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RX-78 Gundam (mecha teaser of the week)


RosenMcStern

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And here comes THE mecha…

RX-78B GUNDAM

[table]

[tr][th]gund_00b.jpg&scritta=Encirobot.com%20-%20%A9%20Sotsu%20Agency,%20Nagoya%20TV,%20Nippon%20Sunrise[/th][/tr]

[/table]

[table]

[tr][th]STR[/th][th]SIZ[/th][th]POW[/th][th]DEX[/th][th]APP[/th][th]DB[/th][th]MOV[/th][th]Armour[/th][/tr]

[tr][th]103[/th][th]89[/th][th]138[/th][th]-[/th][th]-[/th][th]+1d6[/th][th]6[/th][th]6 [3 Energy][/th][/tr]

[/table]

MOV is 10 in space

[table]

[tr]

[th]Location[/th]

[td]R Leg[/td]

[td]L Leg[/td]

[td]Torso[/td]

[td]R Arm[/td]

[td]L Arm[/td]

[td]Head[/td]

[/tr]

[tr]

[th]Melee[/th]

[td]01-04[/td]

[td]05-08[/td]

[td]09-12[/td]

[td]13-15[/td]

[td]16-18[/td]

[td]19-20[/td]

[/tr]

[tr]

[th]Missile[/th]

[td]01-03[/td]

[td]04-06[/td]

[td]07-15[/td]

[td]16-17[/td]

[td]18-19[/td]

[td]20[/td]

[/tr]

[tr]

[th]AP[/th]

[td]6[/td]

[td]6[/td]

[td]6[/td]

[td]6[/td]

[td]6[/td]

[td]6[/td]

[/tr]

[tr]

[th]HP[/th]

[td]3[/td]

[td]3[/td]

[td]5[/td]

[td]3[/td]

[td]3[/td]

[td]3[/td]

[/tr]

[tr]

[th]Sections[/th]

[td]Thruster [/td]

[td]Thruster [/td]

[td]Engine [2],[/td]

[td][/td]

[td][/td]

[td]Sensors [2][/td]

[/tr]

[tr]

[td][/td]

[td][/td]

[td][/td]

[td]Core block [3][/td]

[td][/td]

[td][/td]

[td][/td]

[/tr]

[tr]

[td][/td]

[td][/td]

[td][/td]

[td]Saber Racks [4,5][/td]

[td][/td]

[td][/td]

[td][/td]

[/tr]

[tr]

[td][/td]

[td][/td]

[td][/td]

[td]Thrusters[/td]

[td][/td]

[td][/td]

[td][/td]

[/tr]

[/table]

[table]

[tr][th]Device[/th]][th] Position [/th][th]Cost[/th] [th]Notes[/th][/tr]

[tr][td]Engine[/td][td]Tor [2][/td][td]-[/td][td]Generates 14 PP per turn[/td][td][/td][/tr]

[tr][td]Core block[/td][td]Tor [3][/td][td]-[/td][td]Ejection mechanism, changes into Core Fighter[/td][td][/td][/tr]

[tr][td]Sabre racks[/td][td]Tor [4,5][/td][td]-[/td][td]Holds Beam Sabres, recharging them when not in use[/td][td][/td][/tr]

[tr][td]Weapon rack[/td][td]Tor [6][/td][td]-[/td][td]Holds Rifle when not in use[/td][td][/td][/tr]

[tr][td]Sensors[/td][td]Hea [2][/td][td]-[/td][td]All rolls Difficult if destroyed[/td][td][/td][/tr]

[tr][td]Thrusters[/td][td]Tor[/td][td]2PP/turn[/td][td]Twin thrusters on back[/td][td][/td][/tr]

[tr][td]Thrusters[/td][td]Leg[/td][td]1PP/rnd ea.[/td][td]Foot thrusters, +10 handling bonus[/td][td][/td][/tr]

[tr][td]Learning module [/td][td]Tor[/td][td] [/td][td]Transfers part of the pilot’s experience gain to the Mecha when an experience gain roll is made[/td][td][/td][/tr]

[/table]

[table]

[tr][th]Weapon[/th]][th] Position [/th][th]Type[/th][th]Damage[/th][th] Range[/th][th]Cost/Ammo[/th] [th]Notes[/th][th]Config[/th[/tr]

[tr][td]Brawl[/td][td] -[/td][td] Brawl [/td][td]1d6[/td][td]close[/td][/tr]

[tr][td]60mm Vulcan[/td][td]Hea [2][/td][td]kinetic[/td][td] 1d4[/td][td]6 [/td][td]5 bursts[/td][td]Burst, impale[/td][/tr]

[tr][td]Beam sabre(s)[/td][td]Arm [1t][/td][td]energy[/td][td]1d10+db[/td][td]close[/td][td]1pp/round* [/td][td]Twin[/td][/tr]

[tr][td]Shield [/td][td]Arm [1l][/td][td]kinetic[/td][td]1d6[/td][td]close [/td][td] [/td][td]Mainly for defense **[/td][/tr]

[tr][td]Beam rifle***[/td][td]Arm [1r][/td][td]energy[/td][td]1d8[/td][td]10 [M] [/td][td]20 rnds[/td][td]Aim, impale[/td][/tr]

[tr][td]Hyper bazooka*** [/td][td]Arm [1r][/td][td]explo[/td][td]2d6[/td][td]15 [L] [/td][td]8[/td][td]Fires missiles, apply damage to two locations[/td][/tr]

[tr][td]Gundam Hammer***[/td][td]Arm [1r][/td][td]blunt[/td][td]1d6+4[/td][td]close/thrown[/td][td]-[/td][td]Entangle, the ball can be thrown and returns after 1 round (see special rules for fists&chains) [/td][/tr]

[/table]

* Beam sabres have an internal reserve of Energy of 10PP. After that, they must be put back into the recharge holsters where they will “draw” energy from the mobile suit Minovsky reactor.

** The shield has a 60% chance of intercepting an incoming ranged attack

*** Only one of these weapons can be carried at a time

Proud member of the Evil CompetitionTM

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