Atgxtg Posted February 5, 2008 Report Share Posted February 5, 2008 For SharedWorld it'd be better, initially, to get a number of ideas (like Rurik's Asherayne/Portal), whack them on some sort of map, and then together we can work out how they'd interact (and their histories). Yeah, to some extent I think that should hold true for most things. People can work up a concept and it it makes something important, then that is a reason to include that feature. For instance if someone wants to have a culture of desert dwelling nomads then that is a good reason to have some deserts. Ditto for history. If some people do up some ancient cultures and other do a young vibrant culture then the ones doing up the ancient culture get to work out the history that the newbies don't know about. The other players can chime is as we brainstorm, but history can be treated as "you break it you own it". Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
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