Jump to content

Isle of the Stone for Renaissance


doomedpc

Recommended Posts

The Isle of the Stone, a 14 page Celtic/Mythos adventure for Renaissance Deluxe and sequel to the free scenario "The Wolves of the Coast", is now available for download for only $1.

When Irish villagers disturb an old burial mound, dark forces awaken...

The Isle of the Stone - Cakebread & Walton | DriveThruRPG.com

Peter Cakebread

>:>Cakebread&WaltonO:)

Purveyors of Fine Imaginings

Link to comment
Share on other sites

I loved "The Wolves..." Getting it now, thanks! By the way I really liked the write ups in the first adventure. I think a supplement with social classes / professions from different historical periods would be awesome, Something like "Before and After Renaissance... from Rome to Napoleonic Era" :) Plus perhaps some nice fantasy materials. Keep up the good work!

Link to comment
Share on other sites

I loved "The Wolves..." Getting it now, thanks! By the way I really liked the write ups in the first adventure. I think a supplement with social classes / professions from different historical periods would be awesome, Something like "Before and After Renaissance... from Rome to Napoleonic Era" :) Plus perhaps some nice fantasy materials. Keep up the good work!

Thanks Ghostwriter. Let us know what you think of Isle please. Also, taking on board what you have said, you may just like the next one coming from myself and Roger in June. Again, a different historical period and location. I don't think there have actually been many things RPG set in what is forthcoming ;)

Adrian Gawain Jones

Link to comment
Share on other sites

So I've read through the adventure and I really like it a LOT. It almost made me sad when it ended, and I wish it were longer :) Again I found the additional rules and write ups very interesting. Are there any guidelines anywhere on what bonuses to apply to classes and professions for those of us that would like to experiment? Or is it the the designer's trade secret? :)

Also, I assume that both Ranged Combat (Bows) and (Javelins) are supposed to be Common Skills, but separate from general Ranged Combat, correct? That would be interesting for me, since I was planning to introduce different Close Combat skills for Renaissance, perhaps not as many as combat styles found elsewhere, but (depending on setting) perhaps Long Blades, Short Blades, Fencing, Axes, Bludgeons, Spears and Shields. Or maybe to make them specializations you could "buy" for 10 points, like Adv. Skills access.

Anyway, not to derail, I'm waiting for the next installment of the Erin Epic and for other products. As for suggestions, I've just watched the latest Da Vinci's Demons and (besides the whole show being perfect for Renaissance and vice versa) anything set in Wallachia and concerning Ottoman Turks would also be great.

Thanks!

Link to comment
Share on other sites

  • 3 weeks later...

Hi - Sorry for not replying before.

There are no Trade Secrets as far as I am concerned Ghostwriter and am really glad you enjoyed it. Just one "Like" for me gives me the push to do more. I will be starting on the Erin Sourcebook sometime in early July and there will be complete Character Creation rules in there. As with all my work (as long as Cakebread & Walton are happy) the rules in there will be "Open Gaming Content".

Now, the various types of combat (bows, javelin, etc.) are interesting. In Renaissance the majority are covered with a single skill while only some specialisations such as Close Combat (Polearms) and Ranged Weapons (Bows) have their own skill set. Now, for me, this works well and I was not a big fan of the Runequest "each type of weapon has a skill" version of BRP. This is one reason I love the system. I see it as a "Fast & Furious" version of the BRP System.

For the Erin Saga I am trying to keep it "Heroic" and in the style of R.E.Howard so I will be trying (for this sequence of games) to play down the various weapon skills a little because in his books if a character picks up a sword/axe/mace/chair etc. the wield it like a master. However, in some other upcoming adventures I intend to do just as you are suggesting and introduce more specialisations. It won't be in the next couple of months but watch this space !

Future plans for me ? Well, gosh ! There is "Winter" out there now that I co-wrote with a great guy called Roger Nicholls and as I said, the Erin Sourcebook is high on the agenda followed by more Erin Adventures which may well spill out to Cambria and Caledonia along with a trip back in time to the era of Brak Mak Morn. There is a Dieselpunk WW1esque setting which will be very different and the possibility of Renaissance: Mecha, Renaissance: Old West and an as yet un-named one set in Venice in the era of well, The Renaissance but with strong swashbuckling and action. That latter one would possibly have a lot of elements that you mention in it (including Turks, etc.).

Please do review any of my writings on Drive Thru - It all helps.

Thanks

Adrian

(Oh and if you are on Facebook feel free to search out the "Renaissance RPG" group page and "Like" it for updates and comments)

Link to comment
Share on other sites

Thank you!

I also don't want to introduce a multitude of combat styles, especially that in Renaissance, Dual Weapons in a way accounts for more complex styles. I was just curious if you treat for example Ranged Combat (Bows) or (Javelin) (despite being as I understand Common Skills, though I'm not sure about Javelin), as separate from knife-throwing etc. If I decided to introduce specializations for Common Close/Ranged Combat Skills I was gonna go with 20% penalty for "less familiar" weapon, seeing as it's -40% in the case of Advanced weapon skills.

I'm very excited about Erin, WWI sounds awesome and I can't wait for more info on La Serenissima!

As for trade secrets I meant rules for creating backgrounds/classes and professions (how many skill bonuses to how many skills, how high etc.) so that fans can work on creating their own settings.

Thanks again and I'm sitting down to read The Depths of Winter now. :)

Link to comment
Share on other sites

Hi Ghostwriter and thanks for explaining the "Trade Secrets" question. I think that actually may require something such as a Gamesmasters Book as it isn't easy to explain in a few lines.

If there is enough interest and Ken & Peter were happy with the suggestion I would certainly look at writing an expanded Gamesmaster Guide covering such things as well as Settings and Adventure construction. For now, as there are no hard and fast rules, I would just tinker with the rules and see what you can come up with. It's your game so feel free to adapt, use and abuse as you see fit.

If you want a longer discussion on it then feel free to track the Renaissance RPG group down on Facebook. Hopefully this link will work : RENAISSANCE RPG ON FACEBOOK

Hope you enjoy Winter. It's a very different type of scenario being historical with no fantasy elements (although there is a nod to the Cthulhu Mythos and E.A.Poe in there). I look forward to hearing what you think of it.

Ade

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...