis), but would not really damage the planet itself. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
juhanfg Posted February 1, 2008 Share Posted February 1, 2008 Yes of course - but "nearby" in this case means about 50 light years, and the astronomer I asked was quite convinced that in this case the radiation would kill of the plankton (and with it almost all life forms except those in the deep sea trenches with their own food supply from chemosynthesis in- stead of photosynthesis), but would not really damage the planet itself. I guess I would have to check, but to be honest it doesn't really matter that much, if it's not 50 you can make 100 or 500... You can also find some other local problem (in the planet) to kill out all life (volcanic activity, meteorite collision). It's just that a supernova is quite a drastic measure just to eliminate a few carbon units. But in any case, it's your setting so it's up to you. Quote Link to comment Share on other sites More sharing options...
rust Posted February 1, 2008 Author Share Posted February 1, 2008 Well, I decided to use the supernova because it has the added advantage that it provides me with an "empty quarter" in space, a region where the colonists have no immediate rivals, and where they can discover relics of spacefaring cultures destroyed by the supernova. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
drohem Posted February 1, 2008 Share Posted February 1, 2008 Well, they'll have to re-introduce plankton, as mentioned. Also, coral is very important to the marine life chain. Quote BRP Ze 32/420 Link to comment Share on other sites More sharing options...
rust Posted February 1, 2008 Author Share Posted February 1, 2008 Yes, it took my colonists almost thirty years to rebuild the plankton-fish-food- chain, and they have just started (after fifty years) to reintroduce some co- ral reefs - and now they are looking for some more interesting creatures, be- sides the few dolphins, dugongs, whale sharks and wrillabees they already ha- ve. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
drohem Posted February 1, 2008 Share Posted February 1, 2008 Ok, so I assume then that they have re-introduced shellfish then. What about cephalopods? Squid, octopi, cuttlefish, etc. What about sea turtles? Quote BRP Ze 32/420 Link to comment Share on other sites More sharing options...
rust Posted February 1, 2008 Author Share Posted February 1, 2008 Cephalopodes were no problem, but sea turtles gave and give me some head- ache, as they need beaches to lay their eggs, and Pharos IV is a pure water world without any land (and therefore beaches) at all. I have a similar problem with sea birds, they also need at least some land to reproduce. Artificial isles might be a solution, but the colony's economy does not (yet) provide the ne- cessary means to spare resources for such "luxuries". Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
drohem Posted February 1, 2008 Share Posted February 1, 2008 well, maybe floating collections of seaweeds and organisms can create an artificial island where birds and mammals can live and breed. Quote BRP Ze 32/420 Link to comment Share on other sites More sharing options...
sdavies2720 Posted February 1, 2008 Share Posted February 1, 2008 You have to have Nudibranchi (sea cucumbers when I was growing up). Supposedly some huge portion of our planet's biomass is sea cucumber... Steve Quote Bathalians, the newest UberVillians! Link to comment Share on other sites More sharing options...
rust Posted February 1, 2008 Author Share Posted February 1, 2008 Floating islands made of seaweed etc. still have the problem that birds and turtles need warm and mostly dry sand for their eggs ... they will probably have to wait some more years before signing on as colonists ... Sea cucumbers - thank you very much for that information, I just checked it in the Wikipedia and learned that these creatures indeed provide 90 % (!) of the entire biomass in the deep sea; obviously important enough to do a bit more research on them, and perhaps even an interesting potential natu- ral resource. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Shaira Posted February 2, 2008 Share Posted February 2, 2008 Sea cucumbers - thank you very much for that information, I just checked it in the Wikipedia and learned that these creatures indeed provide 90 % (!) of the entire biomass in the deep sea; obviously important enough to do a bit more research on them, and perhaps even an interesting potential natu- ral resource. You can also eat them. I remember being fed them in Japan - one of the few foods over there I didn't actually like. They're kind of disgustingly slug-like in their natural state, specially on a plate - but apparently they're food! :shocked: But - from a natural resource / biomass POV, they could be very important. With "flavour enhancers"... Cheers, Sarah Quote "The Worm Within" - the first novel for The Chronicles of Future Earth, coming 2013 from Chaosium, Inc. Website: http://sarahnewtonwriter.com | Twitter: @SarahJNewton | Facebook: TheChroniclesOfFutureEarth Link to comment Share on other sites More sharing options...
rust Posted February 2, 2008 Author Share Posted February 2, 2008 Ah, I see - in this case my colonists will probably introduce annual prizes for the best (= least disgusting) sea cucumber recipes ... Thank you for the information ! Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
rust Posted February 10, 2008 Author Share Posted February 10, 2008 Over the years there have been various "undersea environment" supplements for some of the RPGs (D&D, Transhuman Space, Traveller, etc.), with rules for activities under water, equipment and sea creatures. However, up to now I was unable to find out whether something of this kind was ever produced for one of the BRP-based games, be it fantasy or science fiction. If you know of any such material (I am especially interested in unusual "non- monster" sea creatures like the Wrillabees from the Ringworld RPG ...), could you please let me know ? Thank You ! Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
tired librarian Posted February 10, 2008 Share Posted February 10, 2008 you could also use stuff from blue planet by biohazard games: Blue Planet - Biohazard Games :thumb: Quote It is better to have loafed and lost than never to have loafed at all. -James Thurber, writer and cartoonist (1894-1961) Link to comment Share on other sites More sharing options...
rust Posted February 10, 2008 Author Share Posted February 10, 2008 Thank you very much, a very good idea ! I have looked it up and ordered "Natural Selection" right away. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
seneschal Posted February 12, 2008 Share Posted February 12, 2008 The problem I see is that so much of Earth oceanic life depends on relatively shallow water near the coasts to survive. For example, squid may live in the depths, but octopi, crustaceans, trilobites,and marine worms need shallow water with rocky caves or other cover to survive. In the same way, think of all the other species that need shallow water to spawn or who depend on plants growing in sunny shallow coastal waters (including coral reefs and volcanic islands). The truly deep, cold oceans are deserts whose food chain depends on plankton floating on the surface. But much of plankton consists of the beforementioned spawn: tiny eggs and larvae. Whales and sharks may roam the deep, but the fish they live on have to spawn somewhere, and whales need relatively warm shallow water for calving. If your planet is all deep, dark water, where does seaweed grow (if it grows)? Where do corals and barnacles attach themselves? This isn't to criticize your idea but to point out that the environment would be truly alien, and that your poor colonists have their work cut out for them. They couldn't just introduce terrestrial species. They'd have to build the whole ecosystem from scratch based only on deep water critters. And some of those might be "monsters." A giant squid, shark, or marine reptile is plenty scary to me. And it would be a shame not to have at least a few remnants of the planet's original fauna lurking around somewhere. Quote Link to comment Share on other sites More sharing options...
rust Posted February 12, 2008 Author Share Posted February 12, 2008 You are right, and indeed only few creatures from Earth (e.g. drifting sea weed, deep sea coral, dolphin, whale shark) have made it to Pharos IV. All other introduced plants and animals came "from other colonized planets", which means I had to invent them. Fortunately there is a friendly marine bio- logist on another forum who lends me a helping hand now and then, by tel- ling me which of my ideas is possible, and which is nonsense. And yes, there are some remnants of the native fauna. Most are rather un- interesting (snails, worms, etc.), but there are also the so-called "octopoids" which inhabit the deep sea trenches of the planet (and which, in fact, are not native at all - but this would be a very long story about undiscovered ruins and previous alien visitors). So, Pharos IV really is a truly alien environment, but this is exactly what I had hoped for: An interesting world to build, and a true challenge for the players. My only serious problem is that I seem to be running out of truly good ideas for animals and plants before Pharos IV is sufficiently "stocked" ... Thank you very much for your remarks ! Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Conrad Posted May 20, 2008 Share Posted May 20, 2008 Yes of course - but "nearby" in this case means about 50 light years, and the astronomer I asked was quite convinced that in this case the radiation would kill of the plankton (and with it almost all life forms except those in the deep sea trenches with their own food supply from chemosynthesis in- stead of photosynthesis), but would not really damage the planet itself. A supernova at a respectable distance from an earthlike world ( light years away)would most likely destroy the ozone layer. UV resistant organisms, genetically engineered, would be a good thing to have or artificial creation of ozone high in the atmosphere by laser induced ionisation (using satellites) would solve this problem. Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying. Link to comment Share on other sites More sharing options...
rust Posted May 20, 2008 Author Share Posted May 20, 2008 Thank you very much for the feedback ! Here is how I imagined the situation to develop in my setting: The destruction of the ozone layer was an important part of the reasons for the mass extinction event on my Pharos IV water world, with the UV radiati- on killing much of the sea surface plankton, although most of the aquatic spe- cies had less problems with UV radiation, because they were protected by the water layer above them. They died because there was no more plankton to feed on. Since the supernova happened several centuries ago, and the star Pharos is an F type star with a high amount of UV radiation in its spectrum, the ozone layer has at least partially been restored naturally before the colonists arri- ved. However, the UV radiation level on Pharos IV is still very high, and the colo- nists have to protect themselves accordingly. As the colony is not exactly a wealthy one, the colonists probably will just wait for the natural ozone layer to rebuild itself. It would be an interesting idea to speed this up with laser satellites or thelike, but currently I do not see how the colony could afford this. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Conrad Posted May 21, 2008 Share Posted May 21, 2008 Thank you very much for the feedback ! Here is how I imagined the situation to develop in my setting: However, the UV radiation level on Pharos IV is still very high, and the colo- nists have to protect themselves accordingly. As the colony is not exactly a wealthy one, the colonists probably will just wait for the natural ozone layer to rebuild itself. It would be an interesting idea to speed this up with laser satellites or thelike, but currently I do not see how the colony could afford this. Nicely imagined background. I hope that you can find the time to post a write up of it into the files section of this site. I'd love to read more about Pharos IV. Space is always the place! Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying. Link to comment Share on other sites More sharing options...
rust Posted May 21, 2008 Author Share Posted May 21, 2008 I'd love to read more about Pharos IV. Thank you very much ! The problem with my Pharos IV setting is the language - it is in German. I really intend to translate it one day, but currently I am unfortunately too busy with other things ... Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Conrad Posted May 21, 2008 Share Posted May 21, 2008 Thank you very much ! The problem with my Pharos IV setting is the language - it is in German. I really intend to translate it one day, but currently I am unfortunately too busy with other things ... Errrrrrrr... Ich sprechen ein kleine Deusche. Did I get that in any way near understandable? Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying. Link to comment Share on other sites More sharing options...
rust Posted May 21, 2008 Author Share Posted May 21, 2008 Did I get that in any way near understandable ? Yes, near enough. If you think that German would not be a major problem, you could send me a PM with your E-Mail address, and I would send you the material (currently 3 PDFs with together ca. 70 pages and 6 maps / sketches) in return. By the way, if anyone else should be interested, too, just drop me a PM, and I will send you the material. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.